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package org.graalvm.compiler.nodes;

import org.graalvm.compiler.nodes.spi.NodeWithState;

Interface implemented by nodes which may need deoptimization information.
/** * Interface implemented by nodes which may need {@linkplain FrameState deoptimization information}. */
public interface DeoptimizingNode extends NodeWithState {
Determines if this node needs deoptimization information.
/** * Determines if this node needs deoptimization information. */
boolean canDeoptimize();
Interface for nodes that need a FrameState for deoptimizing to a point before their execution.
/** * Interface for nodes that need a {@link FrameState} for deoptimizing to a point before their * execution. */
public interface DeoptBefore extends DeoptimizingNode {
Sets the FrameState describing the program state before the execution of this node.
/** * Sets the {@link FrameState} describing the program state before the execution of this * node. */
void setStateBefore(FrameState state); FrameState stateBefore(); }
Interface for nodes that need a FrameState for deoptimizing to a point after their execution.
/** * Interface for nodes that need a {@link FrameState} for deoptimizing to a point after their * execution. */
public interface DeoptAfter extends DeoptimizingNode, StateSplit { }
Interface for nodes that need a special FrameState for deoptimizing during their execution (e.g. Invoke).
/** * Interface for nodes that need a special {@link FrameState} for deoptimizing during their * execution (e.g. {@link Invoke}). */
public interface DeoptDuring extends DeoptimizingNode, StateSplit { FrameState stateDuring();
Sets the FrameState describing the program state during the execution of this node.
/** * Sets the {@link FrameState} describing the program state during the execution of this * node. */
void setStateDuring(FrameState state);
Compute the FrameState describing the program state during the execution of this node from an input FrameState describing the program state after finishing the execution of this node.
/** * Compute the {@link FrameState} describing the program state during the execution of this * node from an input {@link FrameState} describing the program state after finishing the * execution of this node. */
void computeStateDuring(FrameState stateAfter); } }