/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.handler.codec.string;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandler.Sharable;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelPipeline;
import io.netty.handler.codec.ByteToMessageDecoder;
import io.netty.handler.codec.DelimiterBasedFrameDecoder;
import io.netty.handler.codec.LineBasedFrameDecoder;
import io.netty.handler.codec.MessageToMessageDecoder;

import java.nio.charset.Charset;
import java.util.List;

Decodes a received ByteBuf into a String. Please note that this decoder must be used with a proper ByteToMessageDecoder such as DelimiterBasedFrameDecoder or LineBasedFrameDecoder if you are using a stream-based transport such as TCP/IP. A typical setup for a text-based line protocol in a TCP/IP socket would be:
ChannelPipeline pipeline = ...; // Decoders pipeline.addLast("frameDecoder", new LineBasedFrameDecoder(80)); pipeline.addLast("stringDecoder", new StringDecoder(CharsetUtil.UTF_8)); // Encoder pipeline.addLast("stringEncoder", new StringEncoder(CharsetUtil.UTF_8)); 
and then you can use a String instead of a ByteBuf as a message:
void channelRead(ChannelHandlerContext ctx, String msg) { ch.write("Did you say '" + msg + "'?\n"); } 
/** * Decodes a received {@link ByteBuf} into a {@link String}. Please * note that this decoder must be used with a proper {@link ByteToMessageDecoder} * such as {@link DelimiterBasedFrameDecoder} or {@link LineBasedFrameDecoder} * if you are using a stream-based transport such as TCP/IP. A typical setup for a * text-based line protocol in a TCP/IP socket would be: * <pre> * {@link ChannelPipeline} pipeline = ...; * * // Decoders * pipeline.addLast("frameDecoder", new {@link LineBasedFrameDecoder}(80)); * pipeline.addLast("stringDecoder", new {@link StringDecoder}(CharsetUtil.UTF_8)); * * // Encoder * pipeline.addLast("stringEncoder", new {@link StringEncoder}(CharsetUtil.UTF_8)); * </pre> * and then you can use a {@link String} instead of a {@link ByteBuf} * as a message: * <pre> * void channelRead({@link ChannelHandlerContext} ctx, {@link String} msg) { * ch.write("Did you say '" + msg + "'?\n"); * } * </pre> */
@Sharable public class StringDecoder extends MessageToMessageDecoder<ByteBuf> { // TODO Use CharsetDecoder instead. private final Charset charset;
Creates a new instance with the current system character set.
/** * Creates a new instance with the current system character set. */
public StringDecoder() { this(Charset.defaultCharset()); }
Creates a new instance with the specified character set.
/** * Creates a new instance with the specified character set. */
public StringDecoder(Charset charset) { if (charset == null) { throw new NullPointerException("charset"); } this.charset = charset; } @Override protected void decode(ChannelHandlerContext ctx, ByteBuf msg, List<Object> out) throws Exception { out.add(msg.toString(charset)); } }