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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
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package javax.swing.colorchooser;

final class ColorModelHSL extends ColorModel {

    ColorModelHSL() {
        super("hsl", "Hue", "Saturation", "Lightness", "Transparency"); // NON-NLS: components
    }

    @Override
    void setColor(int color, float[] space) {
        super.setColor(color, space);
        RGBtoHSL(space, space);
        space[3] = 1.0f - space[3];
    }

    @Override
    int getColor(float[] space) {
        space[3] = 1.0f - space[3];
        HSLtoRGB(space, space);
        return super.getColor(space);
    }

    @Override
    int getMaximum(int index) {
        return (index == 0) ? 360 : 100;
    }

    @Override
    float getDefault(int index) {
        return (index == 0) ? -1.0f : (index == 2) ? 0.5f : 1.0f;
    }

    
Converts HSL components of a color to a set of RGB components.
Params:
  • hsl – a float array with length equal to the number of HSL components
  • rgb – a float array with length of at least 3 that contains RGB components of a color
Returns:a float array that contains RGB components
/** * Converts HSL components of a color to a set of RGB components. * * @param hsl a float array with length equal to * the number of HSL components * @param rgb a float array with length of at least 3 * that contains RGB components of a color * @return a float array that contains RGB components */
private static float[] HSLtoRGB(float[] hsl, float[] rgb) { if (rgb == null) { rgb = new float[3]; } float hue = hsl[0]; float saturation = hsl[1]; float lightness = hsl[2]; if (saturation > 0.0f) { hue = (hue < 1.0f) ? hue * 6.0f : 0.0f; float q = lightness + saturation * ((lightness > 0.5f) ? 1.0f - lightness : lightness); float p = 2.0f * lightness - q; rgb[0]= normalize(q, p, (hue < 4.0f) ? (hue + 2.0f) : (hue - 4.0f)); rgb[1]= normalize(q, p, hue); rgb[2]= normalize(q, p, (hue < 2.0f) ? (hue + 4.0f) : (hue - 2.0f)); } else { rgb[0] = lightness; rgb[1] = lightness; rgb[2] = lightness; } return rgb; }
Converts RGB components of a color to a set of HSL components.
Params:
  • rgb – a float array with length of at least 3 that contains RGB components of a color
  • hsl – a float array with length equal to the number of HSL components
Returns:a float array that contains HSL components
/** * Converts RGB components of a color to a set of HSL components. * * @param rgb a float array with length of at least 3 * that contains RGB components of a color * @param hsl a float array with length equal to * the number of HSL components * @return a float array that contains HSL components */
private static float[] RGBtoHSL(float[] rgb, float[] hsl) { if (hsl == null) { hsl = new float[3]; } float max = max(rgb[0], rgb[1], rgb[2]); float min = min(rgb[0], rgb[1], rgb[2]); float summa = max + min; float saturation = max - min; if (saturation > 0.0f) { saturation /= (summa > 1.0f) ? 2.0f - summa : summa; } hsl[0] = getHue(rgb[0], rgb[1], rgb[2], max, min); hsl[1] = saturation; hsl[2] = summa / 2.0f; return hsl; }
Returns the smaller of three color components.
Params:
  • red – the red component of the color
  • green – the green component of the color
  • blue – the blue component of the color
Returns:the smaller of red, green and blue
/** * Returns the smaller of three color components. * * @param red the red component of the color * @param green the green component of the color * @param blue the blue component of the color * @return the smaller of {@code red}, {@code green} and {@code blue} */
static float min(float red, float green, float blue) { float min = (red < green) ? red : green; return (min < blue) ? min : blue; }
Returns the larger of three color components.
Params:
  • red – the red component of the color
  • green – the green component of the color
  • blue – the blue component of the color
Returns:the larger of red, green and blue
/** * Returns the larger of three color components. * * @param red the red component of the color * @param green the green component of the color * @param blue the blue component of the color * @return the larger of {@code red}, {@code green} and {@code blue} */
static float max(float red, float green, float blue) { float max = (red > green) ? red : green; return (max > blue) ? max : blue; }
Calculates the hue component for HSL and HSV color spaces.
Params:
  • red – the red component of the color
  • green – the green component of the color
  • blue – the blue component of the color
  • max – the larger of red, green and blue
  • min – the smaller of red, green and blue
Returns:the hue component
/** * Calculates the hue component for HSL and HSV color spaces. * * @param red the red component of the color * @param green the green component of the color * @param blue the blue component of the color * @param max the larger of {@code red}, {@code green} and {@code blue} * @param min the smaller of {@code red}, {@code green} and {@code blue} * @return the hue component */
static float getHue(float red, float green, float blue, float max, float min) { float hue = max - min; if (hue > 0.0f) { if (max == red) { hue = (green - blue) / hue; if (hue < 0.0f) { hue += 6.0f; } } else if (max == green) { hue = 2.0f + (blue - red) / hue; } else /*max == blue*/ { hue = 4.0f + (red - green) / hue; } hue /= 6.0f; } return hue; } private static float normalize(float q, float p, float color) { if (color < 1.0f) { return p + (q - p) * color; } if (color < 3.0f) { return q; } if (color < 4.0f) { return p + (q - p) * (4.0f - color); } return p; } }