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package sun.java2d.pipe;
import java.awt.AlphaComposite;
import java.awt.Composite;
import sun.font.GlyphList;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import static sun.java2d.pipe.BufferedOpCodes.*;
import java.lang.annotation.Native;
public abstract class BufferedTextPipe extends GlyphListPipe {
@Native private static final int BYTES_PER_GLYPH_IMAGE = 8;
@Native private static final int BYTES_PER_GLYPH_POSITION = 8;
The following offsets are used to pack the parameters in
createPackedParams(). (They are also used at the native level when
unpacking the params.)
/**
* The following offsets are used to pack the parameters in
* createPackedParams(). (They are also used at the native level when
* unpacking the params.)
*/
@Native private static final int OFFSET_CONTRAST = 8;
@Native private static final int OFFSET_RGBORDER = 2;
@Native private static final int OFFSET_SUBPIXPOS = 1;
@Native private static final int OFFSET_POSITIONS = 0;
Packs the given parameters into a single int value in order to save
space on the rendering queue. Note that most of these parameters
are only used for rendering LCD-optimized text, but conditionalizing
this work wouldn't make any impact on performance, so we will pack
those parameters even in the non-LCD case.
/**
* Packs the given parameters into a single int value in order to save
* space on the rendering queue. Note that most of these parameters
* are only used for rendering LCD-optimized text, but conditionalizing
* this work wouldn't make any impact on performance, so we will pack
* those parameters even in the non-LCD case.
*/
private static int createPackedParams(SunGraphics2D sg2d, GlyphList gl) {
return
(((gl.usePositions() ? 1 : 0) << OFFSET_POSITIONS) |
((gl.isSubPixPos() ? 1 : 0) << OFFSET_SUBPIXPOS) |
((gl.isRGBOrder() ? 1 : 0) << OFFSET_RGBORDER ) |
((sg2d.lcdTextContrast & 0xff) << OFFSET_CONTRAST ));
}
protected final RenderQueue rq;
protected BufferedTextPipe(RenderQueue rq) {
this.rq = rq;
}
@Override
protected void drawGlyphList(SunGraphics2D sg2d, GlyphList gl) {
/*
* The native drawGlyphList() only works with two composite types:
* - CompositeType.SrcOver (with any extra alpha), or
* - CompositeType.Xor
*/
Composite comp = sg2d.composite;
if (comp == AlphaComposite.Src) {
/*
* In addition to the composite types listed above, the logic
* in OGL/D3DSurfaceData.validatePipe() allows for
* CompositeType.SrcNoEa, but only in the presence of an opaque
* color. If we reach this case, we know the color is opaque,
* and therefore SrcNoEa is the same as SrcOverNoEa, so we
* override the composite here.
*/
comp = AlphaComposite.SrcOver;
}
rq.lock();
try {
validateContext(sg2d, comp);
enqueueGlyphList(sg2d, gl);
} finally {
rq.unlock();
}
}
private void enqueueGlyphList(final SunGraphics2D sg2d,
final GlyphList gl)
{
// assert rq.lock.isHeldByCurrentThread();
RenderBuffer buf = rq.getBuffer();
final int totalGlyphs = gl.getNumGlyphs();
int glyphBytesRequired = totalGlyphs * BYTES_PER_GLYPH_IMAGE;
int posBytesRequired =
gl.usePositions() ? totalGlyphs * BYTES_PER_GLYPH_POSITION : 0;
int totalBytesRequired = 24 + glyphBytesRequired + posBytesRequired;
final long[] images = gl.getImages();
final float glyphListOrigX = gl.getX() + 0.5f;
final float glyphListOrigY = gl.getY() + 0.5f;
// make sure the RenderQueue keeps a hard reference to the FontStrike
// so that the associated glyph images are not disposed while enqueued
rq.addReference(gl.getStrike());
if (totalBytesRequired <= buf.capacity()) {
if (totalBytesRequired > buf.remaining()) {
// process the queue first and then enqueue the glyphs
rq.flushNow();
}
rq.ensureAlignment(20);
buf.putInt(DRAW_GLYPH_LIST);
// enqueue parameters
buf.putInt(totalGlyphs);
buf.putInt(createPackedParams(sg2d, gl));
buf.putFloat(glyphListOrigX);
buf.putFloat(glyphListOrigY);
// now enqueue glyph information
buf.put(images, 0, totalGlyphs);
if (gl.usePositions()) {
float[] positions = gl.getPositions();
buf.put(positions, 0, 2*totalGlyphs);
}
} else {
// queue is too small to accommodate glyphs; perform
// the operation directly on the queue flushing thread
rq.flushAndInvokeNow(new Runnable() {
public void run() {
drawGlyphList(totalGlyphs, gl.usePositions(),
gl.isSubPixPos(), gl.isRGBOrder(),
sg2d.lcdTextContrast,
glyphListOrigX, glyphListOrigY,
images, gl.getPositions());
}
});
}
}
Called as a separate Runnable when the operation is too large to fit
on the RenderQueue. The OGL/D3D pipelines each have their own (small)
native implementation of this method.
/**
* Called as a separate Runnable when the operation is too large to fit
* on the RenderQueue. The OGL/D3D pipelines each have their own (small)
* native implementation of this method.
*/
protected abstract void drawGlyphList(int numGlyphs, boolean usePositions,
boolean subPixPos, boolean rgbOrder,
int lcdContrast,
float glOrigX, float glOrigY,
long[] images, float[] positions);
Validates the state in the provided SunGraphics2D object.
/**
* Validates the state in the provided SunGraphics2D object.
*/
protected abstract void validateContext(SunGraphics2D sg2d,
Composite comp);
}