Copyright (C) 2009-2013 Barchart, Inc. All rights reserved. Licensed under the OSI BSD License. http://www.opensource.org/licenses/bsd-license.php
/** * Copyright (C) 2009-2013 Barchart, Inc. <http://www.barchart.com/> * * All rights reserved. Licensed under the OSI BSD License. * * http://www.opensource.org/licenses/bsd-license.php */
package com.barchart.udt.net; import java.io.IOException; import java.net.InetAddress; import java.net.Socket; import java.net.SocketAddress; import java.net.SocketException; import java.net.SocketTimeoutException; import java.nio.channels.ServerSocketChannel;
compatibility verification interface
/** * compatibility verification interface */
public interface IceServerSocket {
Binds the ServerSocket to a specific address (IP address and port number).

If the address is null, then the system will pick up an ephemeral port and a valid local address to bind the socket.

Params:
  • endpoint – The IP address & port number to bind to.
Throws:
  • IOException – if the bind operation fails, or if the socket is already bound.
  • SecurityException – if a SecurityManager is present and its checkListen method doesn't allow the operation.
  • IllegalArgumentException – if endpoint is a SocketAddress subclass not supported by this socket
Since:1.4
/** * * Binds the <code>ServerSocket</code> to a specific address (IP address and * port number). * <p> * If the address is <code>null</code>, then the system will pick up an * ephemeral port and a valid local address to bind the socket. * <p> * * @param endpoint * The IP address & port number to bind to. * @throws IOException * if the bind operation fails, or if the socket is already * bound. * @throws SecurityException * if a <code>SecurityManager</code> is present and its * <code>checkListen</code> method doesn't allow the operation. * @throws IllegalArgumentException * if endpoint is a SocketAddress subclass not supported by this * socket * @since 1.4 */
void bind(SocketAddress endpoint) throws IOException;
Binds the ServerSocket to a specific address (IP address and port number).

If the address is null, then the system will pick up an ephemeral port and a valid local address to bind the socket.

The backlog argument must be a positive value greater than 0. If the value passed if equal or less than 0, then the default value will be assumed.

Params:
  • endpoint – The IP address & port number to bind to.
  • backlog – The listen backlog length.
Throws:
  • IOException – if the bind operation fails, or if the socket is already bound.
  • SecurityException – if a SecurityManager is present and its checkListen method doesn't allow the operation.
  • IllegalArgumentException – if endpoint is a SocketAddress subclass not supported by this socket
Since:1.4
/** * * Binds the <code>ServerSocket</code> to a specific address (IP address and * port number). * <p> * If the address is <code>null</code>, then the system will pick up an * ephemeral port and a valid local address to bind the socket. * <P> * The <code>backlog</code> argument must be a positive value greater than * 0. If the value passed if equal or less than 0, then the default value * will be assumed. * * @param endpoint * The IP address & port number to bind to. * @param backlog * The listen backlog length. * @throws IOException * if the bind operation fails, or if the socket is already * bound. * @throws SecurityException * if a <code>SecurityManager</code> is present and its * <code>checkListen</code> method doesn't allow the operation. * @throws IllegalArgumentException * if endpoint is a SocketAddress subclass not supported by this * socket * @since 1.4 */
void bind(SocketAddress endpoint, int backlog) throws IOException;
Returns the local address of this server socket.
Returns:the address to which this socket is bound, or null if the socket is unbound.
/** * Returns the local address of this server socket. * * @return the address to which this socket is bound, or <code>null</code> * if the socket is unbound. */
InetAddress getInetAddress();
Returns the port on which this socket is listening.
Returns:the port number to which this socket is listening or -1 if the socket is not bound yet.
/** * Returns the port on which this socket is listening. * * @return the port number to which this socket is listening or -1 if the * socket is not bound yet. */
int getLocalPort();
Returns the address of the endpoint this socket is bound to, or null if it is not bound yet.
See Also:
Returns:a SocketAddress representing the local endpoint of this socket, or null if it is not bound yet.
Since:1.4
/** * Returns the address of the endpoint this socket is bound to, or * <code>null</code> if it is not bound yet. * * @return a <code>SocketAddress</code> representing the local endpoint of * this socket, or <code>null</code> if it is not bound yet. * @see #getInetAddress() * @see #getLocalPort() * @see #bind(SocketAddress) * @since 1.4 */
SocketAddress getLocalSocketAddress();
Listens for a connection to be made to this socket and accepts it. The method blocks until a connection is made.

A new Socket s is created and, if there is a security manager, the security manager's checkAccept method is called with s.getInetAddress().getHostAddress() and s.getPort() as its arguments to ensure the operation is allowed. This could result in a SecurityException.

Throws:
  • IOException – if an I/O error occurs when waiting for a connection.
  • SecurityException – if a security manager exists and its checkAccept method doesn't allow the operation.
  • SocketTimeoutException – if a timeout was previously set with setSoTimeout and the timeout has been reached.
  • IllegalBlockingModeException – if this socket has an associated channel, the channel is in non-blocking mode, and there is no connection ready to be accepted
See Also:
Returns:the new Socket
/** * Listens for a connection to be made to this socket and accepts it. The * method blocks until a connection is made. * * <p> * A new Socket <code>s</code> is created and, if there is a security * manager, the security manager's <code>checkAccept</code> method is called * with <code>s.getInetAddress().getHostAddress()</code> and * <code>s.getPort()</code> as its arguments to ensure the operation is * allowed. This could result in a SecurityException. * * @exception IOException * if an I/O error occurs when waiting for a connection. * @exception SecurityException * if a security manager exists and its * <code>checkAccept</code> method doesn't allow the * operation. * @exception SocketTimeoutException * if a timeout was previously set with setSoTimeout and the * timeout has been reached. * @exception java.nio.channels.IllegalBlockingModeException * if this socket has an associated channel, the channel is * in non-blocking mode, and there is no connection ready to * be accepted * * @return the new Socket * @see SecurityManager#checkAccept revised 1.4 spec JSR-51 */
Socket accept() throws IOException;
Closes this socket. Any thread currently blocked in accept() will throw a SocketException.

If this socket has an associated channel then the channel is closed as well.

Throws:
  • IOException – if an I/O error occurs when closing the socket. revised 1.4 spec JSR-51
/** * Closes this socket. * * Any thread currently blocked in {@link #accept()} will throw a * {@link SocketException}. * * <p> * If this socket has an associated channel then the channel is closed as * well. * * @exception IOException * if an I/O error occurs when closing the socket. revised * 1.4 spec JSR-51 */
void close() throws IOException;
Returns the unique ServerSocketChannel object associated with this socket, if any.

A server socket will have a channel if, and only if, the channel itself was created via the ServerSocketChannel.open method.

Returns:the server-socket channel associated with this socket, or null if this socket was not created for a channel
Since:1.4 spec JSR-51
/** * Returns the unique {@link java.nio.channels.ServerSocketChannel} object * associated with this socket, if any. * * <p> * A server socket will have a channel if, and only if, the channel itself * was created via the {@link java.nio.channels.ServerSocketChannel#open * ServerSocketChannel.open} method. * * @return the server-socket channel associated with this socket, or * <tt>null</tt> if this socket was not created for a channel * * @since 1.4 spec JSR-51 */
ServerSocketChannel getChannel();
Returns the binding state of the ServerSocket.
Returns:true if the ServerSocket succesfuly bound to an address
Since:1.4
/** * Returns the binding state of the ServerSocket. * * @return true if the ServerSocket succesfuly bound to an address * @since 1.4 */
boolean isBound();
Returns the closed state of the ServerSocket.
Returns:true if the socket has been closed
Since:1.4
/** * Returns the closed state of the ServerSocket. * * @return true if the socket has been closed * @since 1.4 */
boolean isClosed();
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds. With this option set to a non-zero timeout, a call to accept() for this ServerSocket will block for only this amount of time. If the timeout expires, a java.net.SocketTimeoutException is raised, though the ServerSocket is still valid. The option must be enabled prior to entering the blocking operation to have effect. The timeout must be > 0. A timeout of zero is interpreted as an infinite timeout.
Params:
  • timeout – the specified timeout, in milliseconds
Throws:
  • SocketException – if there is an error in the underlying protocol, such as a TCP error.
See Also:
Since:JDK1.1
/** * Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds. * With this option set to a non-zero timeout, a call to accept() for this * ServerSocket will block for only this amount of time. If the timeout * expires, a <B>java.net.SocketTimeoutException</B> is raised, though the * ServerSocket is still valid. The option <B>must</B> be enabled prior to * entering the blocking operation to have effect. The timeout must be > 0. * A timeout of zero is interpreted as an infinite timeout. * * @param timeout * the specified timeout, in milliseconds * @exception SocketException * if there is an error in the underlying protocol, such as a * TCP error. * @since JDK1.1 * @see #getSoTimeout() */
void setSoTimeout(int timeout) throws SocketException;
Retrieve setting for SO_TIMEOUT. 0 returns implies that the option is disabled (i.e., timeout of infinity).
Throws:
See Also:
Returns:the SO_TIMEOUT value
Since:JDK1.1
/** * Retrieve setting for SO_TIMEOUT. 0 returns implies that the option is * disabled (i.e., timeout of infinity). * * @return the SO_TIMEOUT value * @exception IOException * if an I/O error occurs * @since JDK1.1 * @see #setSoTimeout(int) */
int getSoTimeout() throws IOException;
Enable/disable the SO_REUSEADDR socket option.

When a TCP connection is closed the connection may remain in a timeout state for a period of time after the connection is closed (typically known as the TIME_WAIT state or 2MSL wait state). For applications using a well known socket address or port it may not be possible to bind a socket to the required SocketAddress if there is a connection in the timeout state involving the socket address or port.

Enabling SO_REUSEADDR prior to binding the socket using bind(SocketAddress) allows the socket to be bound even though a previous connection is in a timeout state.

When a ServerSocket is created the initial setting of SO_REUSEADDR is not defined. Applications can use getReuseAddress() to determine the initial setting of SO_REUSEADDR.

The behaviour when SO_REUSEADDR is enabled or disabled after a socket is bound (See isBound()) is not defined.

Params:
  • on – whether to enable or disable the socket option
Throws:
  • SocketException – if an error occurs enabling or disabling the SO_RESUEADDR socket option, or the socket is closed.
See Also:
Since:1.4
/** * Enable/disable the SO_REUSEADDR socket option. * <p> * When a TCP connection is closed the connection may remain in a timeout * state for a period of time after the connection is closed (typically * known as the <tt>TIME_WAIT</tt> state or <tt>2MSL</tt> wait state). For * applications using a well known socket address or port it may not be * possible to bind a socket to the required <tt>SocketAddress</tt> if there * is a connection in the timeout state involving the socket address or * port. * <p> * Enabling <tt>SO_REUSEADDR</tt> prior to binding the socket using * {@link #bind(SocketAddress)} allows the socket to be bound even though a * previous connection is in a timeout state. * <p> * When a <tt>ServerSocket</tt> is created the initial setting of * <tt>SO_REUSEADDR</tt> is not defined. Applications can use * {@link #getReuseAddress()} to determine the initial setting of * <tt>SO_REUSEADDR</tt>. * <p> * The behaviour when <tt>SO_REUSEADDR</tt> is enabled or disabled after a * socket is bound (See {@link #isBound()}) is not defined. * * @param on * whether to enable or disable the socket option * @exception SocketException * if an error occurs enabling or disabling the * <tt>SO_RESUEADDR</tt> socket option, or the socket is * closed. * @since 1.4 * @see #getReuseAddress() * @see #bind(SocketAddress) * @see #isBound() * @see #isClosed() */
void setReuseAddress(boolean on) throws SocketException;
Tests if SO_REUSEADDR is enabled.
Throws:
  • SocketException – if there is an error in the underlying protocol, such as a TCP error.
See Also:
Returns:a boolean indicating whether or not SO_REUSEADDR is enabled.
Since:1.4
/** * Tests if SO_REUSEADDR is enabled. * * @return a <code>boolean</code> indicating whether or not SO_REUSEADDR is * enabled. * @exception SocketException * if there is an error in the underlying protocol, such as a * TCP error. * @since 1.4 * @see #setReuseAddress(boolean) */
boolean getReuseAddress() throws SocketException;
Returns the implementation address and implementation port of this socket as a String.
Returns:a string representation of this socket.
/** * Returns the implementation address and implementation port of this socket * as a <code>String</code>. * * @return a string representation of this socket. */
@Override String toString();
Sets a default proposed value for the SO_RCVBUF option for sockets accepted from this ServerSocket. The value actually set in the accepted socket must be determined by calling Socket.getReceiveBufferSize() after the socket is returned by accept().

The value of SO_RCVBUF is used both to set the size of the internal socket receive buffer, and to set the size of the TCP receive window that is advertized to the remote peer.

It is possible to change the value subsequently, by calling Socket.setReceiveBufferSize(int). However, if the application wishes to allow a receive window larger than 64K bytes, as defined by RFC1323 then the proposed value must be set in the ServerSocket before it is bound to a local address. This implies, that the ServerSocket must be created with the no-argument constructor, then setReceiveBufferSize() must be called and lastly the ServerSocket is bound to an address by calling bind().

Failure to do this will not cause an error, and the buffer size may be set to the requested value but the TCP receive window in sockets accepted from this ServerSocket will be no larger than 64K bytes.

Params:
  • size – the size to which to set the receive buffer size. This value must be greater than 0.
Throws:
See Also:
Since:1.4
/** * Sets a default proposed value for the SO_RCVBUF option for sockets * accepted from this <tt>ServerSocket</tt>. The value actually set in the * accepted socket must be determined by calling * {@link Socket#getReceiveBufferSize()} after the socket is returned by * {@link #accept()}. * <p> * The value of SO_RCVBUF is used both to set the size of the internal * socket receive buffer, and to set the size of the TCP receive window that * is advertized to the remote peer. * <p> * It is possible to change the value subsequently, by calling * {@link Socket#setReceiveBufferSize(int)}. However, if the application * wishes to allow a receive window larger than 64K bytes, as defined by * RFC1323 then the proposed value must be set in the ServerSocket * <B>before</B> it is bound to a local address. This implies, that the * ServerSocket must be created with the no-argument constructor, then * setReceiveBufferSize() must be called and lastly the ServerSocket is * bound to an address by calling bind(). * <p> * Failure to do this will not cause an error, and the buffer size may be * set to the requested value but the TCP receive window in sockets accepted * from this ServerSocket will be no larger than 64K bytes. * * @exception SocketException * if there is an error in the underlying protocol, such as a * TCP error. * * @param size * the size to which to set the receive buffer size. This value * must be greater than 0. * * @exception IllegalArgumentException * if the value is 0 or is negative. * * @since 1.4 * @see #getReceiveBufferSize */
void setReceiveBufferSize(int size) throws SocketException;
Gets the value of the SO_RCVBUF option for this ServerSocket, that is the proposed buffer size that will be used for Sockets accepted from this ServerSocket.

Note, the value actually set in the accepted socket is determined by calling Socket.getReceiveBufferSize().

Throws:
  • SocketException – if there is an error in the underlying protocol, such as a TCP error.
See Also:
Returns:the value of the SO_RCVBUF option for this Socket.
Since:1.4
/** * Gets the value of the SO_RCVBUF option for this <tt>ServerSocket</tt>, * that is the proposed buffer size that will be used for Sockets accepted * from this <tt>ServerSocket</tt>. * * <p> * Note, the value actually set in the accepted socket is determined by * calling {@link Socket#getReceiveBufferSize()}. * * @return the value of the SO_RCVBUF option for this <tt>Socket</tt>. * @exception SocketException * if there is an error in the underlying protocol, such as a * TCP error. * @see #setReceiveBufferSize(int) * @since 1.4 */
int getReceiveBufferSize() throws SocketException;
Sets performance preferences for this ServerSocket.

Sockets use the TCP/IP protocol by default. Some implementations may offer alternative protocols which have different performance characteristics than TCP/IP. This method allows the application to express its own preferences as to how these tradeoffs should be made when the implementation chooses from the available protocols.

Performance preferences are described by three integers whose values indicate the relative importance of short connection time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to choose a protocol the values are simply compared, with larger values indicating stronger preferences. If the application prefers short connection time over both low latency and high bandwidth, for example, then it could invoke this method with the values (1, 0, 0). If the application prefers high bandwidth above low latency, and low latency above short connection time, then it could invoke this method with the values (0, 1, 2).

Invoking this method after this socket has been bound will have no effect. This implies that in order to use this capability requires the socket to be created with the no-argument constructor.

Params:
  • connectionTime – An int expressing the relative importance of a short connection time
  • latency – An int expressing the relative importance of low latency
  • bandwidth – An int expressing the relative importance of high bandwidth
Since:1.5
/** * Sets performance preferences for this ServerSocket. * * <p> * Sockets use the TCP/IP protocol by default. Some implementations may * offer alternative protocols which have different performance * characteristics than TCP/IP. This method allows the application to * express its own preferences as to how these tradeoffs should be made when * the implementation chooses from the available protocols. * * <p> * Performance preferences are described by three integers whose values * indicate the relative importance of short connection time, low latency, * and high bandwidth. The absolute values of the integers are irrelevant; * in order to choose a protocol the values are simply compared, with larger * values indicating stronger preferences. If the application prefers short * connection time over both low latency and high bandwidth, for example, * then it could invoke this method with the values <tt>(1, 0, 0)</tt>. If * the application prefers high bandwidth above low latency, and low latency * above short connection time, then it could invoke this method with the * values <tt>(0, 1, 2)</tt>. * * <p> * Invoking this method after this socket has been bound will have no * effect. This implies that in order to use this capability requires the * socket to be created with the no-argument constructor. * * @param connectionTime * An <tt>int</tt> expressing the relative importance of a short * connection time * * @param latency * An <tt>int</tt> expressing the relative importance of low * latency * * @param bandwidth * An <tt>int</tt> expressing the relative importance of high * bandwidth * * @since 1.5 */
void setPerformancePreferences(int connectionTime, int latency, int bandwidth); }