/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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package org.apache.commons.net;

import java.io.Closeable;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Proxy;
import java.net.Socket;
import java.net.SocketException;
import java.nio.charset.Charset;

import javax.net.ServerSocketFactory;
import javax.net.SocketFactory;


The SocketClient provides the basic operations that are required of client objects accessing sockets. It is meant to be subclassed to avoid having to rewrite the same code over and over again to open a socket, close a socket, set timeouts, etc. Of special note is the setSocketFactory method, which allows you to control the type of Socket the SocketClient creates for initiating network connections. This is especially useful for adding SSL or proxy support as well as better support for applets. For example, you could create a SocketFactory that requests browser security capabilities before creating a socket. All classes derived from SocketClient should use the _socketFactory_ member variable to create Socket and ServerSocket instances rather than instantiating them by directly invoking a constructor. By honoring this contract you guarantee that a user will always be able to provide his own Socket implementations by substituting his own SocketFactory.
See Also:
/** * The SocketClient provides the basic operations that are required of * client objects accessing sockets. It is meant to be * subclassed to avoid having to rewrite the same code over and over again * to open a socket, close a socket, set timeouts, etc. Of special note * is the {@link #setSocketFactory setSocketFactory } * method, which allows you to control the type of Socket the SocketClient * creates for initiating network connections. This is especially useful * for adding SSL or proxy support as well as better support for applets. For * example, you could create a * {@link javax.net.SocketFactory} that * requests browser security capabilities before creating a socket. * All classes derived from SocketClient should use the * {@link #_socketFactory_ _socketFactory_ } member variable to * create Socket and ServerSocket instances rather than instantiating * them by directly invoking a constructor. By honoring this contract * you guarantee that a user will always be able to provide his own * Socket implementations by substituting his own SocketFactory. * @see SocketFactory */
public abstract class SocketClient {
The end of line character sequence used by most IETF protocols. That is a carriage return followed by a newline: "\r\n"
/** * The end of line character sequence used by most IETF protocols. That * is a carriage return followed by a newline: "\r\n" */
public static final String NETASCII_EOL = "\r\n";
The default SocketFactory shared by all SocketClient instances.
/** The default SocketFactory shared by all SocketClient instances. */
private static final SocketFactory __DEFAULT_SOCKET_FACTORY = SocketFactory.getDefault();
The default ServerSocketFactory
/** The default {@link ServerSocketFactory} */
private static final ServerSocketFactory __DEFAULT_SERVER_SOCKET_FACTORY = ServerSocketFactory.getDefault();
A ProtocolCommandSupport object used to manage the registering of ProtocolCommandListeners and the firing of ProtocolCommandEvents.
/** * A ProtocolCommandSupport object used to manage the registering of * ProtocolCommandListeners and the firing of ProtocolCommandEvents. */
private ProtocolCommandSupport __commandSupport;
The timeout to use after opening a socket.
/** The timeout to use after opening a socket. */
protected int _timeout_;
The socket used for the connection.
/** The socket used for the connection. */
protected Socket _socket_;
The hostname used for the connection (null = no hostname supplied).
/** The hostname used for the connection (null = no hostname supplied). */
protected String _hostname_;
The default port the client should connect to.
/** The default port the client should connect to. */
protected int _defaultPort_;
The socket's InputStream.
/** The socket's InputStream. */
protected InputStream _input_;
The socket's OutputStream.
/** The socket's OutputStream. */
protected OutputStream _output_;
The socket's SocketFactory.
/** The socket's SocketFactory. */
protected SocketFactory _socketFactory_;
The socket's ServerSocket Factory.
/** The socket's ServerSocket Factory. */
protected ServerSocketFactory _serverSocketFactory_;
The socket's connect timeout (0 = infinite timeout)
/** The socket's connect timeout (0 = infinite timeout) */
private static final int DEFAULT_CONNECT_TIMEOUT = 0; protected int connectTimeout = DEFAULT_CONNECT_TIMEOUT;
Hint for SO_RCVBUF size
/** Hint for SO_RCVBUF size */
private int receiveBufferSize = -1;
Hint for SO_SNDBUF size
/** Hint for SO_SNDBUF size */
private int sendBufferSize = -1;
The proxy to use when connecting.
/** The proxy to use when connecting. */
private Proxy connProxy;
Charset to use for byte IO.
/** * Charset to use for byte IO. */
private Charset charset = Charset.defaultCharset();
Default constructor for SocketClient. Initializes _socket_ to null, _timeout_ to 0, _defaultPort to 0, _isConnected_ to false, charset to Charset.defaultCharset() and _socketFactory_ to a shared instance of DefaultSocketFactory.
/** * Default constructor for SocketClient. Initializes * _socket_ to null, _timeout_ to 0, _defaultPort to 0, * _isConnected_ to false, charset to {@code Charset.defaultCharset()} * and _socketFactory_ to a shared instance of * {@link org.apache.commons.net.DefaultSocketFactory}. */
public SocketClient() { _socket_ = null; _hostname_ = null; _input_ = null; _output_ = null; _timeout_ = 0; _defaultPort_ = 0; _socketFactory_ = __DEFAULT_SOCKET_FACTORY; _serverSocketFactory_ = __DEFAULT_SERVER_SOCKET_FACTORY; }
Because there are so many connect() methods, the _connectAction_() method is provided as a means of performing some action immediately after establishing a connection, rather than reimplementing all of the connect() methods. The last action performed by every connect() method after opening a socket is to call this method.

This method sets the timeout on the just opened socket to the default timeout set by setDefaultTimeout(), sets _input_ and _output_ to the socket's InputStream and OutputStream respectively, and sets _isConnected_ to true.

Subclasses overriding this method should start by calling super._connectAction_() first to ensure the initialization of the aforementioned protected variables.

Throws:
  • IOException – (SocketException) if a problem occurs with the socket
/** * Because there are so many connect() methods, the _connectAction_() * method is provided as a means of performing some action immediately * after establishing a connection, rather than reimplementing all * of the connect() methods. The last action performed by every * connect() method after opening a socket is to call this method. * <p> * This method sets the timeout on the just opened socket to the default * timeout set by {@link #setDefaultTimeout setDefaultTimeout() }, * sets _input_ and _output_ to the socket's InputStream and OutputStream * respectively, and sets _isConnected_ to true. * <p> * Subclasses overriding this method should start by calling * <code> super._connectAction_() </code> first to ensure the * initialization of the aforementioned protected variables. * @throws IOException (SocketException) if a problem occurs with the socket */
protected void _connectAction_() throws IOException { _socket_.setSoTimeout(_timeout_); _input_ = _socket_.getInputStream(); _output_ = _socket_.getOutputStream(); }
Opens a Socket connected to a remote host at the specified port and originating from the current host at a system assigned port. Before returning, _connectAction_() is called to perform connection initialization actions.

Params:
  • host – The remote host.
  • port – The port to connect to on the remote host.
Throws:
  • SocketException – If the socket timeout could not be set.
  • IOException – If the socket could not be opened. In most cases you will only want to catch IOException since SocketException is derived from it.
/** * Opens a Socket connected to a remote host at the specified port and * originating from the current host at a system assigned port. * Before returning, {@link #_connectAction_ _connectAction_() } * is called to perform connection initialization actions. * <p> * @param host The remote host. * @param port The port to connect to on the remote host. * @throws SocketException If the socket timeout could not be set. * @throws IOException If the socket could not be opened. In most * cases you will only want to catch IOException since SocketException is * derived from it. */
public void connect(InetAddress host, int port) throws SocketException, IOException { _hostname_ = null; _connect(host, port, null, -1); }
Opens a Socket connected to a remote host at the specified port and originating from the current host at a system assigned port. Before returning, _connectAction_() is called to perform connection initialization actions.

Params:
  • hostname – The name of the remote host.
  • port – The port to connect to on the remote host.
Throws:
  • SocketException – If the socket timeout could not be set.
  • IOException – If the socket could not be opened. In most cases you will only want to catch IOException since SocketException is derived from it.
  • UnknownHostException – If the hostname cannot be resolved.
/** * Opens a Socket connected to a remote host at the specified port and * originating from the current host at a system assigned port. * Before returning, {@link #_connectAction_ _connectAction_() } * is called to perform connection initialization actions. * <p> * @param hostname The name of the remote host. * @param port The port to connect to on the remote host. * @throws SocketException If the socket timeout could not be set. * @throws IOException If the socket could not be opened. In most * cases you will only want to catch IOException since SocketException is * derived from it. * @throws java.net.UnknownHostException If the hostname cannot be resolved. */
public void connect(String hostname, int port) throws SocketException, IOException { _hostname_ = hostname; _connect(InetAddress.getByName(hostname), port, null, -1); }
Opens a Socket connected to a remote host at the specified port and originating from the specified local address and port. Before returning, _connectAction_() is called to perform connection initialization actions.

Params:
  • host – The remote host.
  • port – The port to connect to on the remote host.
  • localAddr – The local address to use.
  • localPort – The local port to use.
Throws:
  • SocketException – If the socket timeout could not be set.
  • IOException – If the socket could not be opened. In most cases you will only want to catch IOException since SocketException is derived from it.
/** * Opens a Socket connected to a remote host at the specified port and * originating from the specified local address and port. * Before returning, {@link #_connectAction_ _connectAction_() } * is called to perform connection initialization actions. * <p> * @param host The remote host. * @param port The port to connect to on the remote host. * @param localAddr The local address to use. * @param localPort The local port to use. * @throws SocketException If the socket timeout could not be set. * @throws IOException If the socket could not be opened. In most * cases you will only want to catch IOException since SocketException is * derived from it. */
public void connect(InetAddress host, int port, InetAddress localAddr, int localPort) throws SocketException, IOException { _hostname_ = null; _connect(host, port, localAddr, localPort); } // helper method to allow code to be shared with connect(String,...) methods private void _connect(InetAddress host, int port, InetAddress localAddr, int localPort) throws SocketException, IOException { _socket_ = _socketFactory_.createSocket(); if (receiveBufferSize != -1) { _socket_.setReceiveBufferSize(receiveBufferSize); } if (sendBufferSize != -1) { _socket_.setSendBufferSize(sendBufferSize); } if (localAddr != null) { _socket_.bind(new InetSocketAddress(localAddr, localPort)); } _socket_.connect(new InetSocketAddress(host, port), connectTimeout); _connectAction_(); }
Opens a Socket connected to a remote host at the specified port and originating from the specified local address and port. Before returning, _connectAction_() is called to perform connection initialization actions.

Params:
  • hostname – The name of the remote host.
  • port – The port to connect to on the remote host.
  • localAddr – The local address to use.
  • localPort – The local port to use.
Throws:
  • SocketException – If the socket timeout could not be set.
  • IOException – If the socket could not be opened. In most cases you will only want to catch IOException since SocketException is derived from it.
  • UnknownHostException – If the hostname cannot be resolved.
/** * Opens a Socket connected to a remote host at the specified port and * originating from the specified local address and port. * Before returning, {@link #_connectAction_ _connectAction_() } * is called to perform connection initialization actions. * <p> * @param hostname The name of the remote host. * @param port The port to connect to on the remote host. * @param localAddr The local address to use. * @param localPort The local port to use. * @throws SocketException If the socket timeout could not be set. * @throws IOException If the socket could not be opened. In most * cases you will only want to catch IOException since SocketException is * derived from it. * @throws java.net.UnknownHostException If the hostname cannot be resolved. */
public void connect(String hostname, int port, InetAddress localAddr, int localPort) throws SocketException, IOException { _hostname_ = hostname; _connect(InetAddress.getByName(hostname), port, localAddr, localPort); }
Opens a Socket connected to a remote host at the current default port and originating from the current host at a system assigned port. Before returning, _connectAction_() is called to perform connection initialization actions.

Params:
  • host – The remote host.
Throws:
  • SocketException – If the socket timeout could not be set.
  • IOException – If the socket could not be opened. In most cases you will only want to catch IOException since SocketException is derived from it.
/** * Opens a Socket connected to a remote host at the current default port * and originating from the current host at a system assigned port. * Before returning, {@link #_connectAction_ _connectAction_() } * is called to perform connection initialization actions. * <p> * @param host The remote host. * @throws SocketException If the socket timeout could not be set. * @throws IOException If the socket could not be opened. In most * cases you will only want to catch IOException since SocketException is * derived from it. */
public void connect(InetAddress host) throws SocketException, IOException { _hostname_ = null; connect(host, _defaultPort_); }
Opens a Socket connected to a remote host at the current default port and originating from the current host at a system assigned port. Before returning, _connectAction_() is called to perform connection initialization actions.

Params:
  • hostname – The name of the remote host.
Throws:
  • SocketException – If the socket timeout could not be set.
  • IOException – If the socket could not be opened. In most cases you will only want to catch IOException since SocketException is derived from it.
  • UnknownHostException – If the hostname cannot be resolved.
/** * Opens a Socket connected to a remote host at the current default * port and originating from the current host at a system assigned port. * Before returning, {@link #_connectAction_ _connectAction_() } * is called to perform connection initialization actions. * <p> * @param hostname The name of the remote host. * @throws SocketException If the socket timeout could not be set. * @throws IOException If the socket could not be opened. In most * cases you will only want to catch IOException since SocketException is * derived from it. * @throws java.net.UnknownHostException If the hostname cannot be resolved. */
public void connect(String hostname) throws SocketException, IOException { connect(hostname, _defaultPort_); }
Disconnects the socket connection. You should call this method after you've finished using the class instance and also before you call connect() again. _isConnected_ is set to false, _socket_ is set to null, _input_ is set to null, and _output_ is set to null.

Throws:
  • IOException – If there is an error closing the socket.
/** * Disconnects the socket connection. * You should call this method after you've finished using the class * instance and also before you call * {@link #connect connect() } * again. _isConnected_ is set to false, _socket_ is set to null, * _input_ is set to null, and _output_ is set to null. * <p> * @throws IOException If there is an error closing the socket. */
public void disconnect() throws IOException { closeQuietly(_socket_); closeQuietly(_input_); closeQuietly(_output_); _socket_ = null; _hostname_ = null; _input_ = null; _output_ = null; } private void closeQuietly(Socket socket) { if (socket != null){ try { socket.close(); } catch (IOException e) { // Ignored } } } private void closeQuietly(Closeable close){ if (close != null){ try { close.close(); } catch (IOException e) { // Ignored } } }
Returns true if the client is currently connected to a server.

Delegates to Socket.isConnected()

Returns:True if the client is currently connected to a server, false otherwise.
/** * Returns true if the client is currently connected to a server. * <p> * Delegates to {@link Socket#isConnected()} * @return True if the client is currently connected to a server, * false otherwise. */
public boolean isConnected() { if (_socket_ == null) { return false; } return _socket_.isConnected(); }
Make various checks on the socket to test if it is available for use. Note that the only sure test is to use it, but these checks may help in some cases.
See Also:
Returns:true if the socket appears to be available for use
Since:3.0
/** * Make various checks on the socket to test if it is available for use. * Note that the only sure test is to use it, but these checks may help * in some cases. * @see <a href="https://issues.apache.org/jira/browse/NET-350">NET-350</a> * @return {@code true} if the socket appears to be available for use * @since 3.0 */
public boolean isAvailable(){ if (isConnected()) { try { if (_socket_.getInetAddress() == null) { return false; } if (_socket_.getPort() == 0) { return false; } if (_socket_.getRemoteSocketAddress() == null) { return false; } if (_socket_.isClosed()) { return false; } /* these aren't exact checks (a Socket can be half-open), but since we usually require two-way data transfer, we check these here too: */ if (_socket_.isInputShutdown()) { return false; } if (_socket_.isOutputShutdown()) { return false; } /* ignore the result, catch exceptions: */ _socket_.getInputStream(); _socket_.getOutputStream(); } catch (IOException ioex) { return false; } return true; } else { return false; } }
Sets the default port the SocketClient should connect to when a port is not specified. The _defaultPort_ variable stores this value. If never set, the default port is equal to zero.

Params:
  • port – The default port to set.
/** * Sets the default port the SocketClient should connect to when a port * is not specified. The {@link #_defaultPort_ _defaultPort_ } * variable stores this value. If never set, the default port is equal * to zero. * <p> * @param port The default port to set. */
public void setDefaultPort(int port) { _defaultPort_ = port; }
Returns the current value of the default port (stored in _defaultPort_).

Returns:The current value of the default port.
/** * Returns the current value of the default port (stored in * {@link #_defaultPort_ _defaultPort_ }). * <p> * @return The current value of the default port. */
public int getDefaultPort() { return _defaultPort_; }
Set the default timeout in milliseconds to use when opening a socket. This value is only used previous to a call to connect() and should not be confused with setSoTimeout() which operates on an the currently opened socket. _timeout_ contains the new timeout value.

Params:
  • timeout – The timeout in milliseconds to use for the socket connection.
/** * Set the default timeout in milliseconds to use when opening a socket. * This value is only used previous to a call to * {@link #connect connect()} * and should not be confused with {@link #setSoTimeout setSoTimeout()} * which operates on an the currently opened socket. _timeout_ contains * the new timeout value. * <p> * @param timeout The timeout in milliseconds to use for the socket * connection. */
public void setDefaultTimeout(int timeout) { _timeout_ = timeout; }
Returns the default timeout in milliseconds that is used when opening a socket.

Returns:The default timeout in milliseconds that is used when opening a socket.
/** * Returns the default timeout in milliseconds that is used when * opening a socket. * <p> * @return The default timeout in milliseconds that is used when * opening a socket. */
public int getDefaultTimeout() { return _timeout_; }
Set the timeout in milliseconds of a currently open connection. Only call this method after a connection has been opened by connect().

To set the initial timeout, use setDefaultTimeout(int) instead.

Params:
  • timeout – The timeout in milliseconds to use for the currently open socket connection.
Throws:
/** * Set the timeout in milliseconds of a currently open connection. * Only call this method after a connection has been opened * by {@link #connect connect()}. * <p> * To set the initial timeout, use {@link #setDefaultTimeout(int)} instead. * * @param timeout The timeout in milliseconds to use for the currently * open socket connection. * @throws SocketException If the operation fails. * @throws NullPointerException if the socket is not currently open */
public void setSoTimeout(int timeout) throws SocketException { _socket_.setSoTimeout(timeout); }
Set the underlying socket send buffer size.

Params:
  • size – The size of the buffer in bytes.
Throws:
Since:2.0
/** * Set the underlying socket send buffer size. * <p> * @param size The size of the buffer in bytes. * @throws SocketException never thrown, but subclasses might want to do so * @since 2.0 */
public void setSendBufferSize(int size) throws SocketException { sendBufferSize = size; }
Get the current sendBuffer size
Returns:the size, or -1 if not initialised
Since:3.0
/** * Get the current sendBuffer size * @return the size, or -1 if not initialised * @since 3.0 */
protected int getSendBufferSize(){ return sendBufferSize; }
Sets the underlying socket receive buffer size.

Params:
  • size – The size of the buffer in bytes.
Throws:
Since:2.0
/** * Sets the underlying socket receive buffer size. * <p> * @param size The size of the buffer in bytes. * @throws SocketException never (but subclasses may wish to do so) * @since 2.0 */
public void setReceiveBufferSize(int size) throws SocketException { receiveBufferSize = size; }
Get the current receivedBuffer size
Returns:the size, or -1 if not initialised
Since:3.0
/** * Get the current receivedBuffer size * @return the size, or -1 if not initialised * @since 3.0 */
protected int getReceiveBufferSize(){ return receiveBufferSize; }
Returns the timeout in milliseconds of the currently opened socket.

Throws:
Returns:The timeout in milliseconds of the currently opened socket.
/** * Returns the timeout in milliseconds of the currently opened socket. * <p> * @return The timeout in milliseconds of the currently opened socket. * @throws SocketException If the operation fails. * @throws NullPointerException if the socket is not currently open */
public int getSoTimeout() throws SocketException { return _socket_.getSoTimeout(); }
Enables or disables the Nagle's algorithm (TCP_NODELAY) on the currently opened socket.

Params:
  • on – True if Nagle's algorithm is to be enabled, false if not.
Throws:
/** * Enables or disables the Nagle's algorithm (TCP_NODELAY) on the * currently opened socket. * <p> * @param on True if Nagle's algorithm is to be enabled, false if not. * @throws SocketException If the operation fails. * @throws NullPointerException if the socket is not currently open */
public void setTcpNoDelay(boolean on) throws SocketException { _socket_.setTcpNoDelay(on); }
Returns true if Nagle's algorithm is enabled on the currently opened socket.

Throws:
Returns:True if Nagle's algorithm is enabled on the currently opened socket, false otherwise.
/** * Returns true if Nagle's algorithm is enabled on the currently opened * socket. * <p> * @return True if Nagle's algorithm is enabled on the currently opened * socket, false otherwise. * @throws SocketException If the operation fails. * @throws NullPointerException if the socket is not currently open */
public boolean getTcpNoDelay() throws SocketException { return _socket_.getTcpNoDelay(); }
Sets the SO_KEEPALIVE flag on the currently opened socket. From the Javadocs, the default keepalive time is 2 hours (although this is implementation dependent). It looks as though the Windows WSA sockets implementation allows a specific keepalive value to be set, although this seems not to be the case on other systems.
Params:
  • keepAlive – If true, keepAlive is turned on
Throws:
Since:2.2
/** * Sets the SO_KEEPALIVE flag on the currently opened socket. * * From the Javadocs, the default keepalive time is 2 hours (although this is * implementation dependent). It looks as though the Windows WSA sockets implementation * allows a specific keepalive value to be set, although this seems not to be the case on * other systems. * @param keepAlive If true, keepAlive is turned on * @throws SocketException if there is a problem with the socket * @throws NullPointerException if the socket is not currently open * @since 2.2 */
public void setKeepAlive(boolean keepAlive) throws SocketException { _socket_.setKeepAlive(keepAlive); }
Returns the current value of the SO_KEEPALIVE flag on the currently opened socket. Delegates to Socket.getKeepAlive()
Throws:
Returns:True if SO_KEEPALIVE is enabled.
Since:2.2
/** * Returns the current value of the SO_KEEPALIVE flag on the currently opened socket. * Delegates to {@link Socket#getKeepAlive()} * @return True if SO_KEEPALIVE is enabled. * @throws SocketException if there is a problem with the socket * @throws NullPointerException if the socket is not currently open * @since 2.2 */
public boolean getKeepAlive() throws SocketException { return _socket_.getKeepAlive(); }
Sets the SO_LINGER timeout on the currently opened socket.

Params:
  • on – True if linger is to be enabled, false if not.
  • val – The linger timeout (in hundredths of a second?)
Throws:
/** * Sets the SO_LINGER timeout on the currently opened socket. * <p> * @param on True if linger is to be enabled, false if not. * @param val The linger timeout (in hundredths of a second?) * @throws SocketException If the operation fails. * @throws NullPointerException if the socket is not currently open */
public void setSoLinger(boolean on, int val) throws SocketException { _socket_.setSoLinger(on, val); }
Returns the current SO_LINGER timeout of the currently opened socket.

Throws:
Returns:The current SO_LINGER timeout. If SO_LINGER is disabled returns -1.
/** * Returns the current SO_LINGER timeout of the currently opened socket. * <p> * @return The current SO_LINGER timeout. If SO_LINGER is disabled returns * -1. * @throws SocketException If the operation fails. * @throws NullPointerException if the socket is not currently open */
public int getSoLinger() throws SocketException { return _socket_.getSoLinger(); }
Returns the port number of the open socket on the local host used for the connection. Delegates to Socket.getLocalPort()

Throws:
Returns:The port number of the open socket on the local host used for the connection.
/** * Returns the port number of the open socket on the local host used * for the connection. * Delegates to {@link Socket#getLocalPort()} * <p> * @return The port number of the open socket on the local host used * for the connection. * @throws NullPointerException if the socket is not currently open */
public int getLocalPort() { return _socket_.getLocalPort(); }
Returns the local address to which the client's socket is bound. Delegates to Socket.getLocalAddress()

Throws:
Returns:The local address to which the client's socket is bound.
/** * Returns the local address to which the client's socket is bound. * Delegates to {@link Socket#getLocalAddress()} * <p> * @return The local address to which the client's socket is bound. * @throws NullPointerException if the socket is not currently open */
public InetAddress getLocalAddress() { return _socket_.getLocalAddress(); }
Returns the port number of the remote host to which the client is connected. Delegates to Socket.getPort()

Throws:
Returns:The port number of the remote host to which the client is connected.
/** * Returns the port number of the remote host to which the client is * connected. * Delegates to {@link Socket#getPort()} * <p> * @return The port number of the remote host to which the client is * connected. * @throws NullPointerException if the socket is not currently open */
public int getRemotePort() { return _socket_.getPort(); }
Throws:
Returns:The remote address to which the client is connected. Delegates to Socket.getInetAddress()
/** * @return The remote address to which the client is connected. * Delegates to {@link Socket#getInetAddress()} * @throws NullPointerException if the socket is not currently open */
public InetAddress getRemoteAddress() { return _socket_.getInetAddress(); }
Verifies that the remote end of the given socket is connected to the the same host that the SocketClient is currently connected to. This is useful for doing a quick security check when a client needs to accept a connection from a server, such as an FTP data connection or a BSD R command standard error stream.

Params:
  • socket – the item to check against
Returns:True if the remote hosts are the same, false if not.
/** * Verifies that the remote end of the given socket is connected to the * the same host that the SocketClient is currently connected to. This * is useful for doing a quick security check when a client needs to * accept a connection from a server, such as an FTP data connection or * a BSD R command standard error stream. * <p> * @param socket the item to check against * @return True if the remote hosts are the same, false if not. */
public boolean verifyRemote(Socket socket) { InetAddress host1, host2; host1 = socket.getInetAddress(); host2 = getRemoteAddress(); return host1.equals(host2); }
Sets the SocketFactory used by the SocketClient to open socket connections. If the factory value is null, then a default factory is used (only do this to reset the factory after having previously altered it). Any proxy setting is discarded.

Params:
  • factory – The new SocketFactory the SocketClient should use.
/** * Sets the SocketFactory used by the SocketClient to open socket * connections. If the factory value is null, then a default * factory is used (only do this to reset the factory after having * previously altered it). * Any proxy setting is discarded. * <p> * @param factory The new SocketFactory the SocketClient should use. */
public void setSocketFactory(SocketFactory factory) { if (factory == null) { _socketFactory_ = __DEFAULT_SOCKET_FACTORY; } else { _socketFactory_ = factory; } // re-setting the socket factory makes the proxy setting useless, // so set the field to null so that getProxy() doesn't return a // Proxy that we're actually not using. connProxy = null; }
Sets the ServerSocketFactory used by the SocketClient to open ServerSocket connections. If the factory value is null, then a default factory is used (only do this to reset the factory after having previously altered it).

Params:
  • factory – The new ServerSocketFactory the SocketClient should use.
Since:2.0
/** * Sets the ServerSocketFactory used by the SocketClient to open ServerSocket * connections. If the factory value is null, then a default * factory is used (only do this to reset the factory after having * previously altered it). * <p> * @param factory The new ServerSocketFactory the SocketClient should use. * @since 2.0 */
public void setServerSocketFactory(ServerSocketFactory factory) { if (factory == null) { _serverSocketFactory_ = __DEFAULT_SERVER_SOCKET_FACTORY; } else { _serverSocketFactory_ = factory; } }
Sets the connection timeout in milliseconds, which will be passed to the Socket object's connect() method.
Params:
  • connectTimeout – The connection timeout to use (in ms)
Since:2.0
/** * Sets the connection timeout in milliseconds, which will be passed to the {@link Socket} object's * connect() method. * @param connectTimeout The connection timeout to use (in ms) * @since 2.0 */
public void setConnectTimeout(int connectTimeout) { this.connectTimeout = connectTimeout; }
Get the underlying socket connection timeout.
Returns:timeout (in ms)
Since:2.0
/** * Get the underlying socket connection timeout. * @return timeout (in ms) * @since 2.0 */
public int getConnectTimeout() { return connectTimeout; }
Get the underlying ServerSocketFactory
Returns:The server socket factory
Since:2.2
/** * Get the underlying {@link ServerSocketFactory} * @return The server socket factory * @since 2.2 */
public ServerSocketFactory getServerSocketFactory() { return _serverSocketFactory_; }
Adds a ProtocolCommandListener.
Params:
  • listener – The ProtocolCommandListener to add.
Since:3.0
/** * Adds a ProtocolCommandListener. * * @param listener The ProtocolCommandListener to add. * @since 3.0 */
public void addProtocolCommandListener(ProtocolCommandListener listener) { getCommandSupport().addProtocolCommandListener(listener); }
Removes a ProtocolCommandListener.
Params:
  • listener – The ProtocolCommandListener to remove.
Since:3.0
/** * Removes a ProtocolCommandListener. * * @param listener The ProtocolCommandListener to remove. * @since 3.0 */
public void removeProtocolCommandListener(ProtocolCommandListener listener) { getCommandSupport().removeProtocolCommandListener(listener); }
If there are any listeners, send them the reply details.
Params:
  • replyCode – the code extracted from the reply
  • reply – the full reply text
Since:3.0
/** * If there are any listeners, send them the reply details. * * @param replyCode the code extracted from the reply * @param reply the full reply text * @since 3.0 */
protected void fireReplyReceived(int replyCode, String reply) { if (getCommandSupport().getListenerCount() > 0) { getCommandSupport().fireReplyReceived(replyCode, reply); } }
If there are any listeners, send them the command details.
Params:
  • command – the command name
  • message – the complete message, including command name
Since:3.0
/** * If there are any listeners, send them the command details. * * @param command the command name * @param message the complete message, including command name * @since 3.0 */
protected void fireCommandSent(String command, String message) { if (getCommandSupport().getListenerCount() > 0) { getCommandSupport().fireCommandSent(command, message); } }
Create the CommandSupport instance if required
/** * Create the CommandSupport instance if required */
protected void createCommandSupport(){ __commandSupport = new ProtocolCommandSupport(this); }
Subclasses can override this if they need to provide their own instance field for backwards compatibilty.
Returns:the CommandSupport instance, may be null
Since:3.0
/** * Subclasses can override this if they need to provide their own * instance field for backwards compatibilty. * * @return the CommandSupport instance, may be {@code null} * @since 3.0 */
protected ProtocolCommandSupport getCommandSupport() { return __commandSupport; }
Sets the proxy for use with all the connections. The proxy is used for connections established after the call to this method.
Params:
  • proxy – the new proxy for connections.
Since:3.2
/** * Sets the proxy for use with all the connections. * The proxy is used for connections established after the * call to this method. * * @param proxy the new proxy for connections. * @since 3.2 */
public void setProxy(Proxy proxy) { setSocketFactory(new DefaultSocketFactory(proxy)); connProxy = proxy; }
Gets the proxy for use with all the connections.
Returns:the current proxy for connections.
/** * Gets the proxy for use with all the connections. * @return the current proxy for connections. */
public Proxy getProxy() { return connProxy; }
Gets the charset name.
Returns:the charset.
Since:3.3
Deprecated:Since the code now requires Java 1.6 as a mininmum
/** * Gets the charset name. * * @return the charset. * @since 3.3 * @deprecated Since the code now requires Java 1.6 as a mininmum */
@Deprecated public String getCharsetName() { return charset.name(); }
Gets the charset.
Returns:the charset.
Since:3.3
/** * Gets the charset. * * @return the charset. * @since 3.3 */
public Charset getCharset() { return charset; }
Sets the charset.
Params:
  • charset – the charset.
Since:3.3
/** * Sets the charset. * * @param charset the charset. * @since 3.3 */
public void setCharset(Charset charset) { this.charset = charset; } /* * N.B. Fields cannot be pulled up into a super-class without breaking binary compatibility, * so the abstract method is needed to pass the instance to the methods which were moved here. */ }