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package sun.java2d.windows;
import java.awt.Composite;
import sun.java2d.loops.GraphicsPrimitive;
import sun.java2d.loops.GraphicsPrimitiveMgr;
import sun.java2d.loops.CompositeType;
import sun.java2d.loops.SurfaceType;
import sun.java2d.loops.Blit;
import sun.java2d.pipe.Region;
import sun.java2d.SurfaceData;
GDIBlitLoops
This class accelerates Blits between certain surfaces and the
screen, using GDI. The reason for these loops is to find
a way of copying to the screen without using DDraw locking
that is faster than our current fallback (which creates
a temporary GDI DIB)
/**
* GDIBlitLoops
*
* This class accelerates Blits between certain surfaces and the
* screen, using GDI. The reason for these loops is to find
* a way of copying to the screen without using DDraw locking
* that is faster than our current fallback (which creates
* a temporary GDI DIB)
*/
public class GDIBlitLoops extends Blit {
// Store these values to be passed to native code
int rmask, gmask, bmask;
// Needs lookup table (for indexed color image copies)
boolean indexed = false;
Note that we do not register loops to 8-byte destinations. This
is due to faster processing of dithering through our software
loops than through GDI StretchBlt processing.
/**
* Note that we do not register loops to 8-byte destinations. This
* is due to faster processing of dithering through our software
* loops than through GDI StretchBlt processing.
*/
public static void register()
{
GraphicsPrimitive[] primitives = {
new GDIBlitLoops(SurfaceType.IntRgb,
GDIWindowSurfaceData.AnyGdi),
new GDIBlitLoops(SurfaceType.Ushort555Rgb,
GDIWindowSurfaceData.AnyGdi,
0x7C00, 0x03E0, 0x001F),
new GDIBlitLoops(SurfaceType.Ushort565Rgb,
GDIWindowSurfaceData.AnyGdi,
0xF800, 0x07E0, 0x001F),
new GDIBlitLoops(SurfaceType.ThreeByteBgr,
GDIWindowSurfaceData.AnyGdi),
new GDIBlitLoops(SurfaceType.ByteIndexedOpaque,
GDIWindowSurfaceData.AnyGdi,
true),
new GDIBlitLoops(SurfaceType.Index8Gray,
GDIWindowSurfaceData.AnyGdi,
true),
new GDIBlitLoops(SurfaceType.ByteGray,
GDIWindowSurfaceData.AnyGdi),
};
GraphicsPrimitiveMgr.register(primitives);
}
This constructor exists for srcTypes that have no need of
component masks. GDI only expects masks for 2- and 4-byte
DIBs, so all 1- and 3-byte srcTypes can skip the mask setting.
/**
* This constructor exists for srcTypes that have no need of
* component masks. GDI only expects masks for 2- and 4-byte
* DIBs, so all 1- and 3-byte srcTypes can skip the mask setting.
*/
public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType) {
this(srcType, dstType, 0, 0, 0);
}
This constructor exists for srcTypes that need lookup tables
during image copying.
/**
* This constructor exists for srcTypes that need lookup tables
* during image copying.
*/
public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType,
boolean indexed)
{
this(srcType, dstType, 0, 0, 0);
this.indexed = indexed;
}
This constructor sets mask for this primitive which can be
retrieved in native code to set the appropriate values for GDI.
/**
* This constructor sets mask for this primitive which can be
* retrieved in native code to set the appropriate values for GDI.
*/
public GDIBlitLoops(SurfaceType srcType, SurfaceType dstType,
int rmask, int gmask, int bmask)
{
super(srcType, CompositeType.SrcNoEa, dstType);
this.rmask = rmask;
this.gmask = gmask;
this.bmask = bmask;
}
nativeBlit
This native method is where all of the work happens in the
accelerated Blit.
/**
* nativeBlit
* This native method is where all of the work happens in the
* accelerated Blit.
*/
public native void nativeBlit(SurfaceData src, SurfaceData dst,
Region clip,
int sx, int sy, int dx, int dy,
int w, int h,
int rmask, int gmask, int bmask,
boolean needLut);
Blit
This method wraps the nativeBlit call, sending in additional
info on whether the native method needs to get LUT info
from the source image. Note that we do not pass in the
Composite data because we only register these loops for
SrcNoEa composite operations.
/**
* Blit
* This method wraps the nativeBlit call, sending in additional
* info on whether the native method needs to get LUT info
* from the source image. Note that we do not pass in the
* Composite data because we only register these loops for
* SrcNoEa composite operations.
*/
public void Blit(SurfaceData src, SurfaceData dst,
Composite comp, Region clip,
int sx, int sy, int dx, int dy, int w, int h)
{
nativeBlit(src, dst, clip, sx, sy, dx, dy, w, h,
rmask, gmask, bmask, indexed);
}
}