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package javax.sound.midi;

A Soundbank contains a set of Instruments that can be loaded into a Synthesizer. Note that a Java Sound Soundbank is different from a MIDI bank. MIDI permits up to 16383 banks, each containing up to 128 instruments (also sometimes called programs, patches, or timbres). However, a Soundbank can contain 16383 times 128 instruments, because the instruments within a Soundbank are indexed by both a MIDI program number and a MIDI bank number (via a Patch object). Thus, a Soundbank can be thought of as a collection of MIDI banks.

Soundbank includes methods that return String objects containing the sound bank's name, manufacturer, version number, and description. The precise content and format of these strings is left to the implementor.

Different synthesizers use a variety of synthesis techniques. A common one is wavetable synthesis, in which a segment of recorded sound is played back, often with looping and pitch change. The Downloadable Sound (DLS) format uses segments of recorded sound, as does the Headspace Engine. Soundbanks and Instruments that are based on wavetable synthesis (or other uses of stored sound recordings) should typically implement the getResources() method to provide access to these recorded segments. This is optional, however; the method can return an zero-length array if the synthesis technique doesn't use sampled sound (FM synthesis and physical modeling are examples of such techniques), or if it does but the implementor chooses not to make the samples accessible.

Author:David Rivas, Kara Kytle
See Also:
/** * A {@code Soundbank} contains a set of {@code Instruments} that can be loaded * into a {@code Synthesizer}. Note that a Java Sound {@code Soundbank} is * different from a MIDI bank. MIDI permits up to 16383 banks, each containing * up to 128 instruments (also sometimes called programs, patches, or timbres). * However, a {@code Soundbank} can contain 16383 times 128 instruments, because * the instruments within a {@code Soundbank} are indexed by both a MIDI program * number and a MIDI bank number (via a {@code Patch} object). Thus, a * {@code Soundbank} can be thought of as a collection of MIDI banks. * <p> * {@code Soundbank} includes methods that return {@code String} objects * containing the sound bank's name, manufacturer, version number, and * description. The precise content and format of these strings is left to the * implementor. * <p> * Different synthesizers use a variety of synthesis techniques. A common one is * wavetable synthesis, in which a segment of recorded sound is played back, * often with looping and pitch change. The Downloadable Sound (DLS) format uses * segments of recorded sound, as does the Headspace Engine. {@code Soundbanks} * and {@code Instruments} that are based on wavetable synthesis (or other uses * of stored sound recordings) should typically implement the * {@code getResources()} method to provide access to these recorded segments. * This is optional, however; the method can return an zero-length array if the * synthesis technique doesn't use sampled sound (FM synthesis and physical * modeling are examples of such techniques), or if it does but the implementor * chooses not to make the samples accessible. * * @author David Rivas * @author Kara Kytle * @see Synthesizer#getDefaultSoundbank * @see Synthesizer#isSoundbankSupported * @see Synthesizer#loadInstruments(Soundbank, Patch[]) * @see Patch * @see Instrument * @see SoundbankResource */
public interface Soundbank {
Obtains the name of the sound bank.
Returns:a String naming the sound bank
/** * Obtains the name of the sound bank. * * @return a {@code String} naming the sound bank */
String getName();
Obtains the version string for the sound bank.
Returns:a String that indicates the sound bank's version
/** * Obtains the version string for the sound bank. * * @return a {@code String} that indicates the sound bank's version */
String getVersion();
Obtains a string naming the company that provides the sound bank.
Returns:the vendor string
/** * Obtains a {@code string} naming the company that provides the sound bank. * * @return the vendor string */
String getVendor();
Obtains a textual description of the sound bank, suitable for display.
Returns:a String that describes the sound bank
/** * Obtains a textual description of the sound bank, suitable for display. * * @return a {@code String} that describes the sound bank */
String getDescription();
Extracts a list of non-Instrument resources contained in the sound bank.
Returns:an array of resources, excluding instruments. If the sound bank contains no resources (other than instruments), returns an array of length 0.
/** * Extracts a list of non-Instrument resources contained in the sound bank. * * @return an array of resources, excluding instruments. If the sound bank * contains no resources (other than instruments), returns an array * of length 0. */
SoundbankResource[] getResources();
Obtains a list of instruments contained in this sound bank.
See Also:
Returns:an array of the Instruments in this SoundBank. If the sound bank contains no instruments, returns an array of length 0.
/** * Obtains a list of instruments contained in this sound bank. * * @return an array of the {@code Instruments} in this {@code SoundBank}. If * the sound bank contains no instruments, returns an array of * length 0. * @see Synthesizer#getLoadedInstruments * @see #getInstrument(Patch) */
Instrument[] getInstruments();
Obtains an Instrument from the given Patch.
Params:
  • patch – a Patch object specifying the bank index and program change number
See Also:
Returns:the requested instrument, or null if the sound bank doesn't contain that instrument
/** * Obtains an {@code Instrument} from the given {@code Patch}. * * @param patch a {@code Patch} object specifying the bank index and * program change number * @return the requested instrument, or {@code null} if the sound bank * doesn't contain that instrument * @see #getInstruments * @see Synthesizer#loadInstruments(Soundbank, Patch[]) */
Instrument getInstrument(Patch patch); }