class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL
super_class: com.sun.media.sound.AudioFloatConverter
{
private void <init>();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
0: .line 446
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
return
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 450
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 451
iload 4 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 452
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 10
4: .line 453
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 8
ishl
ior
istore 9 /* x */
start local 9 // int x
5: .line 454
iinc 9 /* x */ -32768
6: .line 455
aload 3 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
ifle 7
iload 9 /* x */
i2f
ldc 32767.0
fdiv
goto 8
StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL byte[] int float[] int int int int int int
StackMap stack: float[] int
7: iload 9 /* x */
i2f
ldc 32768.0
fdiv
StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL byte[] int float[] int int int int int int
StackMap stack: float[] int float
8: fastore
end local 9 // int x
9: .line 452
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
10: iload 8 /* i */
iload 5 /* out_len */
if_icmplt 4
end local 8 // int i
11: .line 457
aload 3 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
LocalVariableTable:
Start End Slot Name Signature
0 12 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
0 12 1 in_buff [B
0 12 2 in_offset I
0 12 3 out_buff [F
0 12 4 out_offset I
0 12 5 out_len I
1 12 6 ix I
2 12 7 ox I
3 11 8 i I
5 9 9 x I
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=11, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 463
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 464
iload 5 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 465
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 11
4: .line 466
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
faload
fstore 9 /* f */
start local 9 // float f
5: .line 467
ldc 32768
fload 9 /* f */
fconst_0
fcmpl
ifle 6
fload 9 /* f */
ldc 32767.0
fmul
goto 7
StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL float[] int int byte[] int int int int float
StackMap stack: int
6: fload 9 /* f */
ldc 32768.0
fmul
StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL float[] int int byte[] int int int int float
StackMap stack: int float
7: f2i
iadd
istore 10 /* x */
start local 10 // int x
8: .line 468
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 10 /* x */
i2b
bastore
9: .line 469
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 10 /* x */
bipush 8
iushr
i2b
bastore
end local 10 // int x
end local 9 // float f
10: .line 465
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
11: iload 8 /* i */
iload 3 /* in_len */
if_icmplt 4
end local 8 // int i
12: .line 471
aload 4 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
0 13 1 in_buff [F
0 13 2 in_offset I
0 13 3 in_len I
0 13 4 out_buff [B
0 13 5 out_offset I
1 13 6 ix I
2 13 7 ox I
3 12 8 i I
5 10 9 f F
8 10 10 x I
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion16UL = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL of com.sun.media.sound.AudioFloatConverter