public class android.renderscript.RenderScriptGL$SurfaceConfig
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: android.renderscript.RenderScriptGL$SurfaceConfig
super_class: java.lang.Object
{
int mDepthMin;
descriptor: I
flags: (0x0000)
int mDepthPref;
descriptor: I
flags: (0x0000)
int mStencilMin;
descriptor: I
flags: (0x0000)
int mStencilPref;
descriptor: I
flags: (0x0000)
int mColorMin;
descriptor: I
flags: (0x0000)
int mColorPref;
descriptor: I
flags: (0x0000)
int mAlphaMin;
descriptor: I
flags: (0x0000)
int mAlphaPref;
descriptor: I
flags: (0x0000)
int mSamplesMin;
descriptor: I
flags: (0x0000)
int mSamplesPref;
descriptor: I
flags: (0x0000)
float mSamplesQ;
descriptor: F
flags: (0x0000)
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthMin:I
2: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthPref:I
3: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilMin:I
4: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilPref:I
5: aload 0
bipush 8
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorMin:I
6: aload 0
bipush 8
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorPref:I
7: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaMin:I
8: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaPref:I
9: aload 0
iconst_1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesMin:I
10: aload 0
iconst_1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesPref:I
11: aload 0
fconst_1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesQ:F
12: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
public void <init>(android.renderscript.RenderScriptGL$SurfaceConfig);
descriptor: (Landroid/renderscript/RenderScriptGL$SurfaceConfig;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthMin:I
2: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthPref:I
3: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilMin:I
4: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilPref:I
5: aload 0
bipush 8
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorMin:I
6: aload 0
bipush 8
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorPref:I
7: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaMin:I
8: aload 0
iconst_0
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaPref:I
9: aload 0
iconst_1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesMin:I
10: aload 0
iconst_1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesPref:I
11: aload 0
fconst_1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesQ:F
12: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthMin:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthMin:I
13: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthPref:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthPref:I
14: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilMin:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilMin:I
15: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilPref:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mStencilPref:I
16: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorMin:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorMin:I
17: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorPref:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorPref:I
18: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaMin:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaMin:I
19: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaPref:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaPref:I
20: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesMin:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesMin:I
21: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesPref:I
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesPref:I
22: aload 0
aload 1
getfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesQ:F
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesQ:F
23: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 24 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
0 24 1 sc Landroid/renderscript/RenderScriptGL$SurfaceConfig;
MethodParameters:
Name Flags
sc
private void validateRange(int, int, int, int);
descriptor: (IIII)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: iload 1
iload 3
if_icmplt 1
iload 1
iload 4
if_icmple 2
1: StackMap locals:
StackMap stack:
new android.renderscript.RSIllegalArgumentException
dup
ldc "Minimum value provided out of range."
invokespecial android.renderscript.RSIllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
2: StackMap locals:
StackMap stack:
iload 2
iload 1
if_icmpge 4
3: new android.renderscript.RSIllegalArgumentException
dup
ldc "preferred must be >= Minimum."
invokespecial android.renderscript.RSIllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
4: StackMap locals:
StackMap stack:
return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
0 5 1 umin I
0 5 2 upref I
0 5 3 rmin I
0 5 4 rmax I
MethodParameters:
Name Flags
umin
upref
rmin
rmax
public void setColor(int, int);
descriptor: (II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iload 1
iload 2
iconst_5
bipush 8
invokevirtual android.renderscript.RenderScriptGL$SurfaceConfig.validateRange:(IIII)V
1: aload 0
iload 1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorMin:I
2: aload 0
iload 2
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mColorPref:I
3: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
0 4 1 minimum I
0 4 2 preferred I
MethodParameters:
Name Flags
minimum
preferred
public void setAlpha(int, int);
descriptor: (II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iload 1
iload 2
iconst_0
bipush 8
invokevirtual android.renderscript.RenderScriptGL$SurfaceConfig.validateRange:(IIII)V
1: aload 0
iload 1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaMin:I
2: aload 0
iload 2
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mAlphaPref:I
3: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
0 4 1 minimum I
0 4 2 preferred I
MethodParameters:
Name Flags
minimum
preferred
public void setDepth(int, int);
descriptor: (II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iload 1
iload 2
iconst_0
bipush 24
invokevirtual android.renderscript.RenderScriptGL$SurfaceConfig.validateRange:(IIII)V
1: aload 0
iload 1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthMin:I
2: aload 0
iload 2
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mDepthPref:I
3: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
0 4 1 minimum I
0 4 2 preferred I
MethodParameters:
Name Flags
minimum
preferred
public void setSamples(int, int, float);
descriptor: (IIF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
iload 1
iload 2
iconst_1
bipush 32
invokevirtual android.renderscript.RenderScriptGL$SurfaceConfig.validateRange:(IIII)V
1: fload 3
fconst_0
fcmpg
iflt 2
fload 3
fconst_1
fcmpl
ifle 3
2: StackMap locals:
StackMap stack:
new android.renderscript.RSIllegalArgumentException
dup
ldc "Quality out of 0-1 range."
invokespecial android.renderscript.RSIllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
3: StackMap locals:
StackMap stack:
aload 0
iload 1
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesMin:I
4: aload 0
iload 2
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesPref:I
5: aload 0
fload 3
putfield android.renderscript.RenderScriptGL$SurfaceConfig.mSamplesQ:F
6: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Landroid/renderscript/RenderScriptGL$SurfaceConfig;
0 7 1 minimum I
0 7 2 preferred I
0 7 3 Q F
MethodParameters:
Name Flags
minimum
preferred
Q
}
SourceFile: "RenderScriptGL.java"
NestHost: android.renderscript.RenderScriptGL
InnerClasses:
public SurfaceConfig = android.renderscript.RenderScriptGL$SurfaceConfig of android.renderscript.RenderScriptGL