/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.text;

import android.icu.lang.UCharacter;
import android.icu.lang.UCharacterDirection;
import android.icu.lang.UProperty;
import android.icu.text.Bidi;
import android.icu.text.BidiClassifier;
import android.text.Layout.Directions;

import com.android.internal.annotations.VisibleForTesting;

Access the ICU bidi implementation.
@hide
/** * Access the ICU bidi implementation. * @hide */
@VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE) public class AndroidBidi {
Overrides ICU BidiClassifier in order to correctly handle character directions for newest emoji that ICU is not aware of.
/** * Overrides ICU {@link BidiClassifier} in order to correctly handle character directions for * newest emoji that ICU is not aware of. */
public static class EmojiBidiOverride extends BidiClassifier { public EmojiBidiOverride() { super(null /* No persisting object needed */); } // Tells ICU to use the standard Unicode value. private static final int NO_OVERRIDE = UCharacter.getIntPropertyMaxValue(UProperty.BIDI_CLASS) + 1; @Override public int classify(int c) { if (Emoji.isNewEmoji(c)) { // All new emoji characters in Unicode 10.0 are of the bidi class ON. return UCharacterDirection.OTHER_NEUTRAL; } else { return NO_OVERRIDE; } } } private static final EmojiBidiOverride sEmojiBidiOverride = new EmojiBidiOverride();
Runs the bidi algorithm on input text.
/** * Runs the bidi algorithm on input text. */
public static int bidi(int dir, char[] chs, byte[] chInfo) { if (chs == null || chInfo == null) { throw new NullPointerException(); } final int length = chs.length; if (chInfo.length < length) { throw new IndexOutOfBoundsException(); } final byte paraLevel; switch (dir) { case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break; case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break; case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break; case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break; default: paraLevel = Bidi.LTR; break; } final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */); icuBidi.setCustomClassifier(sEmojiBidiOverride); icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */); for (int i = 0; i < length; i++) { chInfo[i] = icuBidi.getLevelAt(i); } final byte result = icuBidi.getParaLevel(); return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT; }
Returns run direction information for a line within a paragraph.
Params:
  • dir – base line direction, either Layout.DIR_LEFT_TO_RIGHT or Layout.DIR_RIGHT_TO_LEFT
  • levels – levels as returned from bidi
  • lstart – start of the line in the levels array
  • chars – the character array (used to determine whitespace)
  • cstart – the start of the line in the chars array
  • len – the length of the line
Returns:the directions
/** * Returns run direction information for a line within a paragraph. * * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or * Layout.DIR_RIGHT_TO_LEFT * @param levels levels as returned from {@link #bidi} * @param lstart start of the line in the levels array * @param chars the character array (used to determine whitespace) * @param cstart the start of the line in the chars array * @param len the length of the line * @return the directions */
public static Directions directions(int dir, byte[] levels, int lstart, char[] chars, int cstart, int len) { if (len == 0) { return Layout.DIRS_ALL_LEFT_TO_RIGHT; } int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1; int curLevel = levels[lstart]; int minLevel = curLevel; int runCount = 1; for (int i = lstart + 1, e = lstart + len; i < e; ++i) { int level = levels[i]; if (level != curLevel) { curLevel = level; ++runCount; } } // add final run for trailing counter-directional whitespace int visLen = len; if ((curLevel & 1) != (baseLevel & 1)) { // look for visible end while (--visLen >= 0) { char ch = chars[cstart + visLen]; if (ch == '\n') { --visLen; break; } if (ch != ' ' && ch != '\t') { break; } } ++visLen; if (visLen != len) { ++runCount; } } if (runCount == 1 && minLevel == baseLevel) { // we're done, only one run on this line if ((minLevel & 1) != 0) { return Layout.DIRS_ALL_RIGHT_TO_LEFT; } return Layout.DIRS_ALL_LEFT_TO_RIGHT; } int[] ld = new int[runCount * 2]; int maxLevel = minLevel; int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT; { // Start of first pair is always 0, we write // length then start at each new run, and the // last run length after we're done. int n = 1; int prev = lstart; curLevel = minLevel; for (int i = lstart, e = lstart + visLen; i < e; ++i) { int level = levels[i]; if (level != curLevel) { curLevel = level; if (level > maxLevel) { maxLevel = level; } else if (level < minLevel) { minLevel = level; } // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT ld[n++] = (i - prev) | levelBits; ld[n++] = i - lstart; levelBits = curLevel << Layout.RUN_LEVEL_SHIFT; prev = i; } } ld[n] = (lstart + visLen - prev) | levelBits; if (visLen < len) { ld[++n] = visLen; ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT); } } // See if we need to swap any runs. // If the min level run direction doesn't match the base // direction, we always need to swap (at this point // we have more than one run). // Otherwise, we don't need to swap the lowest level. // Since there are no logically adjacent runs at the same // level, if the max level is the same as the (new) min // level, we have a series of alternating levels that // is already in order, so there's no more to do. // boolean swap; if ((minLevel & 1) == baseLevel) { minLevel += 1; swap = maxLevel > minLevel; } else { swap = runCount > 1; } if (swap) { for (int level = maxLevel - 1; level >= minLevel; --level) { for (int i = 0; i < ld.length; i += 2) { if (levels[ld[i]] >= level) { int e = i + 2; while (e < ld.length && levels[ld[e]] >= level) { e += 2; } for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) { int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x; x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x; } i = e + 2; } } } } return new Directions(ld); } }