/*
 * Copyright (C) 2014 The Guava Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.google.common.graph;

import static com.google.common.base.Preconditions.checkNotNull;

import com.google.common.annotations.Beta;
import com.google.common.base.Function;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import com.google.errorprone.annotations.CanIgnoreReturnValue;
import com.google.errorprone.annotations.Immutable;
import java.util.Map;

A Network whose elements and structural relationships will never change. Instances of this class may be obtained with copyOf(Network<Object,Object>).

See the Guava User's Guide's discussion of the Immutable* types for more information on the properties and guarantees provided by this class.

Author:James Sexton, Joshua O'Madadhain, Omar Darwish, Jens Nyman
Type parameters:
  • <N> – Node parameter type
  • <E> – Edge parameter type
Since:20.0
/** * A {@link Network} whose elements and structural relationships will never change. Instances of * this class may be obtained with {@link #copyOf(Network)}. * * <p>See the Guava User's Guide's <a * href="https://github.com/google/guava/wiki/GraphsExplained#immutable-implementations">discussion * of the {@code Immutable*} types</a> for more information on the properties and guarantees * provided by this class. * * @author James Sexton * @author Joshua O'Madadhain * @author Omar Darwish * @author Jens Nyman * @param <N> Node parameter type * @param <E> Edge parameter type * @since 20.0 */
@Beta @Immutable(containerOf = {"N", "E"}) @SuppressWarnings("Immutable") // Extends StandardNetwork but uses ImmutableMaps. public final class ImmutableNetwork<N, E> extends StandardNetwork<N, E> { private ImmutableNetwork(Network<N, E> network) { super( NetworkBuilder.from(network), getNodeConnections(network), getEdgeToReferenceNode(network)); }
Returns an immutable copy of network.
/** Returns an immutable copy of {@code network}. */
public static <N, E> ImmutableNetwork<N, E> copyOf(Network<N, E> network) { return (network instanceof ImmutableNetwork) ? (ImmutableNetwork<N, E>) network : new ImmutableNetwork<N, E>(network); }
Simply returns its argument.
Deprecated:no need to use this
/** * Simply returns its argument. * * @deprecated no need to use this */
@Deprecated public static <N, E> ImmutableNetwork<N, E> copyOf(ImmutableNetwork<N, E> network) { return checkNotNull(network); } @Override public ImmutableGraph<N> asGraph() { return new ImmutableGraph<N>(super.asGraph()); // safe because the view is effectively immutable } private static <N, E> Map<N, NetworkConnections<N, E>> getNodeConnections(Network<N, E> network) { // ImmutableMap.Builder maintains the order of the elements as inserted, so the map will have // whatever ordering the network's nodes do, so ImmutableSortedMap is unnecessary even if the // input nodes are sorted. ImmutableMap.Builder<N, NetworkConnections<N, E>> nodeConnections = ImmutableMap.builder(); for (N node : network.nodes()) { nodeConnections.put(node, connectionsOf(network, node)); } return nodeConnections.build(); } private static <N, E> Map<E, N> getEdgeToReferenceNode(Network<N, E> network) { // ImmutableMap.Builder maintains the order of the elements as inserted, so the map will have // whatever ordering the network's edges do, so ImmutableSortedMap is unnecessary even if the // input edges are sorted. ImmutableMap.Builder<E, N> edgeToReferenceNode = ImmutableMap.builder(); for (E edge : network.edges()) { edgeToReferenceNode.put(edge, network.incidentNodes(edge).nodeU()); } return edgeToReferenceNode.build(); } private static <N, E> NetworkConnections<N, E> connectionsOf(Network<N, E> network, N node) { if (network.isDirected()) { Map<E, N> inEdgeMap = Maps.asMap(network.inEdges(node), sourceNodeFn(network)); Map<E, N> outEdgeMap = Maps.asMap(network.outEdges(node), targetNodeFn(network)); int selfLoopCount = network.edgesConnecting(node, node).size(); return network.allowsParallelEdges() ? DirectedMultiNetworkConnections.ofImmutable(inEdgeMap, outEdgeMap, selfLoopCount) : DirectedNetworkConnections.ofImmutable(inEdgeMap, outEdgeMap, selfLoopCount); } else { Map<E, N> incidentEdgeMap = Maps.asMap(network.incidentEdges(node), adjacentNodeFn(network, node)); return network.allowsParallelEdges() ? UndirectedMultiNetworkConnections.ofImmutable(incidentEdgeMap) : UndirectedNetworkConnections.ofImmutable(incidentEdgeMap); } } private static <N, E> Function<E, N> sourceNodeFn(final Network<N, E> network) { return new Function<E, N>() { @Override public N apply(E edge) { return network.incidentNodes(edge).source(); } }; } private static <N, E> Function<E, N> targetNodeFn(final Network<N, E> network) { return new Function<E, N>() { @Override public N apply(E edge) { return network.incidentNodes(edge).target(); } }; } private static <N, E> Function<E, N> adjacentNodeFn(final Network<N, E> network, final N node) { return new Function<E, N>() { @Override public N apply(E edge) { return network.incidentNodes(edge).adjacentNode(node); } }; }
A builder for creating ImmutableNetwork instances, especially static final networks. Example:

static final ImmutableNetwork<City, Train> TRAIN_NETWORK =
    NetworkBuilder.undirected()
        .allowsParallelEdges(true)
        .<City, Train>immutable()
        .addEdge(PARIS, BRUSSELS, Thalys.trainNumber("1111"))
        .addEdge(PARIS, BRUSSELS, RegionalTrain.trainNumber("2222"))
        .addEdge(LONDON, PARIS, Eurostar.trainNumber("3333"))
        .addEdge(LONDON, BRUSSELS, Eurostar.trainNumber("4444"))
        .addNode(REYKJAVIK)
        .build();

Builder instances can be reused; it is safe to call build multiple times to build multiple networks in series. Each new network contains all the elements of the ones created before it.

Since:28.0
/** * A builder for creating {@link ImmutableNetwork} instances, especially {@code static final} * networks. Example: * * <pre>{@code * static final ImmutableNetwork<City, Train> TRAIN_NETWORK = * NetworkBuilder.undirected() * .allowsParallelEdges(true) * .<City, Train>immutable() * .addEdge(PARIS, BRUSSELS, Thalys.trainNumber("1111")) * .addEdge(PARIS, BRUSSELS, RegionalTrain.trainNumber("2222")) * .addEdge(LONDON, PARIS, Eurostar.trainNumber("3333")) * .addEdge(LONDON, BRUSSELS, Eurostar.trainNumber("4444")) * .addNode(REYKJAVIK) * .build(); * }</pre> * * <p>Builder instances can be reused; it is safe to call {@link #build} multiple times to build * multiple networks in series. Each new network contains all the elements of the ones created * before it. * * @since 28.0 */
public static class Builder<N, E> { private final MutableNetwork<N, E> mutableNetwork; Builder(NetworkBuilder<N, E> networkBuilder) { this.mutableNetwork = networkBuilder.build(); }
Adds node if it is not already present.

Nodes must be unique, just as Map keys must be. They must also be non-null.

Returns:this Builder object
/** * Adds {@code node} if it is not already present. * * <p><b>Nodes must be unique</b>, just as {@code Map} keys must be. They must also be non-null. * * @return this {@code Builder} object */
@CanIgnoreReturnValue public ImmutableNetwork.Builder<N, E> addNode(N node) { mutableNetwork.addNode(node); return this; }
Adds edge connecting nodeU to nodeV.

If the network is directed, edge will be directed in this network; otherwise, it will be undirected.

edge must be unique to this network, just as a Map key must be. It must also be non-null.

If nodeU and nodeV are not already present in this network, this method will silently add nodeU and nodeV to the network.

If edge already connects nodeU to nodeV (in the specified order if this network StandardNetwork<N,E>.isDirected(), else in any order), then this method will have no effect.

Throws:
Returns:this Builder object
/** * Adds {@code edge} connecting {@code nodeU} to {@code nodeV}. * * <p>If the network is directed, {@code edge} will be directed in this network; otherwise, it * will be undirected. * * <p><b>{@code edge} must be unique to this network</b>, just as a {@code Map} key must be. It * must also be non-null. * * <p>If {@code nodeU} and {@code nodeV} are not already present in this network, this method * will silently {@link #addNode(Object) add} {@code nodeU} and {@code nodeV} to the network. * * <p>If {@code edge} already connects {@code nodeU} to {@code nodeV} (in the specified order if * this network {@link #isDirected()}, else in any order), then this method will have no effect. * * @return this {@code Builder} object * @throws IllegalArgumentException if {@code edge} already exists in the network and does not * connect {@code nodeU} to {@code nodeV} * @throws IllegalArgumentException if the introduction of the edge would violate {@link * #allowsParallelEdges()} or {@link #allowsSelfLoops()} */
@CanIgnoreReturnValue public ImmutableNetwork.Builder<N, E> addEdge(N nodeU, N nodeV, E edge) { mutableNetwork.addEdge(nodeU, nodeV, edge); return this; }
Adds edge connecting endpoints. In an undirected network, edge will also connect nodeV to nodeU.

If this network is directed, edge will be directed in this network; if it is undirected, edge will be undirected in this network.

If this network is directed, endpoints must be ordered.

edge must be unique to this network, just as a Map key must be. It must also be non-null.

If either or both endpoints are not already present in this network, this method will silently add each missing endpoint to the network.

If edge already connects an endpoint pair equal to endpoints, then this method will have no effect.

Throws:
Returns:this Builder object
/** * Adds {@code edge} connecting {@code endpoints}. In an undirected network, {@code edge} will * also connect {@code nodeV} to {@code nodeU}. * * <p>If this network is directed, {@code edge} will be directed in this network; if it is * undirected, {@code edge} will be undirected in this network. * * <p>If this network is directed, {@code endpoints} must be ordered. * * <p><b>{@code edge} must be unique to this network</b>, just as a {@code Map} key must be. It * must also be non-null. * * <p>If either or both endpoints are not already present in this network, this method will * silently {@link #addNode(Object) add} each missing endpoint to the network. * * <p>If {@code edge} already connects an endpoint pair equal to {@code endpoints}, then this * method will have no effect. * * @return this {@code Builder} object * @throws IllegalArgumentException if {@code edge} already exists in the network and connects * some other endpoint pair that is not equal to {@code endpoints} * @throws IllegalArgumentException if the introduction of the edge would violate {@link * #allowsParallelEdges()} or {@link #allowsSelfLoops()} * @throws IllegalArgumentException if the endpoints are unordered and the network is directed */
@CanIgnoreReturnValue public ImmutableNetwork.Builder<N, E> addEdge(EndpointPair<N> endpoints, E edge) { mutableNetwork.addEdge(endpoints, edge); return this; }
Returns a newly-created ImmutableNetwork based on the contents of this Builder.
/** * Returns a newly-created {@code ImmutableNetwork} based on the contents of this {@code * Builder}. */
public ImmutableNetwork<N, E> build() { return ImmutableNetwork.copyOf(mutableNetwork); } } }