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package com.sun.media.sound;

A resampler that uses 0-order (nearest-neighbor) interpolation.
Author:Karl Helgason
/** * A resampler that uses 0-order (nearest-neighbor) interpolation. * * @author Karl Helgason */
public final class SoftPointResampler extends SoftAbstractResampler { @Override public int getPadding() { return 100; } @Override public void interpolate(float[] in, float[] in_offset, float in_end, float[] startpitch, float pitchstep, float[] out, int[] out_offset, int out_end) { float pitch = startpitch[0]; float ix = in_offset[0]; int ox = out_offset[0]; float ix_end = in_end; float ox_end = out_end; if (pitchstep == 0) { while (ix < ix_end && ox < ox_end) { out[ox++] = in[(int) ix]; ix += pitch; } } else { while (ix < ix_end && ox < ox_end) { out[ox++] = in[(int) ix]; ix += pitch; pitch += pitchstep; } } in_offset[0] = ix; out_offset[0] = ox; startpitch[0] = pitch; } }