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package org.graalvm.compiler.phases.common;

import java.util.List;

import org.graalvm.collections.EconomicMap;
import org.graalvm.collections.MapCursor;
import org.graalvm.compiler.api.replacements.Snippet;
import org.graalvm.compiler.debug.DebugContext;
import org.graalvm.compiler.debug.GraalError;
import org.graalvm.compiler.graph.Node;
import org.graalvm.compiler.graph.NodeMap;
import org.graalvm.compiler.nodes.AbstractBeginNode;
import org.graalvm.compiler.nodes.AbstractMergeNode;
import org.graalvm.compiler.nodes.FixedNode;
import org.graalvm.compiler.nodes.LoopBeginNode;
import org.graalvm.compiler.nodes.LoopEndNode;
import org.graalvm.compiler.nodes.LoopExitNode;
import org.graalvm.compiler.nodes.StartNode;
import org.graalvm.compiler.nodes.StateSplit;
import org.graalvm.compiler.nodes.StructuredGraph;
import org.graalvm.compiler.nodes.util.GraphUtil;
import org.graalvm.compiler.phases.graph.ReentrantNodeIterator.LoopInfo;
import org.graalvm.compiler.phases.graph.ReentrantNodeIterator;
import org.graalvm.compiler.phases.graph.ReentrantNodeIterator.NodeIteratorClosure;

Utility class for snippet lowering. Certain nodes in Graal IR can be lowered to a (sub) graph of nodes by a process called snippet lowering. For details see Snippet. For example, a snippet lowering can create a merge node without a frame state. Any deoptimization point dominated by this merge will be missing frame state information since we cannot decide which frame state to use for the deoptimization point. See GraphUtil.mayRemoveSplit for more details. The same applies for loop exit nodes. This utility determines which frame state can be assigned to each node in a snippet graph. During lowering a node is replaced with the snippet which means there are only 2 possible states that can be used inside the snippet graph: the before frame state of the snippet lowered node and the after state. Generally, if a side-effect is happening inside a snippet all code after that particular side-effect must not deopt to the before state but only to the after state. All code before the side-effect is allowed to use the before state
/** * Utility class for snippet lowering. * * Certain nodes in Graal IR can be lowered to a (sub) graph of nodes by a process called snippet * lowering. For details see {@linkplain Snippet}. * * For example, a snippet lowering can create a merge node without a frame state. Any deoptimization * point dominated by this merge will be missing frame state information since we cannot decide * which frame state to use for the deoptimization point. See {@link GraphUtil#mayRemoveSplit} for * more details. The same applies for loop exit nodes. * * This utility determines which frame state can be assigned to each node in a snippet graph. * * During lowering a node is replaced with the snippet which means there are only 2 possible states * that can be used inside the snippet graph: the before frame state of the snippet lowered node and * the after state. Generally, if a side-effect is happening inside a snippet all code after that * particular side-effect must not deopt to the before state but only to the after state. All code * before the side-effect is allowed to use the before state */
public class SnippetFrameStateAssignment {
Possible states to be used inside a snippet.
/** * Possible states to be used inside a snippet. */
public enum NodeStateAssignment {
The frame state before the snippet replacee.
/** * The frame state before the snippet replacee. */
BEFORE_BCI,
The frame state after the snippet replacee.
/** * The frame state after the snippet replacee. */
AFTER_BCI,
An invalid state setup (e.g. multiple subsequent effects inside a snippet)for a side-effecting node inside a snippet.
/** * An invalid state setup (e.g. multiple subsequent effects inside a snippet)for a * side-effecting node inside a snippet. */
INVALID }
The iterator below visits a compiler graph in reverse post order and, based on the side-effecting nodes, decides which state can be used after snippet lowering for a merge or loop exit node.
/** * The iterator below visits a compiler graph in reverse post order and, based on the * side-effecting nodes, decides which state can be used after snippet lowering for a merge or * loop exit node. */
public static class SnippetFrameStateAssignmentClosure extends NodeIteratorClosure<NodeStateAssignment> { private final NodeMap<NodeStateAssignment> stateMapping; public NodeMap<NodeStateAssignment> getStateMapping() { return stateMapping; }
Debugging flag to run the phase again on error to find specific invalid nodes.
/** * Debugging flag to run the phase again on error to find specific invalid nodes. */
private static final boolean RUN_WITH_LOG_ON_ERROR = false; public boolean verify() { MapCursor<Node, NodeStateAssignment> stateAssignments = stateMapping.getEntries(); while (stateAssignments.advance()) { Node nodeWithState = stateAssignments.getKey(); NodeStateAssignment fsRequirements = stateAssignments.getValue(); switch (fsRequirements) { case INVALID: if (RUN_WITH_LOG_ON_ERROR) { ReentrantNodeIterator.apply(new SnippetFrameStateAssignmentClosure((StructuredGraph) nodeWithState.graph(), true), ((StructuredGraph) nodeWithState.graph()).start(), NodeStateAssignment.BEFORE_BCI); } throw GraalError.shouldNotReachHere( "Invalid snippet replacing a node before FS assignment with node " + nodeWithState + " for graph " + nodeWithState.graph() + " other assignments=" + stateMapping); default: break; } } return true; }
Flag to enable logging of invalid state assignments during processing.
/** * Flag to enable logging of invalid state assignments during processing. */
private final boolean logOnInvalid; public SnippetFrameStateAssignmentClosure(StructuredGraph graph) { this(graph, false); } public SnippetFrameStateAssignmentClosure(StructuredGraph graph, boolean logOnInvalid) { stateMapping = new NodeMap<>(graph); this.logOnInvalid = logOnInvalid; } @Override protected NodeStateAssignment processNode(FixedNode node, NodeStateAssignment stateAssignment) { NodeStateAssignment nextStateAssignment = stateAssignment; if (node instanceof LoopExitNode) { stateMapping.put(node, stateAssignment); } if (node instanceof StateSplit && ((StateSplit) node).hasSideEffect() && !(node instanceof StartNode || node instanceof AbstractMergeNode)) { if (stateAssignment == NodeStateAssignment.BEFORE_BCI) { nextStateAssignment = NodeStateAssignment.AFTER_BCI; } else { if (logOnInvalid) { node.getDebug().log(DebugContext.VERY_DETAILED_LEVEL, "Node %s creating invalid assignment", node); } nextStateAssignment = NodeStateAssignment.INVALID; } } return nextStateAssignment; } @Override protected NodeStateAssignment merge(AbstractMergeNode merge, List<NodeStateAssignment> states) { /* * The state at a merge is either the before or after state, but if multiple effects * exist preceding a merge we must have a merged state, and this state can only differ * in its return values. If such a snippet is encountered the subsequent logic will * assign an invalid state to the merge. */ int beforeCount = 0; int afterCount = 0; int invalidCount = 0; for (int i = 0; i < states.size(); i++) { if (states.get(i) == NodeStateAssignment.BEFORE_BCI) { beforeCount++; } else if (states.get(i) == NodeStateAssignment.AFTER_BCI) { afterCount++; } else { invalidCount++; } } if (invalidCount > 0) { stateMapping.put(merge, NodeStateAssignment.INVALID); return NodeStateAssignment.INVALID; } else { if (afterCount == 0) { // only before states assert beforeCount == states.size(); stateMapping.put(merge, NodeStateAssignment.BEFORE_BCI); return NodeStateAssignment.BEFORE_BCI; } else { // some before, and at least one after assert afterCount > 0; stateMapping.put(merge, NodeStateAssignment.AFTER_BCI); return NodeStateAssignment.AFTER_BCI; } } } @Override protected NodeStateAssignment afterSplit(AbstractBeginNode node, NodeStateAssignment oldState) { return oldState; } @Override protected EconomicMap<LoopExitNode, NodeStateAssignment> processLoop(LoopBeginNode loop, NodeStateAssignment initialState) { LoopInfo<NodeStateAssignment> loopInfo = ReentrantNodeIterator.processLoop(this, loop, initialState); int afterCount = 0; int invalidCount = 0; for (LoopEndNode loopEnd : loop.loopEnds()) { if (loopInfo.endStates.get(loopEnd) == NodeStateAssignment.INVALID) { invalidCount++; } else if (loopInfo.endStates.get(loopEnd) == NodeStateAssignment.AFTER_BCI) { afterCount++; } } NodeStateAssignment selected = null; if (invalidCount > 0) { selected = NodeStateAssignment.INVALID; } else { if (afterCount > 0) { selected = NodeStateAssignment.AFTER_BCI; } else { selected = NodeStateAssignment.BEFORE_BCI; } } stateMapping.put(loop, selected); if (selected != initialState) { for (LoopExitNode exit : loop.loopExits()) { loopInfo.exitStates.put(exit, selected); } } return loopInfo.exitStates; } } }