class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB
super_class: com.sun.media.sound.AudioFloatConverter
{
private void <init>();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB this
0: .line 752
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
return
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB this
LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32UB;
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 757
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 758
iload 4 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 759
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 14
4: .line 760
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 24
ishl
5: .line 761
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 16
ishl
6: .line 760
ior
7: .line 762
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 8
ishl
8: .line 760
ior
9: .line 762
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
10: .line 760
ior
istore 9 /* x */
start local 9 // int x
11: .line 763
iload 9 /* x */
ldc -2147483648
isub
istore 9 /* x */
12: .line 764
aload 3 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2f
ldc 4.656613E-10
fmul
fastore
end local 9 // int x
13: .line 759
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
14: iload 8 /* i */
iload 5 /* out_len */
if_icmplt 4
end local 8 // int i
15: .line 766
aload 3 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB this
LocalVariableTable:
Start End Slot Name Signature
0 16 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32UB;
0 16 1 in_buff [B
0 16 2 in_offset I
0 16 3 out_buff [F
0 16 4 out_offset I
0 16 5 out_len I
1 16 6 ix I
2 16 7 ox I
3 15 8 i I
11 13 9 x I
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 772
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 773
iload 5 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 774
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 11
4: .line 775
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
faload
ldc 2.14748365E9
fmul
f2i
istore 9 /* x */
start local 9 // int x
5: .line 776
iload 9 /* x */
ldc -2147483648
iadd
istore 9 /* x */
6: .line 777
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 24
iushr
i2b
bastore
7: .line 778
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 16
iushr
i2b
bastore
8: .line 779
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 8
iushr
i2b
bastore
9: .line 780
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2b
bastore
end local 9 // int x
10: .line 774
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
11: iload 8 /* i */
iload 3 /* in_len */
if_icmplt 4
end local 8 // int i
12: .line 782
aload 4 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB this
LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32UB;
0 13 1 in_buff [F
0 13 2 in_offset I
0 13 3 in_len I
0 13 4 out_buff [B
0 13 5 out_offset I
1 13 6 ix I
2 13 7 ox I
3 12 8 i I
5 10 9 x I
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion32UB = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32UB of com.sun.media.sound.AudioFloatConverter