class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL
super_class: com.sun.media.sound.AudioFloatConverter
{
private final int xbytes;
descriptor: I
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
void <init>(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL this
start local 1 // int xbytes
0: .line 797
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
1: .line 798
aload 0 /* this */
iload 1 /* xbytes */
putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL.xbytes:I
2: .line 799
return
end local 1 // int xbytes
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL this
LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xSL;
0 3 1 xbytes I
MethodParameters:
Name Flags
xbytes
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 804
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 805
iload 4 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 806
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 12
4: .line 807
StackMap locals: int int int
StackMap stack:
iload 6 /* ix */
aload 0 /* this */
getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL.xbytes:I
iadd
istore 6 /* ix */
5: .line 808
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 8
ishl
ior
6: .line 809
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 16
ishl
7: .line 808
ior
8: .line 810
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 24
ishl
9: .line 808
ior
istore 9 /* x */
start local 9 // int x
10: .line 811
aload 3 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2f
ldc 4.656613E-10
fmul
fastore
end local 9 // int x
11: .line 806
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
12: iload 8 /* i */
iload 5 /* out_len */
if_icmplt 4
end local 8 // int i
13: .line 813
aload 3 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL this
LocalVariableTable:
Start End Slot Name Signature
0 14 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xSL;
0 14 1 in_buff [B
0 14 2 in_offset I
0 14 3 out_buff [F
0 14 4 out_offset I
0 14 5 out_len I
1 14 6 ix I
2 14 7 ox I
3 13 8 i I
10 11 9 x I
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=11, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 819
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 820
iload 5 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 821
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 15
4: .line 822
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
faload
ldc 2.14748365E9
fmul
f2i
istore 9 /* x */
start local 9 // int x
5: .line 823
iconst_0
istore 10 /* j */
start local 10 // int j
6: goto 9
7: .line 824
StackMap locals: int int
StackMap stack:
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iconst_0
bastore
8: .line 823
iinc 10 /* j */ 1
StackMap locals:
StackMap stack:
9: iload 10 /* j */
aload 0 /* this */
getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL.xbytes:I
if_icmplt 7
end local 10 // int j
10: .line 826
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2b
bastore
11: .line 827
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 8
iushr
i2b
bastore
12: .line 828
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 16
iushr
i2b
bastore
13: .line 829
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 24
iushr
i2b
bastore
end local 9 // int x
14: .line 821
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
15: iload 8 /* i */
iload 3 /* in_len */
if_icmplt 4
end local 8 // int i
16: .line 831
aload 4 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL this
LocalVariableTable:
Start End Slot Name Signature
0 17 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xSL;
0 17 1 in_buff [F
0 17 2 in_offset I
0 17 3 in_len I
0 17 4 out_buff [B
0 17 5 out_offset I
1 17 6 ix I
2 17 7 ox I
3 16 8 i I
5 14 9 x I
6 10 10 j I
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion32xSL = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSL of com.sun.media.sound.AudioFloatConverter