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package org.graalvm.compiler.api.directives;

// JaCoCo Exclude

Directives that influence the compilation of methods by Graal. They don't influence the semantics of the code, but they are useful for unit testing and benchmarking.
/** * Directives that influence the compilation of methods by Graal. They don't influence the semantics * of the code, but they are useful for unit testing and benchmarking. */
public final class GraalDirectives { public static final double LIKELY_PROBABILITY = 0.75; public static final double UNLIKELY_PROBABILITY = 1.0 - LIKELY_PROBABILITY; public static final double SLOWPATH_PROBABILITY = 0.0001; public static final double FASTPATH_PROBABILITY = 1.0 - SLOWPATH_PROBABILITY;
Directive for the compiler to fall back to the bytecode interpreter at this point.
/** * Directive for the compiler to fall back to the bytecode interpreter at this point. */
public static void deoptimize() { }
Directive for the compiler to fall back to the bytecode interpreter at this point, invalidate the compiled code and reprofile the method.
/** * Directive for the compiler to fall back to the bytecode interpreter at this point, invalidate * the compiled code and reprofile the method. */
public static void deoptimizeAndInvalidate() { }
Directive for the compiler to fall back to the bytecode interpreter at this point, invalidate the compiled code, record a speculation and reprofile the method.
/** * Directive for the compiler to fall back to the bytecode interpreter at this point, invalidate * the compiled code, record a speculation and reprofile the method. */
public static void deoptimizeAndInvalidateWithSpeculation() { }
Returns a boolean value indicating whether the method is executed in Graal-compiled code.
/** * Returns a boolean value indicating whether the method is executed in Graal-compiled code. */
public static boolean inCompiledCode() { return false; }
A call to this method will never be duplicated by control flow optimizations in the compiler.
/** * A call to this method will never be duplicated by control flow optimizations in the compiler. */
public static void controlFlowAnchor() { }
Injects a probability for the given condition into the profiling information of a branch instruction. The probability must be a value between 0.0 and 1.0 (inclusive). Example usage (it specifies that the likelihood for a to be greater than b is 90%): if (injectBranchProbability(0.9, a > b)) { // ... } There are predefined constants for commonly used probabilities (see LIKELY_PROBABILITY , UNLIKELY_PROBABILITY, SLOWPATH_PROBABILITY, FASTPATH_PROBABILITY ).
Params:
  • probability – the probability value between 0.0 and 1.0 that should be injected
/** * Injects a probability for the given condition into the profiling information of a branch * instruction. The probability must be a value between 0.0 and 1.0 (inclusive). * * Example usage (it specifies that the likelihood for a to be greater than b is 90%): * * <code> * if (injectBranchProbability(0.9, a &gt; b)) { * // ... * } * </code> * * There are predefined constants for commonly used probabilities (see * {@link #LIKELY_PROBABILITY} , {@link #UNLIKELY_PROBABILITY}, {@link #SLOWPATH_PROBABILITY}, * {@link #FASTPATH_PROBABILITY} ). * * @param probability the probability value between 0.0 and 1.0 that should be injected */
public static boolean injectBranchProbability(double probability, boolean condition) { assert probability >= 0.0 && probability <= 1.0; return condition; }
Injects an average iteration count of a loop into the probability information of a loop exit condition. The iteration count specifies how often the condition is checked, i.e. in for and while loops it is one more than the body iteration count, and in do-while loops it is equal to the body iteration count. The iteration count must be >= 1.0. Example usage (it specifies that the expected iteration count of the loop condition is 500, so the iteration count of the loop body is 499): for (int i = 0; injectIterationCount(500, i < array.length); i++) { // ... }
Params:
  • iterations – the expected number of iterations that should be injected
/** * Injects an average iteration count of a loop into the probability information of a loop exit * condition. The iteration count specifies how often the condition is checked, i.e. in for and * while loops it is one more than the body iteration count, and in do-while loops it is equal * to the body iteration count. The iteration count must be >= 1.0. * * Example usage (it specifies that the expected iteration count of the loop condition is 500, * so the iteration count of the loop body is 499): * * <code> * for (int i = 0; injectIterationCount(500, i < array.length); i++) { * // ... * } * </code> * * @param iterations the expected number of iterations that should be injected */
public static boolean injectIterationCount(double iterations, boolean condition) { return injectBranchProbability(1. - 1. / iterations, condition); }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(boolean value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(byte value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(short value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(char value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(int value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(long value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(float value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(double value) { }
Consume a value, making sure the compiler doesn't optimize away the computation of this value, even if it is otherwise unused.
/** * Consume a value, making sure the compiler doesn't optimize away the computation of this * value, even if it is otherwise unused. */
@SuppressWarnings("unused") public static void blackhole(Object value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(boolean value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(byte value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(short value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(char value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(int value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(long value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(float value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(double value) { }
Forces a value to be kept in a register.
/** * Forces a value to be kept in a register. */
@SuppressWarnings("unused") public static void bindToRegister(Object value) { }
Spills all caller saved registers.
/** * Spills all caller saved registers. */
public static void spillRegisters() { }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static boolean opaque(boolean value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static byte opaque(byte value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static short opaque(short value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static char opaque(char value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static int opaque(int value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static long opaque(long value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static float opaque(float value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static double opaque(double value) { return value; }
Do nothing, but also make sure the compiler doesn't do any optimizations across this call. For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * opaque(3) will result in a real multiplication, because the compiler will not see that opaque(3) is a constant.
/** * Do nothing, but also make sure the compiler doesn't do any optimizations across this call. * * For example, the compiler will constant fold the expression 5 * 3, but the expression 5 * * opaque(3) will result in a real multiplication, because the compiler will not see that * opaque(3) is a constant. */
public static <T> T opaque(T value) { return value; } public static <T> T guardingNonNull(T value) { if (value == null) { deoptimize(); } return value; }
Ensures that the given object will be virtual (escape analyzed) at all points that are dominated by the current position.
/** * Ensures that the given object will be virtual (escape analyzed) at all points that are * dominated by the current position. */
public static void ensureVirtualized(@SuppressWarnings("unused") Object object) { }
Ensures that the given object will be virtual at the current position.
/** * Ensures that the given object will be virtual at the current position. */
public static void ensureVirtualizedHere(@SuppressWarnings("unused") Object object) { } }