/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.bootstrap;

import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.ChannelPromise;
import io.netty.channel.EventLoop;
import io.netty.channel.EventLoopGroup;
import io.netty.resolver.AddressResolver;
import io.netty.resolver.DefaultAddressResolverGroup;
import io.netty.resolver.NameResolver;
import io.netty.resolver.AddressResolverGroup;
import io.netty.util.AttributeKey;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.FutureListener;
import io.netty.util.internal.logging.InternalLogger;
import io.netty.util.internal.logging.InternalLoggerFactory;

import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.SocketAddress;
import java.util.Map;
import java.util.Map.Entry;

A Bootstrap that makes it easy to bootstrap a Channel to use for clients.

The AbstractBootstrap<Bootstrap,Channel>.bind() methods are useful in combination with connectionless transports such as datagram (UDP). For regular TCP connections, please use the provided connect() methods.

/** * A {@link Bootstrap} that makes it easy to bootstrap a {@link Channel} to use * for clients. * * <p>The {@link #bind()} methods are useful in combination with connectionless transports such as datagram (UDP). * For regular TCP connections, please use the provided {@link #connect()} methods.</p> */
public class Bootstrap extends AbstractBootstrap<Bootstrap, Channel> { private static final InternalLogger logger = InternalLoggerFactory.getInstance(Bootstrap.class); private static final AddressResolverGroup<?> DEFAULT_RESOLVER = DefaultAddressResolverGroup.INSTANCE; private final BootstrapConfig config = new BootstrapConfig(this); @SuppressWarnings("unchecked") private volatile AddressResolverGroup<SocketAddress> resolver = (AddressResolverGroup<SocketAddress>) DEFAULT_RESOLVER; private volatile SocketAddress remoteAddress; public Bootstrap() { } private Bootstrap(Bootstrap bootstrap) { super(bootstrap); resolver = bootstrap.resolver; remoteAddress = bootstrap.remoteAddress; }
Sets the NameResolver which will resolve the address of the unresolved named address.
Params:
  • resolver – the NameResolver for this Bootstrap; may be null, in which case a default resolver will be used
See Also:
/** * Sets the {@link NameResolver} which will resolve the address of the unresolved named address. * * @param resolver the {@link NameResolver} for this {@code Bootstrap}; may be {@code null}, in which case a default * resolver will be used * * @see io.netty.resolver.DefaultAddressResolverGroup */
@SuppressWarnings("unchecked") public Bootstrap resolver(AddressResolverGroup<?> resolver) { this.resolver = (AddressResolverGroup<SocketAddress>) (resolver == null ? DEFAULT_RESOLVER : resolver); return this; }
The SocketAddress to connect to once the connect() method is called.
/** * The {@link SocketAddress} to connect to once the {@link #connect()} method * is called. */
public Bootstrap remoteAddress(SocketAddress remoteAddress) { this.remoteAddress = remoteAddress; return this; }
See Also:
  • remoteAddress(SocketAddress)
/** * @see #remoteAddress(SocketAddress) */
public Bootstrap remoteAddress(String inetHost, int inetPort) { remoteAddress = InetSocketAddress.createUnresolved(inetHost, inetPort); return this; }
See Also:
  • remoteAddress(SocketAddress)
/** * @see #remoteAddress(SocketAddress) */
public Bootstrap remoteAddress(InetAddress inetHost, int inetPort) { remoteAddress = new InetSocketAddress(inetHost, inetPort); return this; }
Connect a Channel to the remote peer.
/** * Connect a {@link Channel} to the remote peer. */
public ChannelFuture connect() { validate(); SocketAddress remoteAddress = this.remoteAddress; if (remoteAddress == null) { throw new IllegalStateException("remoteAddress not set"); } return doResolveAndConnect(remoteAddress, config.localAddress()); }
Connect a Channel to the remote peer.
/** * Connect a {@link Channel} to the remote peer. */
public ChannelFuture connect(String inetHost, int inetPort) { return connect(InetSocketAddress.createUnresolved(inetHost, inetPort)); }
Connect a Channel to the remote peer.
/** * Connect a {@link Channel} to the remote peer. */
public ChannelFuture connect(InetAddress inetHost, int inetPort) { return connect(new InetSocketAddress(inetHost, inetPort)); }
Connect a Channel to the remote peer.
/** * Connect a {@link Channel} to the remote peer. */
public ChannelFuture connect(SocketAddress remoteAddress) { if (remoteAddress == null) { throw new NullPointerException("remoteAddress"); } validate(); return doResolveAndConnect(remoteAddress, config.localAddress()); }
Connect a Channel to the remote peer.
/** * Connect a {@link Channel} to the remote peer. */
public ChannelFuture connect(SocketAddress remoteAddress, SocketAddress localAddress) { if (remoteAddress == null) { throw new NullPointerException("remoteAddress"); } validate(); return doResolveAndConnect(remoteAddress, localAddress); }
See Also:
  • connect()
/** * @see #connect() */
private ChannelFuture doResolveAndConnect(final SocketAddress remoteAddress, final SocketAddress localAddress) { final ChannelFuture regFuture = initAndRegister(); final Channel channel = regFuture.channel(); if (regFuture.isDone()) { if (!regFuture.isSuccess()) { return regFuture; } return doResolveAndConnect0(channel, remoteAddress, localAddress, channel.newPromise()); } else { // Registration future is almost always fulfilled already, but just in case it's not. final PendingRegistrationPromise promise = new PendingRegistrationPromise(channel); regFuture.addListener(new ChannelFutureListener() { @Override public void operationComplete(ChannelFuture future) throws Exception { // Directly obtain the cause and do a null check so we only need one volatile read in case of a // failure. Throwable cause = future.cause(); if (cause != null) { // Registration on the EventLoop failed so fail the ChannelPromise directly to not cause an // IllegalStateException once we try to access the EventLoop of the Channel. promise.setFailure(cause); } else { // Registration was successful, so set the correct executor to use. // See https://github.com/netty/netty/issues/2586 promise.registered(); doResolveAndConnect0(channel, remoteAddress, localAddress, promise); } } }); return promise; } } private ChannelFuture doResolveAndConnect0(final Channel channel, SocketAddress remoteAddress, final SocketAddress localAddress, final ChannelPromise promise) { try { final EventLoop eventLoop = channel.eventLoop(); final AddressResolver<SocketAddress> resolver = this.resolver.getResolver(eventLoop); if (!resolver.isSupported(remoteAddress) || resolver.isResolved(remoteAddress)) { // Resolver has no idea about what to do with the specified remote address or it's resolved already. doConnect(remoteAddress, localAddress, promise); return promise; } final Future<SocketAddress> resolveFuture = resolver.resolve(remoteAddress); if (resolveFuture.isDone()) { final Throwable resolveFailureCause = resolveFuture.cause(); if (resolveFailureCause != null) { // Failed to resolve immediately channel.close(); promise.setFailure(resolveFailureCause); } else { // Succeeded to resolve immediately; cached? (or did a blocking lookup) doConnect(resolveFuture.getNow(), localAddress, promise); } return promise; } // Wait until the name resolution is finished. resolveFuture.addListener(new FutureListener<SocketAddress>() { @Override public void operationComplete(Future<SocketAddress> future) throws Exception { if (future.cause() != null) { channel.close(); promise.setFailure(future.cause()); } else { doConnect(future.getNow(), localAddress, promise); } } }); } catch (Throwable cause) { promise.tryFailure(cause); } return promise; } private static void doConnect( final SocketAddress remoteAddress, final SocketAddress localAddress, final ChannelPromise connectPromise) { // This method is invoked before channelRegistered() is triggered. Give user handlers a chance to set up // the pipeline in its channelRegistered() implementation. final Channel channel = connectPromise.channel(); channel.eventLoop().execute(new Runnable() { @Override public void run() { if (localAddress == null) { channel.connect(remoteAddress, connectPromise); } else { channel.connect(remoteAddress, localAddress, connectPromise); } connectPromise.addListener(ChannelFutureListener.CLOSE_ON_FAILURE); } }); } @Override @SuppressWarnings("unchecked") void init(Channel channel) throws Exception { ChannelPipeline p = channel.pipeline(); p.addLast(config.handler()); final Map<ChannelOption<?>, Object> options = options0(); synchronized (options) { setChannelOptions(channel, options, logger); } final Map<AttributeKey<?>, Object> attrs = attrs0(); synchronized (attrs) { for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) { channel.attr((AttributeKey<Object>) e.getKey()).set(e.getValue()); } } } @Override public Bootstrap validate() { super.validate(); if (config.handler() == null) { throw new IllegalStateException("handler not set"); } return this; } @Override @SuppressWarnings("CloneDoesntCallSuperClone") public Bootstrap clone() { return new Bootstrap(this); }
Returns a deep clone of this bootstrap which has the identical configuration except that it uses the given EventLoopGroup. This method is useful when making multiple Channels with similar settings.
/** * Returns a deep clone of this bootstrap which has the identical configuration except that it uses * the given {@link EventLoopGroup}. This method is useful when making multiple {@link Channel}s with similar * settings. */
public Bootstrap clone(EventLoopGroup group) { Bootstrap bs = new Bootstrap(this); bs.group = group; return bs; } @Override public final BootstrapConfig config() { return config; } final SocketAddress remoteAddress() { return remoteAddress; } final AddressResolverGroup<?> resolver() { return resolver; } }