/*
 * Copyright (C) 2016 Square, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package okhttp3;

import javax.annotation.Nullable;
import okio.ByteString;

A non-blocking interface to a web socket. Use the factory to create instances; usually this is OkHttpClient.

Web Socket Lifecycle

Upon normal operation each web socket progresses through a sequence of states:
  • Connecting: the initial state of each web socket. Messages may be enqueued but they won't be transmitted until the web socket is open.
  • Open: the web socket has been accepted by the remote peer and is fully operational. Messages in either direction are enqueued for immediate transmission.
  • Closing: one of the peers on the web socket has initiated a graceful shutdown. The web socket will continue to transmit already-enqueued messages but will refuse to enqueue new ones.
  • Closed: the web socket has transmitted all of its messages and has received all messages from the peer.
Web sockets may fail due to HTTP upgrade problems, connectivity problems, or if either peer chooses to short-circuit the graceful shutdown process:
  • Canceled: the web socket connection failed. Messages that were successfully enqueued by either peer may not have been transmitted to the other.
Note that the state progression is independent for each peer. Arriving at a gracefully-closed state indicates that a peer has sent all of its outgoing messages and received all of its incoming messages. But it does not guarantee that the other peer will successfully receive all of its incoming messages.
/** * A non-blocking interface to a web socket. Use the {@linkplain WebSocket.Factory factory} to * create instances; usually this is {@link OkHttpClient}. * * <h3>Web Socket Lifecycle</h3> * * Upon normal operation each web socket progresses through a sequence of states: * * <ul> * <li><strong>Connecting:</strong> the initial state of each web socket. Messages may be enqueued * but they won't be transmitted until the web socket is open. * <li><strong>Open:</strong> the web socket has been accepted by the remote peer and is fully * operational. Messages in either direction are enqueued for immediate transmission. * <li><strong>Closing:</strong> one of the peers on the web socket has initiated a graceful * shutdown. The web socket will continue to transmit already-enqueued messages but will * refuse to enqueue new ones. * <li><strong>Closed:</strong> the web socket has transmitted all of its messages and has * received all messages from the peer. * </ul> * * Web sockets may fail due to HTTP upgrade problems, connectivity problems, or if either peer * chooses to short-circuit the graceful shutdown process: * * <ul> * <li><strong>Canceled:</strong> the web socket connection failed. Messages that were * successfully enqueued by either peer may not have been transmitted to the other. * </ul> * * Note that the state progression is independent for each peer. Arriving at a gracefully-closed * state indicates that a peer has sent all of its outgoing messages and received all of its * incoming messages. But it does not guarantee that the other peer will successfully receive all of * its incoming messages. */
public interface WebSocket {
Returns the original request that initiated this web socket.
/** Returns the original request that initiated this web socket. */
Request request();
Returns the size in bytes of all messages enqueued to be transmitted to the server. This doesn't include framing overhead. It also doesn't include any bytes buffered by the operating system or network intermediaries. This method returns 0 if no messages are waiting in the queue. If may return a nonzero value after the web socket has been canceled; this indicates that enqueued messages were not transmitted.
/** * Returns the size in bytes of all messages enqueued to be transmitted to the server. This * doesn't include framing overhead. It also doesn't include any bytes buffered by the operating * system or network intermediaries. This method returns 0 if no messages are waiting * in the queue. If may return a nonzero value after the web socket has been canceled; this * indicates that enqueued messages were not transmitted. */
long queueSize();
Attempts to enqueue text to be UTF-8 encoded and sent as a the data of a text (type 0x1) message.

This method returns true if the message was enqueued. Messages that would overflow the outgoing message buffer will be rejected and trigger a graceful shutdown of this web socket. This method returns false in that case, and in any other case where this web socket is closing, closed, or canceled.

This method returns immediately.

/** * Attempts to enqueue {@code text} to be UTF-8 encoded and sent as a the data of a text (type * {@code 0x1}) message. * * <p>This method returns true if the message was enqueued. Messages that would overflow the * outgoing message buffer will be rejected and trigger a {@linkplain #close graceful shutdown} of * this web socket. This method returns false in that case, and in any other case where this * web socket is closing, closed, or canceled. * * <p>This method returns immediately. */
boolean send(String text);
Attempts to enqueue bytes to be sent as a the data of a binary (type 0x2) message.

This method returns true if the message was enqueued. Messages that would overflow the outgoing message buffer (16 MiB) will be rejected and trigger a graceful shutdown of this web socket. This method returns false in that case, and in any other case where this web socket is closing, closed, or canceled.

This method returns immediately.

/** * Attempts to enqueue {@code bytes} to be sent as a the data of a binary (type {@code 0x2}) * message. * * <p>This method returns true if the message was enqueued. Messages that would overflow the * outgoing message buffer (16 MiB) will be rejected and trigger a * {@linkplain #close graceful shutdown} of this web socket. This method returns false in that * case, and in any other case where this web socket is closing, closed, or canceled. * * <p>This method returns immediately. */
boolean send(ByteString bytes);
Attempts to initiate a graceful shutdown of this web socket. Any already-enqueued messages will be transmitted before the close message is sent but subsequent calls to send will return false and their messages will not be enqueued.

This returns true if a graceful shutdown was initiated by this call. It returns false and if a graceful shutdown was already underway or if the web socket is already closed or canceled.

Params:
Throws:
/** * Attempts to initiate a graceful shutdown of this web socket. Any already-enqueued messages will * be transmitted before the close message is sent but subsequent calls to {@link #send} will * return false and their messages will not be enqueued. * * <p>This returns true if a graceful shutdown was initiated by this call. It returns false and if * a graceful shutdown was already underway or if the web socket is already closed or canceled. * * @param code Status code as defined by <a * href="http://tools.ietf.org/html/rfc6455#section-7.4">Section 7.4 of RFC 6455</a>. * @param reason Reason for shutting down or {@code null}. * @throws IllegalArgumentException if code is invalid. */
boolean close(int code, @Nullable String reason);
Immediately and violently release resources held by this web socket, discarding any enqueued messages. This does nothing if the web socket has already been closed or canceled.
/** * Immediately and violently release resources held by this web socket, discarding any enqueued * messages. This does nothing if the web socket has already been closed or canceled. */
void cancel(); interface Factory {
Creates a new web socket and immediately returns it. Creating a web socket initiates an asynchronous process to connect the socket. Once that succeeds or fails, listener will be notified. The caller must either close or cancel the returned web socket when it is no longer in use.
/** * Creates a new web socket and immediately returns it. Creating a web socket initiates an * asynchronous process to connect the socket. Once that succeeds or fails, {@code listener} * will be notified. The caller must either close or cancel the returned web socket when it is * no longer in use. */
WebSocket newWebSocket(Request request, WebSocketListener listener); } }