/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;


@hide

ProgramStore contains a set of parameters that control how the graphics hardware handles writes to the framebuffer. It could be used to:

  • enable/disable depth testing
  • specify wheather depth writes are performed
  • setup various blending modes for use in effects like transparency
  • define write masks for color components written into the framebuffer
/** * @hide * <p>ProgramStore contains a set of parameters that control how * the graphics hardware handles writes to the framebuffer. * It could be used to:</p> * <ul> * <li>enable/disable depth testing</li> * <li>specify wheather depth writes are performed</li> * <li>setup various blending modes for use in effects like * transparency</li> * <li>define write masks for color components written into the * framebuffer</li> * </ul> * **/
public class ProgramStore extends BaseObj {
Specifies the function used to determine whether a fragment will be drawn during the depth testing stage in the rendering pipeline by comparing its value with that already in the depth buffer. DepthFunc is only valid when depth buffer is present and depth testing is enabled
/** * Specifies the function used to determine whether a fragment * will be drawn during the depth testing stage in the rendering * pipeline by comparing its value with that already in the depth * buffer. DepthFunc is only valid when depth buffer is present * and depth testing is enabled */
public enum DepthFunc {
Always drawn
/** * Always drawn */
ALWAYS (0),
Drawn if the incoming depth value is less than that in the depth buffer
/** * Drawn if the incoming depth value is less than that in the * depth buffer */
LESS (1),
Drawn if the incoming depth value is less or equal to that in the depth buffer
/** * Drawn if the incoming depth value is less or equal to that in * the depth buffer */
LESS_OR_EQUAL (2),
Drawn if the incoming depth value is greater than that in the depth buffer
/** * Drawn if the incoming depth value is greater than that in the * depth buffer */
GREATER (3),
Drawn if the incoming depth value is greater or equal to that in the depth buffer
/** * Drawn if the incoming depth value is greater or equal to that * in the depth buffer */
GREATER_OR_EQUAL (4),
Drawn if the incoming depth value is equal to that in the depth buffer
/** * Drawn if the incoming depth value is equal to that in the * depth buffer */
EQUAL (5),
Drawn if the incoming depth value is not equal to that in the depth buffer
/** * Drawn if the incoming depth value is not equal to that in the * depth buffer */
NOT_EQUAL (6); int mID; DepthFunc(int id) { mID = id; } }
Specifies the functions used to combine incoming pixels with those already in the frame buffer. BlendSrcFunc describes how the coefficient used to scale the source pixels during the blending operation is computed
/** * Specifies the functions used to combine incoming pixels with * those already in the frame buffer. * * BlendSrcFunc describes how the coefficient used to scale the * source pixels during the blending operation is computed * */
public enum BlendSrcFunc { ZERO (0), ONE (1), DST_COLOR (2), ONE_MINUS_DST_COLOR (3), SRC_ALPHA (4), ONE_MINUS_SRC_ALPHA (5), DST_ALPHA (6), ONE_MINUS_DST_ALPHA (7), SRC_ALPHA_SATURATE (8); int mID; BlendSrcFunc(int id) { mID = id; } }
Specifies the functions used to combine incoming pixels with those already in the frame buffer. BlendDstFunc describes how the coefficient used to scale the pixels already in the framebuffer is computed during the blending operation
/** * Specifies the functions used to combine incoming pixels with * those already in the frame buffer. * * BlendDstFunc describes how the coefficient used to scale the * pixels already in the framebuffer is computed during the * blending operation * */
public enum BlendDstFunc { ZERO (0), ONE (1), SRC_COLOR (2), ONE_MINUS_SRC_COLOR (3), SRC_ALPHA (4), ONE_MINUS_SRC_ALPHA (5), DST_ALPHA (6), ONE_MINUS_DST_ALPHA (7); int mID; BlendDstFunc(int id) { mID = id; } } DepthFunc mDepthFunc; boolean mDepthMask; boolean mColorMaskR; boolean mColorMaskG; boolean mColorMaskB; boolean mColorMaskA; BlendSrcFunc mBlendSrc; BlendDstFunc mBlendDst; boolean mDither; ProgramStore(long id, RenderScript rs) { super(id, rs); }
Returns the function used to test writing into the depth buffer
Returns:depth function
/** * Returns the function used to test writing into the depth * buffer * @return depth function */
public DepthFunc getDepthFunc() { return mDepthFunc; }
Queries whether writes are enabled into the depth buffer
Returns:depth mask
/** * Queries whether writes are enabled into the depth buffer * @return depth mask */
public boolean isDepthMaskEnabled() { return mDepthMask; }
Queries whether red channel is written
Returns:red color channel mask
/** * Queries whether red channel is written * @return red color channel mask */
public boolean isColorMaskRedEnabled() { return mColorMaskR; }
Queries whether green channel is written
Returns:green color channel mask
/** * Queries whether green channel is written * @return green color channel mask */
public boolean isColorMaskGreenEnabled() { return mColorMaskG; }
Queries whether blue channel is written
Returns:blue color channel mask
/** * Queries whether blue channel is written * @return blue color channel mask */
public boolean isColorMaskBlueEnabled() { return mColorMaskB; }
Queries whether alpha channel is written
Returns:alpha channel mask
/** * Queries whether alpha channel is written * @return alpha channel mask */
public boolean isColorMaskAlphaEnabled() { return mColorMaskA; }
Specifies how the source blending factor is computed
Returns:source blend function
/** * Specifies how the source blending factor is computed * @return source blend function */
public BlendSrcFunc getBlendSrcFunc() { return mBlendSrc; }
Specifies how the destination blending factor is computed
Returns:destination blend function
/** * Specifies how the destination blending factor is computed * @return destination blend function */
public BlendDstFunc getBlendDstFunc() { return mBlendDst; }
Specifies whether colors are dithered before writing into the framebuffer
Returns:whether dither is enabled
/** * Specifies whether colors are dithered before writing into the * framebuffer * @return whether dither is enabled */
public boolean isDitherEnabled() { return mDither; }
Returns a pre-defined program store object with the following characteristics: - incoming pixels are drawn if their depth value is less than the stored value in the depth buffer. If the pixel is drawn, its value is also stored in the depth buffer - incoming pixels override the value stored in the color buffer if it passes the depth test @param rs Context to which the program will belong.
/** * Returns a pre-defined program store object with the following * characteristics: * - incoming pixels are drawn if their depth value is less than * the stored value in the depth buffer. If the pixel is * drawn, its value is also stored in the depth buffer * - incoming pixels override the value stored in the color * buffer if it passes the depth test * * @param rs Context to which the program will belong. **/
public static ProgramStore BLEND_NONE_DEPTH_TEST(RenderScript rs) { if(rs.mProgramStore_BLEND_NONE_DEPTH_TEST == null) { ProgramStore.Builder builder = new ProgramStore.Builder(rs); builder.setDepthFunc(ProgramStore.DepthFunc.LESS); builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ZERO); builder.setDitherEnabled(false); builder.setDepthMaskEnabled(true); rs.mProgramStore_BLEND_NONE_DEPTH_TEST = builder.create(); } return rs.mProgramStore_BLEND_NONE_DEPTH_TEST; }
Returns a pre-defined program store object with the following characteristics: - incoming pixels always pass the depth test and their value is not stored in the depth buffer - incoming pixels override the value stored in the color buffer @param rs Context to which the program will belong.
/** * Returns a pre-defined program store object with the following * characteristics: * - incoming pixels always pass the depth test and their value * is not stored in the depth buffer * - incoming pixels override the value stored in the color * buffer * * @param rs Context to which the program will belong. **/
public static ProgramStore BLEND_NONE_DEPTH_NONE(RenderScript rs) { if(rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH == null) { ProgramStore.Builder builder = new ProgramStore.Builder(rs); builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ZERO); builder.setDitherEnabled(false); builder.setDepthMaskEnabled(false); rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH = builder.create(); } return rs.mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH; }
Returns a pre-defined program store object with the following characteristics: - incoming pixels are drawn if their depth value is less than the stored value in the depth buffer. If the pixel is drawn, its value is also stored in the depth buffer - if the incoming (Source) pixel passes depth test, its value is combined with the stored color (Dest) using the following formula Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A) @param rs Context to which the program will belong.
/** * Returns a pre-defined program store object with the following * characteristics: * - incoming pixels are drawn if their depth value is less than * the stored value in the depth buffer. If the pixel is * drawn, its value is also stored in the depth buffer * - if the incoming (Source) pixel passes depth test, its value * is combined with the stored color (Dest) using the * following formula * Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A) * * @param rs Context to which the program will belong. **/
public static ProgramStore BLEND_ALPHA_DEPTH_TEST(RenderScript rs) { if(rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST == null) { ProgramStore.Builder builder = new ProgramStore.Builder(rs); builder.setDepthFunc(ProgramStore.DepthFunc.LESS); builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA); builder.setDitherEnabled(false); builder.setDepthMaskEnabled(true); rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST = builder.create(); } return rs.mProgramStore_BLEND_ALPHA_DEPTH_TEST; }
Returns a pre-defined program store object with the following characteristics: - incoming pixels always pass the depth test and their value is not stored in the depth buffer - incoming pixel's value is combined with the stored color (Dest) using the following formula Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A) @param rs Context to which the program will belong.
/** * Returns a pre-defined program store object with the following * characteristics: * - incoming pixels always pass the depth test and their value * is not stored in the depth buffer * - incoming pixel's value is combined with the stored color * (Dest) using the following formula * Final.RGB = Source.RGB * Source.A + Dest.RGB * (1 - Source.A) * * @param rs Context to which the program will belong. **/
public static ProgramStore BLEND_ALPHA_DEPTH_NONE(RenderScript rs) { if(rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH == null) { ProgramStore.Builder builder = new ProgramStore.Builder(rs); builder.setDepthFunc(ProgramStore.DepthFunc.ALWAYS); builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA); builder.setDitherEnabled(false); builder.setDepthMaskEnabled(false); rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH = builder.create(); } return rs.mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH; }
Builder class for ProgramStore object. If the builder is left empty, the equivalent of BLEND_NONE_DEPTH_NONE would be returned
/** * Builder class for ProgramStore object. If the builder is left * empty, the equivalent of BLEND_NONE_DEPTH_NONE would be * returned */
public static class Builder { RenderScript mRS; DepthFunc mDepthFunc; boolean mDepthMask; boolean mColorMaskR; boolean mColorMaskG; boolean mColorMaskB; boolean mColorMaskA; BlendSrcFunc mBlendSrc; BlendDstFunc mBlendDst; boolean mDither; public Builder(RenderScript rs) { mRS = rs; mDepthFunc = DepthFunc.ALWAYS; mDepthMask = false; mColorMaskR = true; mColorMaskG = true; mColorMaskB = true; mColorMaskA = true; mBlendSrc = BlendSrcFunc.ONE; mBlendDst = BlendDstFunc.ZERO; }
Specifies the depth testing behavior
Params:
  • func – function used for depth testing
Returns:this
/** * Specifies the depth testing behavior * * @param func function used for depth testing * * @return this */
public Builder setDepthFunc(DepthFunc func) { mDepthFunc = func; return this; }
Enables writes into the depth buffer
Params:
  • enable – specifies whether depth writes are enabled or disabled
Returns:this
/** * Enables writes into the depth buffer * * @param enable specifies whether depth writes are * enabled or disabled * * @return this */
public Builder setDepthMaskEnabled(boolean enable) { mDepthMask = enable; return this; }
Enables writes into the color buffer
Params:
  • r – specifies whether red channel is written
  • g – specifies whether green channel is written
  • b – specifies whether blue channel is written
  • a – specifies whether alpha channel is written
Returns:this
/** * Enables writes into the color buffer * * @param r specifies whether red channel is written * @param g specifies whether green channel is written * @param b specifies whether blue channel is written * @param a specifies whether alpha channel is written * * @return this */
public Builder setColorMaskEnabled(boolean r, boolean g, boolean b, boolean a) { mColorMaskR = r; mColorMaskG = g; mColorMaskB = b; mColorMaskA = a; return this; }
Specifies how incoming pixels are combined with the pixels stored in the framebuffer
Params:
  • src – specifies how the source blending factor is computed
  • dst – specifies how the destination blending factor is computed
Returns:this
/** * Specifies how incoming pixels are combined with the pixels * stored in the framebuffer * * @param src specifies how the source blending factor is * computed * @param dst specifies how the destination blending factor is * computed * * @return this */
public Builder setBlendFunc(BlendSrcFunc src, BlendDstFunc dst) { mBlendSrc = src; mBlendDst = dst; return this; }
Enables dithering
Params:
  • enable – specifies whether dithering is enabled or disabled
Returns:this
/** * Enables dithering * * @param enable specifies whether dithering is enabled or * disabled * * @return this */
public Builder setDitherEnabled(boolean enable) { mDither = enable; return this; }
Creates a program store from the current state of the builder
/** * Creates a program store from the current state of the builder */
public ProgramStore create() { mRS.validate(); long id = mRS.nProgramStoreCreate(mColorMaskR, mColorMaskG, mColorMaskB, mColorMaskA, mDepthMask, mDither, mBlendSrc.mID, mBlendDst.mID, mDepthFunc.mID); ProgramStore programStore = new ProgramStore(id, mRS); programStore.mDepthFunc = mDepthFunc; programStore.mDepthMask = mDepthMask; programStore.mColorMaskR = mColorMaskR; programStore.mColorMaskG = mColorMaskG; programStore.mColorMaskB = mColorMaskB; programStore.mColorMaskA = mColorMaskA; programStore.mBlendSrc = mBlendSrc; programStore.mBlendDst = mBlendDst; programStore.mDither = mDither; return programStore; } } }