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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package jdk.tools.jaotc.binformat.elf;

import java.nio.ByteBuffer;
import java.util.ArrayList;

import jdk.tools.jaotc.binformat.elf.Elf.Elf64_Sym;

final class ElfSymtab {

    private final ArrayList<ElfSymbol> localSymbols = new ArrayList<>();
    private final ArrayList<ElfSymbol> globalSymbols = new ArrayList<>();

    
Number of symbols added.
/** * Number of symbols added. */
private int symbolCount;
String holding symbol table strings.
/** * String holding symbol table strings. */
private final StringBuilder strTabContent = new StringBuilder();
Keeps track of bytes in string table since strTabContent.length() is number of chars, not bytes.
/** * Keeps track of bytes in string table since strTabContent.length() is number of chars, not * bytes. */
private int strTabNrOfBytes = 0; ElfSymtab() { symbolCount = 0; } ElfSymbol addSymbolEntry(String name, byte type, byte bind, byte secHdrIndex, long offset, long size) { // Get the current symbol index and append symbol name to string table. int index; ElfSymbol sym; if (name.isEmpty()) { index = 0; strTabContent.append('\0'); strTabNrOfBytes += 1; sym = new ElfSymbol(symbolCount, index, type, bind, secHdrIndex, offset, size); localSymbols.add(sym); } else { // We can't trust strTabContent.length() since that is // chars (UTF16), keep track of bytes on our own. index = strTabNrOfBytes; // strTabContent.append("_").append(name).append('\0'); strTabContent.append(name).append('\0'); // + 1 for null, + 1 for "_" // strTabNrOfBytes += (name.getBytes().length + 1 + 1); strTabNrOfBytes += (name.getBytes().length + 1); sym = new ElfSymbol(symbolCount, index, type, bind, secHdrIndex, offset, size); if ((bind & Elf64_Sym.STB_GLOBAL) != 0) { globalSymbols.add(sym); } else { localSymbols.add(sym); } } symbolCount++; return (sym); } // Update the symbol indexes once all symbols have been added. // This is required since we'll be reordering the symbols in the // file to be in the order of Local then global. void updateIndexes() { int index = 0; // Update the local symbol indexes for (int i = 0; i < localSymbols.size(); i++) { ElfSymbol sym = localSymbols.get(i); sym.setIndex(index++); } // Update the global symbol indexes for (int i = 0; i < globalSymbols.size(); i++) { ElfSymbol sym = globalSymbols.get(i); sym.setIndex(index++); } } int getNumLocalSyms() { return localSymbols.size(); } int getNumGlobalSyms() { return globalSymbols.size(); } // Create a single byte array that contains the symbol table entries byte[] getSymtabArray() { ByteBuffer symtabData = ElfByteBuffer.allocate(symbolCount * Elf64_Sym.totalsize); byte[] retarray; updateIndexes(); // Add the local symbols for (int i = 0; i < localSymbols.size(); i++) { ElfSymbol sym = localSymbols.get(i); byte[] arr = sym.getArray(); symtabData.put(arr); } // Add the global symbols for (int i = 0; i < globalSymbols.size(); i++) { ElfSymbol sym = globalSymbols.get(i); byte[] arr = sym.getArray(); symtabData.put(arr); } retarray = symtabData.array(); return (retarray); } // Return the string table array byte[] getStrtabArray() { byte[] strs = strTabContent.toString().getBytes(); return (strs); } }