class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL
super_class: com.sun.media.sound.AudioFloatConverter
{
private void <init>();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL this
0: .line 388
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
return
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL this
LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16SL;
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 392
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 393
iload 4 /* out_offset */
iload 5 /* out_len */
iadd
istore 7 /* len */
start local 7 // int len
2: .line 394
iload 4 /* out_offset */
istore 8 /* ox */
start local 8 // int ox
3: goto 9
4: .line 395
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
bipush 8
ishl
ior
i2s
istore 9 /* x */
start local 9 // short x
5: .line 396
aload 3 /* out_buff */
iload 8 /* ox */
iload 9 /* x */
ifle 6
iload 9 /* x */
i2f
ldc 32767.0
fdiv
goto 7
StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL byte[] int float[] int int int int int int
StackMap stack: float[] int
6: iload 9 /* x */
i2f
ldc 32768.0
fdiv
StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL byte[] int float[] int int int int int int
StackMap stack: float[] int float
7: fastore
end local 9 // short x
8: .line 394
iinc 8 /* ox */ 1
StackMap locals:
StackMap stack:
9: iload 8 /* ox */
iload 7 /* len */
if_icmplt 4
end local 8 // int ox
10: .line 398
aload 3 /* out_buff */
areturn
end local 7 // int len
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL this
LocalVariableTable:
Start End Slot Name Signature
0 11 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16SL;
0 11 1 in_buff [B
0 11 2 in_offset I
0 11 3 out_buff [F
0 11 4 out_offset I
0 11 5 out_len I
1 11 6 ix I
2 11 7 len I
3 10 8 ox I
5 8 9 x S
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=11, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 404
iload 5 /* out_offset */
istore 6 /* ox */
start local 6 // int ox
1: .line 405
iload 2 /* in_offset */
iload 3 /* in_len */
iadd
istore 7 /* len */
start local 7 // int len
2: .line 406
iload 2 /* in_offset */
istore 8 /* ix */
start local 8 // int ix
3: goto 11
4: .line 407
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 8 /* ix */
faload
fstore 9 /* f */
start local 9 // float f
5: .line 408
fload 9 /* f */
fconst_0
fcmpl
ifle 6
fload 9 /* f */
ldc 32767.0
fmul
goto 7
StackMap locals: float
StackMap stack:
6: fload 9 /* f */
ldc 32768.0
fmul
StackMap locals:
StackMap stack: float
7: f2i
i2s
istore 10 /* x */
start local 10 // short x
8: .line 409
aload 4 /* out_buff */
iload 6 /* ox */
iinc 6 /* ox */ 1
iload 10 /* x */
i2b
bastore
9: .line 410
aload 4 /* out_buff */
iload 6 /* ox */
iinc 6 /* ox */ 1
iload 10 /* x */
bipush 8
iushr
i2b
bastore
end local 10 // short x
end local 9 // float f
10: .line 406
iinc 8 /* ix */ 1
StackMap locals:
StackMap stack:
11: iload 8 /* ix */
iload 7 /* len */
if_icmplt 4
end local 8 // int ix
12: .line 412
aload 4 /* out_buff */
areturn
end local 7 // int len
end local 6 // int ox
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL this
LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16SL;
0 13 1 in_buff [F
0 13 2 in_offset I
0 13 3 in_len I
0 13 4 out_buff [B
0 13 5 out_offset I
1 13 6 ox I
2 13 7 len I
3 12 8 ix I
5 10 9 f F
8 10 10 x S
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion16SL = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16SL of com.sun.media.sound.AudioFloatConverter