/*
 * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package com.sun.media.sound;

import java.util.ArrayList;
import java.util.List;

This class stores options how to playback sampled data like pitch/tuning, attenuation and loops. It is stored as a "wsmp" chunk inside DLS files.
Author:Karl Helgason
/** * This class stores options how to playback sampled data like pitch/tuning, * attenuation and loops. * It is stored as a "wsmp" chunk inside DLS files. * * @author Karl Helgason */
public final class DLSSampleOptions { int unitynote; short finetune; int attenuation; long options; List<DLSSampleLoop> loops = new ArrayList<>(); public int getAttenuation() { return attenuation; } public void setAttenuation(int attenuation) { this.attenuation = attenuation; } public short getFinetune() { return finetune; } public void setFinetune(short finetune) { this.finetune = finetune; } public List<DLSSampleLoop> getLoops() { return loops; } public long getOptions() { return options; } public void setOptions(long options) { this.options = options; } public int getUnitynote() { return unitynote; } public void setUnitynote(int unitynote) { this.unitynote = unitynote; } }