/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.util;

import android.os.SystemProperties;


A structure describing general information about a display, such as its size, density, and font scaling.

To access the DisplayMetrics members, initialize an object like this:

 DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
/** * A structure describing general information about a display, such as its * size, density, and font scaling. * <p>To access the DisplayMetrics members, initialize an object like this:</p> * <pre> DisplayMetrics metrics = new DisplayMetrics(); * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre> */
public class DisplayMetrics {
Standard quantized DPI for low-density screens.
/** * Standard quantized DPI for low-density screens. */
public static final int DENSITY_LOW = 120;
Standard quantized DPI for medium-density screens.
/** * Standard quantized DPI for medium-density screens. */
public static final int DENSITY_MEDIUM = 160;
This is a secondary density, added for some common screen configurations. It is recommended that applications not generally target this as a first class density -- that is, don't supply specific graphics for this density, instead allow the platform to scale from other densities (typically DENSITY_HIGH) as appropriate. In most cases (such as using bitmaps in Drawable) the platform can perform this scaling at load time, so the only cost is some slight startup runtime overhead.

This density was original introduced to correspond with a 720p TV screen: the density for 1080p televisions is DENSITY_XHIGH, and the value here provides the same UI size for a TV running at 720p. It has also found use in 7" tablets, when these devices have 1280x720 displays.

/** * This is a secondary density, added for some common screen configurations. * It is recommended that applications not generally target this as a first * class density -- that is, don't supply specific graphics for this * density, instead allow the platform to scale from other densities * (typically {@link #DENSITY_HIGH}) as * appropriate. In most cases (such as using bitmaps in * {@link android.graphics.drawable.Drawable}) the platform * can perform this scaling at load time, so the only cost is some slight * startup runtime overhead. * * <p>This density was original introduced to correspond with a * 720p TV screen: the density for 1080p televisions is * {@link #DENSITY_XHIGH}, and the value here provides the same UI * size for a TV running at 720p. It has also found use in 7" tablets, * when these devices have 1280x720 displays. */
public static final int DENSITY_TV = 213;
Standard quantized DPI for high-density screens.
/** * Standard quantized DPI for high-density screens. */
public static final int DENSITY_HIGH = 240;
Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XHIGH assets for them.
/** * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target, * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them. */
public static final int DENSITY_260 = 260;
Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XHIGH assets for them.
/** * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target, * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them. */
public static final int DENSITY_280 = 280;
Intermediate density for screens that sit between DENSITY_HIGH (240dpi) and DENSITY_XHIGH (320dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XHIGH assets for them.
/** * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target, * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them. */
public static final int DENSITY_300 = 300;
Standard quantized DPI for extra-high-density screens.
/** * Standard quantized DPI for extra-high-density screens. */
public static final int DENSITY_XHIGH = 320;
Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.
/** * Intermediate density for screens that sit somewhere between * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). * This is not a density that applications should target, instead relying * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. */
public static final int DENSITY_340 = 340;
Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.
/** * Intermediate density for screens that sit somewhere between * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). * This is not a density that applications should target, instead relying * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. */
public static final int DENSITY_360 = 360;
Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.
/** * Intermediate density for screens that sit somewhere between * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). * This is not a density that applications should target, instead relying * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. */
public static final int DENSITY_400 = 400;
Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.
/** * Intermediate density for screens that sit somewhere between * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). * This is not a density that applications should target, instead relying * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. */
public static final int DENSITY_420 = 420;
Intermediate density for screens that sit somewhere between DENSITY_XHIGH (320 dpi) and DENSITY_XXHIGH (480 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXHIGH assets for them.
/** * Intermediate density for screens that sit somewhere between * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). * This is not a density that applications should target, instead relying * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. */
public static final int DENSITY_440 = 440;
Standard quantized DPI for extra-extra-high-density screens.
/** * Standard quantized DPI for extra-extra-high-density screens. */
public static final int DENSITY_XXHIGH = 480;
Intermediate density for screens that sit somewhere between DENSITY_XXHIGH (480 dpi) and DENSITY_XXXHIGH (640 dpi). This is not a density that applications should target, instead relying on the system to scale their DENSITY_XXXHIGH assets for them.
/** * Intermediate density for screens that sit somewhere between * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi). * This is not a density that applications should target, instead relying * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them. */
public static final int DENSITY_560 = 560;
Standard quantized DPI for extra-extra-extra-high-density screens. Applications should not generally worry about this density; relying on XHIGH graphics being scaled up to it should be sufficient for almost all cases. A typical use of this density would be 4K television screens -- 3840x2160, which is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
/** * Standard quantized DPI for extra-extra-extra-high-density screens. Applications * should not generally worry about this density; relying on XHIGH graphics * being scaled up to it should be sufficient for almost all cases. A typical * use of this density would be 4K television screens -- 3840x2160, which * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH. */
public static final int DENSITY_XXXHIGH = 640;
The reference density used throughout the system.
/** * The reference density used throughout the system. */
public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
Scaling factor to convert a density in DPI units to the density scale.
@hide
/** * Scaling factor to convert a density in DPI units to the density scale. * @hide */
public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
The device's current density.

This value reflects any changes made to the device density. To obtain the device's stable density, use DENSITY_DEVICE_STABLE.

@hideThis value should not be used.
Deprecated:Use DENSITY_DEVICE_STABLE to obtain the stable device density or densityDpi to obtain the current density for a specific display.
/** * The device's current density. * <p> * This value reflects any changes made to the device density. To obtain * the device's stable density, use {@link #DENSITY_DEVICE_STABLE}. * * @hide This value should not be used. * @deprecated Use {@link #DENSITY_DEVICE_STABLE} to obtain the stable * device density or {@link #densityDpi} to obtain the current * density for a specific display. */
@Deprecated public static int DENSITY_DEVICE = getDeviceDensity();
The device's stable density.

This value is constant at run time and may not reflect the current display density. To obtain the current density for a specific display, use densityDpi.

/** * The device's stable density. * <p> * This value is constant at run time and may not reflect the current * display density. To obtain the current density for a specific display, * use {@link #densityDpi}. */
public static final int DENSITY_DEVICE_STABLE = getDeviceDensity();
The absolute width of the available display size in pixels.
/** * The absolute width of the available display size in pixels. */
public int widthPixels;
The absolute height of the available display size in pixels.
/** * The absolute height of the available display size in pixels. */
public int heightPixels;
The logical density of the display. This is a scaling factor for the Density Independent Pixel unit, where one DIP is one pixel on an approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen), providing the baseline of the system's display. Thus on a 160dpi screen this density value will be 1; on a 120 dpi screen it would be .75; etc.

This value does not exactly follow the real screen size (as given by xdpi and ydpi, but rather is used to scale the size of the overall UI in steps based on gross changes in the display dpi. For example, a 240x320 screen will have a density of 1 even if its width is 1.8", 1.3", etc. However, if the screen resolution is increased to 320x480 but the screen size remained 1.5"x2" then the density would be increased (probably to 1.5).

See Also:
/** * The logical density of the display. This is a scaling factor for the * Density Independent Pixel unit, where one DIP is one pixel on an * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen), * providing the baseline of the system's display. Thus on a 160dpi screen * this density value will be 1; on a 120 dpi screen it would be .75; etc. * * <p>This value does not exactly follow the real screen size (as given by * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of * the overall UI in steps based on gross changes in the display dpi. For * example, a 240x320 screen will have a density of 1 even if its width is * 1.8", 1.3", etc. However, if the screen resolution is increased to * 320x480 but the screen size remained 1.5"x2" then the density would be * increased (probably to 1.5). * * @see #DENSITY_DEFAULT */
public float density;
The screen density expressed as dots-per-inch. May be either DENSITY_LOW, DENSITY_MEDIUM, or DENSITY_HIGH.
/** * The screen density expressed as dots-per-inch. May be either * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}. */
public int densityDpi;
A scaling factor for fonts displayed on the display. This is the same as density, except that it may be adjusted in smaller increments at runtime based on a user preference for the font size.
/** * A scaling factor for fonts displayed on the display. This is the same * as {@link #density}, except that it may be adjusted in smaller * increments at runtime based on a user preference for the font size. */
public float scaledDensity;
The exact physical pixels per inch of the screen in the X dimension.
/** * The exact physical pixels per inch of the screen in the X dimension. */
public float xdpi;
The exact physical pixels per inch of the screen in the Y dimension.
/** * The exact physical pixels per inch of the screen in the Y dimension. */
public float ydpi;
The reported display width prior to any compatibility mode scaling being applied.
@hide
/** * The reported display width prior to any compatibility mode scaling * being applied. * @hide */
public int noncompatWidthPixels;
The reported display height prior to any compatibility mode scaling being applied.
@hide
/** * The reported display height prior to any compatibility mode scaling * being applied. * @hide */
public int noncompatHeightPixels;
The reported display density prior to any compatibility mode scaling being applied.
@hide
/** * The reported display density prior to any compatibility mode scaling * being applied. * @hide */
public float noncompatDensity;
The reported display density prior to any compatibility mode scaling being applied.
@hide
/** * The reported display density prior to any compatibility mode scaling * being applied. * @hide */
public int noncompatDensityDpi;
The reported scaled density prior to any compatibility mode scaling being applied.
@hide
/** * The reported scaled density prior to any compatibility mode scaling * being applied. * @hide */
public float noncompatScaledDensity;
The reported display xdpi prior to any compatibility mode scaling being applied.
@hide
/** * The reported display xdpi prior to any compatibility mode scaling * being applied. * @hide */
public float noncompatXdpi;
The reported display ydpi prior to any compatibility mode scaling being applied.
@hide
/** * The reported display ydpi prior to any compatibility mode scaling * being applied. * @hide */
public float noncompatYdpi; public DisplayMetrics() { } public void setTo(DisplayMetrics o) { if (this == o) { return; } widthPixels = o.widthPixels; heightPixels = o.heightPixels; density = o.density; densityDpi = o.densityDpi; scaledDensity = o.scaledDensity; xdpi = o.xdpi; ydpi = o.ydpi; noncompatWidthPixels = o.noncompatWidthPixels; noncompatHeightPixels = o.noncompatHeightPixels; noncompatDensity = o.noncompatDensity; noncompatDensityDpi = o.noncompatDensityDpi; noncompatScaledDensity = o.noncompatScaledDensity; noncompatXdpi = o.noncompatXdpi; noncompatYdpi = o.noncompatYdpi; } public void setToDefaults() { widthPixels = 0; heightPixels = 0; density = DENSITY_DEVICE / (float) DENSITY_DEFAULT; densityDpi = DENSITY_DEVICE; scaledDensity = density; xdpi = DENSITY_DEVICE; ydpi = DENSITY_DEVICE; noncompatWidthPixels = widthPixels; noncompatHeightPixels = heightPixels; noncompatDensity = density; noncompatDensityDpi = densityDpi; noncompatScaledDensity = scaledDensity; noncompatXdpi = xdpi; noncompatYdpi = ydpi; } @Override public boolean equals(Object o) { return o instanceof DisplayMetrics && equals((DisplayMetrics)o); }
Returns true if these display metrics equal the other display metrics.
Params:
  • other – The display metrics with which to compare.
Returns:True if the display metrics are equal.
/** * Returns true if these display metrics equal the other display metrics. * * @param other The display metrics with which to compare. * @return True if the display metrics are equal. */
public boolean equals(DisplayMetrics other) { return equalsPhysical(other) && scaledDensity == other.scaledDensity && noncompatScaledDensity == other.noncompatScaledDensity; }
Returns true if the physical aspects of the two display metrics are equal. This ignores the scaled density, which is a logical attribute based on the current desired font size.
Params:
  • other – The display metrics with which to compare.
Returns:True if the display metrics are equal.
@hide
/** * Returns true if the physical aspects of the two display metrics * are equal. This ignores the scaled density, which is a logical * attribute based on the current desired font size. * * @param other The display metrics with which to compare. * @return True if the display metrics are equal. * @hide */
public boolean equalsPhysical(DisplayMetrics other) { return other != null && widthPixels == other.widthPixels && heightPixels == other.heightPixels && density == other.density && densityDpi == other.densityDpi && xdpi == other.xdpi && ydpi == other.ydpi && noncompatWidthPixels == other.noncompatWidthPixels && noncompatHeightPixels == other.noncompatHeightPixels && noncompatDensity == other.noncompatDensity && noncompatDensityDpi == other.noncompatDensityDpi && noncompatXdpi == other.noncompatXdpi && noncompatYdpi == other.noncompatYdpi; } @Override public int hashCode() { return widthPixels * heightPixels * densityDpi; } @Override public String toString() { return "DisplayMetrics{density=" + density + ", width=" + widthPixels + ", height=" + heightPixels + ", scaledDensity=" + scaledDensity + ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}"; } private static int getDeviceDensity() { // qemu.sf.lcd_density can be used to override ro.sf.lcd_density // when running in the emulator, allowing for dynamic configurations. // The reason for this is that ro.sf.lcd_density is write-once and is // set by the init process when it parses build.prop before anything else. return SystemProperties.getInt("qemu.sf.lcd_density", SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT)); } }