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/*
 * This file is available under and governed by the GNU General Public
 * License version 2 only, as published by the Free Software Foundation.
 * However, the following notice accompanied the original version of this
 * file:
 *
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent;

import java.lang.invoke.MethodHandles;
import java.lang.invoke.VarHandle;
import java.util.concurrent.locks.LockSupport;

A cancellable asynchronous computation. This class provides a base implementation of Future, with methods to start and cancel a computation, query to see if the computation is complete, and retrieve the result of the computation. The result can only be retrieved when the computation has completed; the get methods will block if the computation has not yet completed. Once the computation has completed, the computation cannot be restarted or cancelled (unless the computation is invoked using runAndReset).

A FutureTask can be used to wrap a Callable or Runnable object. Because FutureTask implements Runnable, a FutureTask can be submitted to an Executor for execution.

In addition to serving as a standalone class, this class provides protected functionality that may be useful when creating customized task classes.

Author:Doug Lea
Type parameters:
  • <V> – The result type returned by this FutureTask's get methods
Since:1.5
/** * A cancellable asynchronous computation. This class provides a base * implementation of {@link Future}, with methods to start and cancel * a computation, query to see if the computation is complete, and * retrieve the result of the computation. The result can only be * retrieved when the computation has completed; the {@code get} * methods will block if the computation has not yet completed. Once * the computation has completed, the computation cannot be restarted * or cancelled (unless the computation is invoked using * {@link #runAndReset}). * * <p>A {@code FutureTask} can be used to wrap a {@link Callable} or * {@link Runnable} object. Because {@code FutureTask} implements * {@code Runnable}, a {@code FutureTask} can be submitted to an * {@link Executor} for execution. * * <p>In addition to serving as a standalone class, this class provides * {@code protected} functionality that may be useful when creating * customized task classes. * * @since 1.5 * @author Doug Lea * @param <V> The result type returned by this FutureTask's {@code get} methods */
public class FutureTask<V> implements RunnableFuture<V> { /* * Revision notes: This differs from previous versions of this * class that relied on AbstractQueuedSynchronizer, mainly to * avoid surprising users about retaining interrupt status during * cancellation races. Sync control in the current design relies * on a "state" field updated via CAS to track completion, along * with a simple Treiber stack to hold waiting threads. */
The run state of this task, initially NEW. The run state transitions to a terminal state only in methods set, setException, and cancel. During completion, state may take on transient values of COMPLETING (while outcome is being set) or INTERRUPTING (only while interrupting the runner to satisfy a cancel(true)). Transitions from these intermediate to final states use cheaper ordered/lazy writes because values are unique and cannot be further modified. Possible state transitions: NEW -> COMPLETING -> NORMAL NEW -> COMPLETING -> EXCEPTIONAL NEW -> CANCELLED NEW -> INTERRUPTING -> INTERRUPTED
/** * The run state of this task, initially NEW. The run state * transitions to a terminal state only in methods set, * setException, and cancel. During completion, state may take on * transient values of COMPLETING (while outcome is being set) or * INTERRUPTING (only while interrupting the runner to satisfy a * cancel(true)). Transitions from these intermediate to final * states use cheaper ordered/lazy writes because values are unique * and cannot be further modified. * * Possible state transitions: * NEW -> COMPLETING -> NORMAL * NEW -> COMPLETING -> EXCEPTIONAL * NEW -> CANCELLED * NEW -> INTERRUPTING -> INTERRUPTED */
private volatile int state; private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6;
The underlying callable; nulled out after running
/** The underlying callable; nulled out after running */
private Callable<V> callable;
The result to return or exception to throw from get()
/** The result to return or exception to throw from get() */
private Object outcome; // non-volatile, protected by state reads/writes
The thread running the callable; CASed during run()
/** The thread running the callable; CASed during run() */
private volatile Thread runner;
Treiber stack of waiting threads
/** Treiber stack of waiting threads */
private volatile WaitNode waiters;
Returns result or throws exception for completed task.
Params:
  • s – completed state value
/** * Returns result or throws exception for completed task. * * @param s completed state value */
@SuppressWarnings("unchecked") private V report(int s) throws ExecutionException { Object x = outcome; if (s == NORMAL) return (V)x; if (s >= CANCELLED) throw new CancellationException(); throw new ExecutionException((Throwable)x); }
Creates a FutureTask that will, upon running, execute the given Callable.
Params:
  • callable – the callable task
Throws:
/** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Callable}. * * @param callable the callable task * @throws NullPointerException if the callable is null */
public FutureTask(Callable<V> callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; this.state = NEW; // ensure visibility of callable }
Creates a FutureTask that will, upon running, execute the given Runnable, and arrange that get will return the given result on successful completion.
Params:
  • runnable – the runnable task
  • result – the result to return on successful completion. If you don't need a particular result, consider using constructions of the form: Future<?> f = new FutureTask<Void>(runnable, null)
Throws:
/** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Runnable}, and arrange that {@code get} will return the * given result on successful completion. * * @param runnable the runnable task * @param result the result to return on successful completion. If * you don't need a particular result, consider using * constructions of the form: * {@code Future<?> f = new FutureTask<Void>(runnable, null)} * @throws NullPointerException if the runnable is null */
public FutureTask(Runnable runnable, V result) { this.callable = Executors.callable(runnable, result); this.state = NEW; // ensure visibility of callable } public boolean isCancelled() { return state >= CANCELLED; } public boolean isDone() { return state != NEW; } public boolean cancel(boolean mayInterruptIfRunning) { if (!(state == NEW && STATE.compareAndSet (this, NEW, mayInterruptIfRunning ? INTERRUPTING : CANCELLED))) return false; try { // in case call to interrupt throws exception if (mayInterruptIfRunning) { try { Thread t = runner; if (t != null) t.interrupt(); } finally { // final state STATE.setRelease(this, INTERRUPTED); } } } finally { finishCompletion(); } return true; }
Throws:
  • CancellationException – {@inheritDoc}
/** * @throws CancellationException {@inheritDoc} */
public V get() throws InterruptedException, ExecutionException { int s = state; if (s <= COMPLETING) s = awaitDone(false, 0L); return report(s); }
Throws:
  • CancellationException – {@inheritDoc}
/** * @throws CancellationException {@inheritDoc} */
public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { if (unit == null) throw new NullPointerException(); int s = state; if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); return report(s); }
Protected method invoked when this task transitions to state isDone (whether normally or via cancellation). The default implementation does nothing. Subclasses may override this method to invoke completion callbacks or perform bookkeeping. Note that you can query status inside the implementation of this method to determine whether this task has been cancelled.
/** * Protected method invoked when this task transitions to state * {@code isDone} (whether normally or via cancellation). The * default implementation does nothing. Subclasses may override * this method to invoke completion callbacks or perform * bookkeeping. Note that you can query status inside the * implementation of this method to determine whether this task * has been cancelled. */
protected void done() { }
Sets the result of this future to the given value unless this future has already been set or has been cancelled.

This method is invoked internally by the run method upon successful completion of the computation.

Params:
  • v – the value
/** * Sets the result of this future to the given value unless * this future has already been set or has been cancelled. * * <p>This method is invoked internally by the {@link #run} method * upon successful completion of the computation. * * @param v the value */
protected void set(V v) { if (STATE.compareAndSet(this, NEW, COMPLETING)) { outcome = v; STATE.setRelease(this, NORMAL); // final state finishCompletion(); } }
Causes this future to report an ExecutionException with the given throwable as its cause, unless this future has already been set or has been cancelled.

This method is invoked internally by the run method upon failure of the computation.

Params:
  • t – the cause of failure
/** * Causes this future to report an {@link ExecutionException} * with the given throwable as its cause, unless this future has * already been set or has been cancelled. * * <p>This method is invoked internally by the {@link #run} method * upon failure of the computation. * * @param t the cause of failure */
protected void setException(Throwable t) { if (STATE.compareAndSet(this, NEW, COMPLETING)) { outcome = t; STATE.setRelease(this, EXCEPTIONAL); // final state finishCompletion(); } } public void run() { if (state != NEW || !RUNNER.compareAndSet(this, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }
Executes the computation without setting its result, and then resets this future to initial state, failing to do so if the computation encounters an exception or is cancelled. This is designed for use with tasks that intrinsically execute more than once.
Returns:true if successfully run and reset
/** * Executes the computation without setting its result, and then * resets this future to initial state, failing to do so if the * computation encounters an exception or is cancelled. This is * designed for use with tasks that intrinsically execute more * than once. * * @return {@code true} if successfully run and reset */
protected boolean runAndReset() { if (state != NEW || !RUNNER.compareAndSet(this, null, Thread.currentThread())) return false; boolean ran = false; int s = state; try { Callable<V> c = callable; if (c != null && s == NEW) { try { c.call(); // don't set result ran = true; } catch (Throwable ex) { setException(ex); } } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } return ran && s == NEW; }
Ensures that any interrupt from a possible cancel(true) is only delivered to a task while in run or runAndReset.
/** * Ensures that any interrupt from a possible cancel(true) is only * delivered to a task while in run or runAndReset. */
private void handlePossibleCancellationInterrupt(int s) { // It is possible for our interrupter to stall before getting a // chance to interrupt us. Let's spin-wait patiently. if (s == INTERRUPTING) while (state == INTERRUPTING) Thread.yield(); // wait out pending interrupt // assert state == INTERRUPTED; // We want to clear any interrupt we may have received from // cancel(true). However, it is permissible to use interrupts // as an independent mechanism for a task to communicate with // its caller, and there is no way to clear only the // cancellation interrupt. // // Thread.interrupted(); }
Simple linked list nodes to record waiting threads in a Treiber stack. See other classes such as Phaser and SynchronousQueue for more detailed explanation.
/** * Simple linked list nodes to record waiting threads in a Treiber * stack. See other classes such as Phaser and SynchronousQueue * for more detailed explanation. */
static final class WaitNode { volatile Thread thread; volatile WaitNode next; WaitNode() { thread = Thread.currentThread(); } }
Removes and signals all waiting threads, invokes done(), and nulls out callable.
/** * Removes and signals all waiting threads, invokes done(), and * nulls out callable. */
private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (WAITERS.weakCompareAndSet(this, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } done(); callable = null; // to reduce footprint }
Awaits completion or aborts on interrupt or timeout.
Params:
  • timed – true if use timed waits
  • nanos – time to wait, if timed
Returns:state upon completion or at timeout
/** * Awaits completion or aborts on interrupt or timeout. * * @param timed true if use timed waits * @param nanos time to wait, if timed * @return state upon completion or at timeout */
private int awaitDone(boolean timed, long nanos) throws InterruptedException { // The code below is very delicate, to achieve these goals: // - call nanoTime exactly once for each call to park // - if nanos <= 0L, return promptly without allocation or nanoTime // - if nanos == Long.MIN_VALUE, don't underflow // - if nanos == Long.MAX_VALUE, and nanoTime is non-monotonic // and we suffer a spurious wakeup, we will do no worse than // to park-spin for a while long startTime = 0L; // Special value 0L means not yet parked WaitNode q = null; boolean queued = false; for (;;) { int s = state; if (s > COMPLETING) { if (q != null) q.thread = null; return s; } else if (s == COMPLETING) // We may have already promised (via isDone) that we are done // so never return empty-handed or throw InterruptedException Thread.yield(); else if (Thread.interrupted()) { removeWaiter(q); throw new InterruptedException(); } else if (q == null) { if (timed && nanos <= 0L) return s; q = new WaitNode(); } else if (!queued) queued = WAITERS.weakCompareAndSet(this, q.next = waiters, q); else if (timed) { final long parkNanos; if (startTime == 0L) { // first time startTime = System.nanoTime(); if (startTime == 0L) startTime = 1L; parkNanos = nanos; } else { long elapsed = System.nanoTime() - startTime; if (elapsed >= nanos) { removeWaiter(q); return state; } parkNanos = nanos - elapsed; } // nanoTime may be slow; recheck before parking if (state < COMPLETING) LockSupport.parkNanos(this, parkNanos); } else LockSupport.park(this); } }
Tries to unlink a timed-out or interrupted wait node to avoid accumulating garbage. Internal nodes are simply unspliced without CAS since it is harmless if they are traversed anyway by releasers. To avoid effects of unsplicing from already removed nodes, the list is retraversed in case of an apparent race. This is slow when there are a lot of nodes, but we don't expect lists to be long enough to outweigh higher-overhead schemes.
/** * Tries to unlink a timed-out or interrupted wait node to avoid * accumulating garbage. Internal nodes are simply unspliced * without CAS since it is harmless if they are traversed anyway * by releasers. To avoid effects of unsplicing from already * removed nodes, the list is retraversed in case of an apparent * race. This is slow when there are a lot of nodes, but we don't * expect lists to be long enough to outweigh higher-overhead * schemes. */
private void removeWaiter(WaitNode node) { if (node != null) { node.thread = null; retry: for (;;) { // restart on removeWaiter race for (WaitNode pred = null, q = waiters, s; q != null; q = s) { s = q.next; if (q.thread != null) pred = q; else if (pred != null) { pred.next = s; if (pred.thread == null) // check for race continue retry; } else if (!WAITERS.compareAndSet(this, q, s)) continue retry; } break; } } }
Returns a string representation of this FutureTask.
Implementation Requirements: The default implementation returns a string identifying this FutureTask, as well as its completion state. The state, in brackets, contains one of the strings "Completed Normally", "Completed Exceptionally", "Cancelled", or "Not completed".
Returns:a string representation of this FutureTask
/** * Returns a string representation of this FutureTask. * * @implSpec * The default implementation returns a string identifying this * FutureTask, as well as its completion state. The state, in * brackets, contains one of the strings {@code "Completed Normally"}, * {@code "Completed Exceptionally"}, {@code "Cancelled"}, or {@code * "Not completed"}. * * @return a string representation of this FutureTask */
public String toString() { final String status; switch (state) { case NORMAL: status = "[Completed normally]"; break; case EXCEPTIONAL: status = "[Completed exceptionally: " + outcome + "]"; break; case CANCELLED: case INTERRUPTING: case INTERRUPTED: status = "[Cancelled]"; break; default: final Callable<?> callable = this.callable; status = (callable == null) ? "[Not completed]" : "[Not completed, task = " + callable + "]"; } return super.toString() + status; } // VarHandle mechanics private static final VarHandle STATE; private static final VarHandle RUNNER; private static final VarHandle WAITERS; static { try { MethodHandles.Lookup l = MethodHandles.lookup(); STATE = l.findVarHandle(FutureTask.class, "state", int.class); RUNNER = l.findVarHandle(FutureTask.class, "runner", Thread.class); WAITERS = l.findVarHandle(FutureTask.class, "waiters", WaitNode.class); } catch (ReflectiveOperationException e) { throw new Error(e); } // Reduce the risk of rare disastrous classloading in first call to // LockSupport.park: https://bugs.openjdk.java.net/browse/JDK-8074773 Class<?> ensureLoaded = LockSupport.class; } }