/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License
 */

package com.android.systemui;

import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.BounceInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.PathInterpolator;

import com.android.systemui.statusbar.stack.HeadsUpAppearInterpolator;

Utility class to receive interpolators from
/** * Utility class to receive interpolators from */
public class Interpolators { public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
Like FAST_OUT_SLOW_IN, but used in case the animation is played in reverse (i.e. t goes from 1 to 0 instead of 0 to 1).
/** * Like {@link #FAST_OUT_SLOW_IN}, but used in case the animation is played in reverse (i.e. t * goes from 1 to 0 instead of 0 to 1). */
public static final Interpolator FAST_OUT_SLOW_IN_REVERSE = new PathInterpolator(0.8f, 0f, 0.6f, 1f); public static final Interpolator FAST_OUT_LINEAR_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); public static final Interpolator LINEAR_OUT_SLOW_IN = new PathInterpolator(0f, 0f, 0.2f, 1f); public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f); public static final Interpolator LINEAR = new LinearInterpolator(); public static final Interpolator ACCELERATE = new AccelerateInterpolator(); public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator(); public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f); public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f); public static final Interpolator HEADS_UP_APPEAR = new HeadsUpAppearInterpolator(); public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f); public static final Interpolator PANEL_CLOSE_ACCELERATED = new PathInterpolator(0.3f, 0, 0.5f, 1); public static final Interpolator BOUNCE = new BounceInterpolator();
Interpolator to be used when animating a move based on a click. Pair with enough duration.
/** * Interpolator to be used when animating a move based on a click. Pair with enough duration. */
public static final Interpolator TOUCH_RESPONSE = new PathInterpolator(0.3f, 0f, 0.1f, 1f);
Like TOUCH_RESPONSE, but used in case the animation is played in reverse (i.e. t goes from 1 to 0 instead of 0 to 1).
/** * Like {@link #TOUCH_RESPONSE}, but used in case the animation is played in reverse (i.e. t * goes from 1 to 0 instead of 0 to 1). */
public static final Interpolator TOUCH_RESPONSE_REVERSE = new PathInterpolator(0.9f, 0f, 0.7f, 1f); }