/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.util.Pools.SynchronizedPool;

Helper for tracking the velocity of touch events, for implementing flinging and other such gestures. Use obtain to retrieve a new instance of the class when you are going to begin tracking. Put the motion events you receive into it with addMovement(MotionEvent). When you want to determine the velocity call computeCurrentVelocity(int) and then call getXVelocity(int) and getYVelocity(int) to retrieve the velocity for each pointer id.
/** * Helper for tracking the velocity of touch events, for implementing * flinging and other such gestures. * * Use {@link #obtain} to retrieve a new instance of the class when you are going * to begin tracking. Put the motion events you receive into it with * {@link #addMovement(MotionEvent)}. When you want to determine the velocity call * {@link #computeCurrentVelocity(int)} and then call {@link #getXVelocity(int)} * and {@link #getYVelocity(int)} to retrieve the velocity for each pointer id. */
public final class VelocityTracker { private static final SynchronizedPool<VelocityTracker> sPool = new SynchronizedPool<VelocityTracker>(2); private static final int ACTIVE_POINTER_ID = -1; private long mPtr; private final String mStrategy; private static native long nativeInitialize(String strategy); private static native void nativeDispose(long ptr); private static native void nativeClear(long ptr); private static native void nativeAddMovement(long ptr, MotionEvent event); private static native void nativeComputeCurrentVelocity(long ptr, int units, float maxVelocity); private static native float nativeGetXVelocity(long ptr, int id); private static native float nativeGetYVelocity(long ptr, int id); private static native boolean nativeGetEstimator(long ptr, int id, Estimator outEstimator);
Retrieve a new VelocityTracker object to watch the velocity of a motion. Be sure to call recycle when done. You should generally only maintain an active object while tracking a movement, so that the VelocityTracker can be re-used elsewhere.
Returns:Returns a new VelocityTracker.
/** * Retrieve a new VelocityTracker object to watch the velocity of a * motion. Be sure to call {@link #recycle} when done. You should * generally only maintain an active object while tracking a movement, * so that the VelocityTracker can be re-used elsewhere. * * @return Returns a new VelocityTracker. */
static public VelocityTracker obtain() { VelocityTracker instance = sPool.acquire(); return (instance != null) ? instance : new VelocityTracker(null); }
Obtains a velocity tracker with the specified strategy. For testing and comparison purposes only.
Params:
  • strategy – The strategy, or null to use the default.
Returns:The velocity tracker.
@hide
/** * Obtains a velocity tracker with the specified strategy. * For testing and comparison purposes only. * * @param strategy The strategy, or null to use the default. * @return The velocity tracker. * * @hide */
public static VelocityTracker obtain(String strategy) { if (strategy == null) { return obtain(); } return new VelocityTracker(strategy); }
Return a VelocityTracker object back to be re-used by others. You must not touch the object after calling this function.
/** * Return a VelocityTracker object back to be re-used by others. You must * not touch the object after calling this function. */
public void recycle() { if (mStrategy == null) { clear(); sPool.release(this); } } private VelocityTracker(String strategy) { mPtr = nativeInitialize(strategy); mStrategy = strategy; } @Override protected void finalize() throws Throwable { try { if (mPtr != 0) { nativeDispose(mPtr); mPtr = 0; } } finally { super.finalize(); } }
Reset the velocity tracker back to its initial state.
/** * Reset the velocity tracker back to its initial state. */
public void clear() { nativeClear(mPtr); }
Add a user's movement to the tracker. You should call this for the initial MotionEvent.ACTION_DOWN, the following MotionEvent.ACTION_MOVE events that you receive, and the final MotionEvent.ACTION_UP. You can, however, call this for whichever events you desire.
Params:
  • event – The MotionEvent you received and would like to track.
/** * Add a user's movement to the tracker. You should call this for the * initial {@link MotionEvent#ACTION_DOWN}, the following * {@link MotionEvent#ACTION_MOVE} events that you receive, and the * final {@link MotionEvent#ACTION_UP}. You can, however, call this * for whichever events you desire. * * @param event The MotionEvent you received and would like to track. */
public void addMovement(MotionEvent event) { if (event == null) { throw new IllegalArgumentException("event must not be null"); } nativeAddMovement(mPtr, event); }
Equivalent to invoking computeCurrentVelocity(int, float) with a maximum velocity of Float.MAX_VALUE.
See Also:
/** * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum * velocity of Float.MAX_VALUE. * * @see #computeCurrentVelocity(int, float) */
public void computeCurrentVelocity(int units) { nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE); }
Compute the current velocity based on the points that have been collected. Only call this when you actually want to retrieve velocity information, as it is relatively expensive. You can then retrieve the velocity with getXVelocity() and getYVelocity().
Params:
  • units – The units you would like the velocity in. A value of 1 provides pixels per millisecond, 1000 provides pixels per second, etc.
  • maxVelocity – The maximum velocity that can be computed by this method. This value must be declared in the same unit as the units parameter. This value must be positive.
/** * Compute the current velocity based on the points that have been * collected. Only call this when you actually want to retrieve velocity * information, as it is relatively expensive. You can then retrieve * the velocity with {@link #getXVelocity()} and * {@link #getYVelocity()}. * * @param units The units you would like the velocity in. A value of 1 * provides pixels per millisecond, 1000 provides pixels per second, etc. * @param maxVelocity The maximum velocity that can be computed by this method. * This value must be declared in the same unit as the units parameter. This value * must be positive. */
public void computeCurrentVelocity(int units, float maxVelocity) { nativeComputeCurrentVelocity(mPtr, units, maxVelocity); }
Retrieve the last computed X velocity. You must first call computeCurrentVelocity(int) before calling this function.
Returns:The previously computed X velocity.
/** * Retrieve the last computed X velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @return The previously computed X velocity. */
public float getXVelocity() { return nativeGetXVelocity(mPtr, ACTIVE_POINTER_ID); }
Retrieve the last computed Y velocity. You must first call computeCurrentVelocity(int) before calling this function.
Returns:The previously computed Y velocity.
/** * Retrieve the last computed Y velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @return The previously computed Y velocity. */
public float getYVelocity() { return nativeGetYVelocity(mPtr, ACTIVE_POINTER_ID); }
Retrieve the last computed X velocity. You must first call computeCurrentVelocity(int) before calling this function.
Params:
  • id – Which pointer's velocity to return.
Returns:The previously computed X velocity.
/** * Retrieve the last computed X velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @param id Which pointer's velocity to return. * @return The previously computed X velocity. */
public float getXVelocity(int id) { return nativeGetXVelocity(mPtr, id); }
Retrieve the last computed Y velocity. You must first call computeCurrentVelocity(int) before calling this function.
Params:
  • id – Which pointer's velocity to return.
Returns:The previously computed Y velocity.
/** * Retrieve the last computed Y velocity. You must first call * {@link #computeCurrentVelocity(int)} before calling this function. * * @param id Which pointer's velocity to return. * @return The previously computed Y velocity. */
public float getYVelocity(int id) { return nativeGetYVelocity(mPtr, id); }
Get an estimator for the movements of a pointer using past movements of the pointer to predict future movements. It is not necessary to call computeCurrentVelocity(int) before calling this method.
Params:
  • id – Which pointer's velocity to return.
  • outEstimator – The estimator to populate.
Returns:True if an estimator was obtained, false if there is no information available about the pointer.
@hideFor internal use only. Not a final API.
/** * Get an estimator for the movements of a pointer using past movements of the * pointer to predict future movements. * * It is not necessary to call {@link #computeCurrentVelocity(int)} before calling * this method. * * @param id Which pointer's velocity to return. * @param outEstimator The estimator to populate. * @return True if an estimator was obtained, false if there is no information * available about the pointer. * * @hide For internal use only. Not a final API. */
public boolean getEstimator(int id, Estimator outEstimator) { if (outEstimator == null) { throw new IllegalArgumentException("outEstimator must not be null"); } return nativeGetEstimator(mPtr, id, outEstimator); }
An estimator for the movements of a pointer based on a polynomial model. The last recorded position of the pointer is at time zero seconds. Past estimated positions are at negative times and future estimated positions are at positive times. First coefficient is position (in pixels), second is velocity (in pixels per second), third is acceleration (in pixels per second squared).
@hideFor internal use only. Not a final API.
/** * An estimator for the movements of a pointer based on a polynomial model. * * The last recorded position of the pointer is at time zero seconds. * Past estimated positions are at negative times and future estimated positions * are at positive times. * * First coefficient is position (in pixels), second is velocity (in pixels per second), * third is acceleration (in pixels per second squared). * * @hide For internal use only. Not a final API. */
public static final class Estimator { // Must match VelocityTracker::Estimator::MAX_DEGREE private static final int MAX_DEGREE = 4;
Polynomial coefficients describing motion in X.
/** * Polynomial coefficients describing motion in X. */
public final float[] xCoeff = new float[MAX_DEGREE + 1];
Polynomial coefficients describing motion in Y.
/** * Polynomial coefficients describing motion in Y. */
public final float[] yCoeff = new float[MAX_DEGREE + 1];
Polynomial degree, or zero if only position information is available.
/** * Polynomial degree, or zero if only position information is available. */
public int degree;
Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).
/** * Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit). */
public float confidence;
Gets an estimate of the X position of the pointer at the specified time point.
Params:
  • time – The time point in seconds, 0 is the last recorded time.
Returns:The estimated X coordinate.
/** * Gets an estimate of the X position of the pointer at the specified time point. * @param time The time point in seconds, 0 is the last recorded time. * @return The estimated X coordinate. */
public float estimateX(float time) { return estimate(time, xCoeff); }
Gets an estimate of the Y position of the pointer at the specified time point.
Params:
  • time – The time point in seconds, 0 is the last recorded time.
Returns:The estimated Y coordinate.
/** * Gets an estimate of the Y position of the pointer at the specified time point. * @param time The time point in seconds, 0 is the last recorded time. * @return The estimated Y coordinate. */
public float estimateY(float time) { return estimate(time, yCoeff); }
Gets the X coefficient with the specified index.
Params:
  • index – The index of the coefficient to return.
Returns:The X coefficient, or 0 if the index is greater than the degree.
/** * Gets the X coefficient with the specified index. * @param index The index of the coefficient to return. * @return The X coefficient, or 0 if the index is greater than the degree. */
public float getXCoeff(int index) { return index <= degree ? xCoeff[index] : 0; }
Gets the Y coefficient with the specified index.
Params:
  • index – The index of the coefficient to return.
Returns:The Y coefficient, or 0 if the index is greater than the degree.
/** * Gets the Y coefficient with the specified index. * @param index The index of the coefficient to return. * @return The Y coefficient, or 0 if the index is greater than the degree. */
public float getYCoeff(int index) { return index <= degree ? yCoeff[index] : 0; } private float estimate(float time, float[] c) { float a = 0; float scale = 1; for (int i = 0; i <= degree; i++) { a += c[i] * scale; scale *= time; } return a; } } }