public class android.renderscript.Float4
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: android.renderscript.Float4
  super_class: java.lang.Object
{
  public float x;
    descriptor: F
    flags: (0x0001) ACC_PUBLIC

  public float y;
    descriptor: F
    flags: (0x0001) ACC_PUBLIC

  public float z;
    descriptor: F
    flags: (0x0001) ACC_PUBLIC

  public float w;
    descriptor: F
    flags: (0x0001) ACC_PUBLIC

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // android.renderscript.Float4 this
         0: .line 29
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 30
            return
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Landroid/renderscript/Float4;

  public void <init>(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 data
         0: .line 32
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 33
            aload 0 /* this */
            aload 1 /* data */
            getfield android.renderscript.Float4.x:F
            putfield android.renderscript.Float4.x:F
         2: .line 34
            aload 0 /* this */
            aload 1 /* data */
            getfield android.renderscript.Float4.y:F
            putfield android.renderscript.Float4.y:F
         3: .line 35
            aload 0 /* this */
            aload 1 /* data */
            getfield android.renderscript.Float4.z:F
            putfield android.renderscript.Float4.z:F
         4: .line 36
            aload 0 /* this */
            aload 1 /* data */
            getfield android.renderscript.Float4.w:F
            putfield android.renderscript.Float4.w:F
         5: .line 37
            return
        end local 1 // android.renderscript.Float4 data
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Landroid/renderscript/Float4;
            0    6     1  data  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      data  

  public void <init>(float, float, float, float);
    descriptor: (FFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=5, args_size=5
        start local 0 // android.renderscript.Float4 this
        start local 1 // float x
        start local 2 // float y
        start local 3 // float z
        start local 4 // float w
         0: .line 39
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 40
            aload 0 /* this */
            fload 1 /* x */
            putfield android.renderscript.Float4.x:F
         2: .line 41
            aload 0 /* this */
            fload 2 /* y */
            putfield android.renderscript.Float4.y:F
         3: .line 42
            aload 0 /* this */
            fload 3 /* z */
            putfield android.renderscript.Float4.z:F
         4: .line 43
            aload 0 /* this */
            fload 4 /* w */
            putfield android.renderscript.Float4.w:F
         5: .line 44
            return
        end local 4 // float w
        end local 3 // float z
        end local 2 // float y
        end local 1 // float x
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Landroid/renderscript/Float4;
            0    6     1     x  F
            0    6     2     y  F
            0    6     3     z  F
            0    6     4     w  F
    MethodParameters:
      Name  Flags
      x     
      y     
      z     
      w     

  public static android.renderscript.Float4 add(android.renderscript.Float4, android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;Landroid/renderscript/Float4;)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // android.renderscript.Float4 b
         0: .line 54
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 55
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            aload 1 /* b */
            getfield android.renderscript.Float4.x:F
            fadd
            putfield android.renderscript.Float4.x:F
         2: .line 56
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            aload 1 /* b */
            getfield android.renderscript.Float4.y:F
            fadd
            putfield android.renderscript.Float4.y:F
         3: .line 57
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            aload 1 /* b */
            getfield android.renderscript.Float4.z:F
            fadd
            putfield android.renderscript.Float4.z:F
         4: .line 58
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            aload 1 /* b */
            getfield android.renderscript.Float4.w:F
            fadd
            putfield android.renderscript.Float4.w:F
         5: .line 60
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // android.renderscript.Float4 b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  Landroid/renderscript/Float4;
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public void add(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 value
         0: .line 69
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            aload 1 /* value */
            getfield android.renderscript.Float4.x:F
            fadd
            putfield android.renderscript.Float4.x:F
         1: .line 70
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            aload 1 /* value */
            getfield android.renderscript.Float4.y:F
            fadd
            putfield android.renderscript.Float4.y:F
         2: .line 71
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            aload 1 /* value */
            getfield android.renderscript.Float4.z:F
            fadd
            putfield android.renderscript.Float4.z:F
         3: .line 72
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            aload 1 /* value */
            getfield android.renderscript.Float4.w:F
            fadd
            putfield android.renderscript.Float4.w:F
         4: .line 73
            return
        end local 1 // android.renderscript.Float4 value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  Landroid/renderscript/Float4;
    MethodParameters:
       Name  Flags
      value  

  public void add(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // float value
         0: .line 81
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            fload 1 /* value */
            fadd
            putfield android.renderscript.Float4.x:F
         1: .line 82
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            fload 1 /* value */
            fadd
            putfield android.renderscript.Float4.y:F
         2: .line 83
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            fload 1 /* value */
            fadd
            putfield android.renderscript.Float4.z:F
         3: .line 84
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            fload 1 /* value */
            fadd
            putfield android.renderscript.Float4.w:F
         4: .line 85
            return
        end local 1 // float value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  F
    MethodParameters:
       Name  Flags
      value  

  public static android.renderscript.Float4 add(android.renderscript.Float4, float);
    descriptor: (Landroid/renderscript/Float4;F)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // float b
         0: .line 95
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 96
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            fload 1 /* b */
            fadd
            putfield android.renderscript.Float4.x:F
         2: .line 97
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            fload 1 /* b */
            fadd
            putfield android.renderscript.Float4.y:F
         3: .line 98
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            fload 1 /* b */
            fadd
            putfield android.renderscript.Float4.z:F
         4: .line 99
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            fload 1 /* b */
            fadd
            putfield android.renderscript.Float4.w:F
         5: .line 101
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // float b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  F
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public void sub(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 value
         0: .line 110
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            aload 1 /* value */
            getfield android.renderscript.Float4.x:F
            fsub
            putfield android.renderscript.Float4.x:F
         1: .line 111
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            aload 1 /* value */
            getfield android.renderscript.Float4.y:F
            fsub
            putfield android.renderscript.Float4.y:F
         2: .line 112
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            aload 1 /* value */
            getfield android.renderscript.Float4.z:F
            fsub
            putfield android.renderscript.Float4.z:F
         3: .line 113
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            aload 1 /* value */
            getfield android.renderscript.Float4.w:F
            fsub
            putfield android.renderscript.Float4.w:F
         4: .line 114
            return
        end local 1 // android.renderscript.Float4 value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  Landroid/renderscript/Float4;
    MethodParameters:
       Name  Flags
      value  

  public void sub(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // float value
         0: .line 122
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            fload 1 /* value */
            fsub
            putfield android.renderscript.Float4.x:F
         1: .line 123
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            fload 1 /* value */
            fsub
            putfield android.renderscript.Float4.y:F
         2: .line 124
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            fload 1 /* value */
            fsub
            putfield android.renderscript.Float4.z:F
         3: .line 125
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            fload 1 /* value */
            fsub
            putfield android.renderscript.Float4.w:F
         4: .line 126
            return
        end local 1 // float value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  F
    MethodParameters:
       Name  Flags
      value  

  public static android.renderscript.Float4 sub(android.renderscript.Float4, float);
    descriptor: (Landroid/renderscript/Float4;F)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // float b
         0: .line 136
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 137
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            fload 1 /* b */
            fsub
            putfield android.renderscript.Float4.x:F
         2: .line 138
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            fload 1 /* b */
            fsub
            putfield android.renderscript.Float4.y:F
         3: .line 139
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            fload 1 /* b */
            fsub
            putfield android.renderscript.Float4.z:F
         4: .line 140
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            fload 1 /* b */
            fsub
            putfield android.renderscript.Float4.w:F
         5: .line 142
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // float b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  F
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public static android.renderscript.Float4 sub(android.renderscript.Float4, android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;Landroid/renderscript/Float4;)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // android.renderscript.Float4 b
         0: .line 153
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 154
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            aload 1 /* b */
            getfield android.renderscript.Float4.x:F
            fsub
            putfield android.renderscript.Float4.x:F
         2: .line 155
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            aload 1 /* b */
            getfield android.renderscript.Float4.y:F
            fsub
            putfield android.renderscript.Float4.y:F
         3: .line 156
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            aload 1 /* b */
            getfield android.renderscript.Float4.z:F
            fsub
            putfield android.renderscript.Float4.z:F
         4: .line 157
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            aload 1 /* b */
            getfield android.renderscript.Float4.w:F
            fsub
            putfield android.renderscript.Float4.w:F
         5: .line 159
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // android.renderscript.Float4 b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  Landroid/renderscript/Float4;
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public void mul(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 value
         0: .line 168
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            aload 1 /* value */
            getfield android.renderscript.Float4.x:F
            fmul
            putfield android.renderscript.Float4.x:F
         1: .line 169
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            aload 1 /* value */
            getfield android.renderscript.Float4.y:F
            fmul
            putfield android.renderscript.Float4.y:F
         2: .line 170
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            aload 1 /* value */
            getfield android.renderscript.Float4.z:F
            fmul
            putfield android.renderscript.Float4.z:F
         3: .line 171
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            aload 1 /* value */
            getfield android.renderscript.Float4.w:F
            fmul
            putfield android.renderscript.Float4.w:F
         4: .line 172
            return
        end local 1 // android.renderscript.Float4 value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  Landroid/renderscript/Float4;
    MethodParameters:
       Name  Flags
      value  

  public void mul(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // float value
         0: .line 180
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            fload 1 /* value */
            fmul
            putfield android.renderscript.Float4.x:F
         1: .line 181
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            fload 1 /* value */
            fmul
            putfield android.renderscript.Float4.y:F
         2: .line 182
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            fload 1 /* value */
            fmul
            putfield android.renderscript.Float4.z:F
         3: .line 183
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            fload 1 /* value */
            fmul
            putfield android.renderscript.Float4.w:F
         4: .line 184
            return
        end local 1 // float value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  F
    MethodParameters:
       Name  Flags
      value  

  public static android.renderscript.Float4 mul(android.renderscript.Float4, android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;Landroid/renderscript/Float4;)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // android.renderscript.Float4 b
         0: .line 194
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 195
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            aload 1 /* b */
            getfield android.renderscript.Float4.x:F
            fmul
            putfield android.renderscript.Float4.x:F
         2: .line 196
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            aload 1 /* b */
            getfield android.renderscript.Float4.y:F
            fmul
            putfield android.renderscript.Float4.y:F
         3: .line 197
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            aload 1 /* b */
            getfield android.renderscript.Float4.z:F
            fmul
            putfield android.renderscript.Float4.z:F
         4: .line 198
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            aload 1 /* b */
            getfield android.renderscript.Float4.w:F
            fmul
            putfield android.renderscript.Float4.w:F
         5: .line 200
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // android.renderscript.Float4 b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  Landroid/renderscript/Float4;
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public static android.renderscript.Float4 mul(android.renderscript.Float4, float);
    descriptor: (Landroid/renderscript/Float4;F)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // float b
         0: .line 211
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 212
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            fload 1 /* b */
            fmul
            putfield android.renderscript.Float4.x:F
         2: .line 213
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            fload 1 /* b */
            fmul
            putfield android.renderscript.Float4.y:F
         3: .line 214
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            fload 1 /* b */
            fmul
            putfield android.renderscript.Float4.z:F
         4: .line 215
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            fload 1 /* b */
            fmul
            putfield android.renderscript.Float4.w:F
         5: .line 217
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // float b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  F
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public void div(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 value
         0: .line 226
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            aload 1 /* value */
            getfield android.renderscript.Float4.x:F
            fdiv
            putfield android.renderscript.Float4.x:F
         1: .line 227
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            aload 1 /* value */
            getfield android.renderscript.Float4.y:F
            fdiv
            putfield android.renderscript.Float4.y:F
         2: .line 228
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            aload 1 /* value */
            getfield android.renderscript.Float4.z:F
            fdiv
            putfield android.renderscript.Float4.z:F
         3: .line 229
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            aload 1 /* value */
            getfield android.renderscript.Float4.w:F
            fdiv
            putfield android.renderscript.Float4.w:F
         4: .line 230
            return
        end local 1 // android.renderscript.Float4 value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  Landroid/renderscript/Float4;
    MethodParameters:
       Name  Flags
      value  

  public void div(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // float value
         0: .line 238
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            fload 1 /* value */
            fdiv
            putfield android.renderscript.Float4.x:F
         1: .line 239
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            fload 1 /* value */
            fdiv
            putfield android.renderscript.Float4.y:F
         2: .line 240
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            fload 1 /* value */
            fdiv
            putfield android.renderscript.Float4.z:F
         3: .line 241
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            fload 1 /* value */
            fdiv
            putfield android.renderscript.Float4.w:F
         4: .line 242
            return
        end local 1 // float value
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Landroid/renderscript/Float4;
            0    5     1  value  F
    MethodParameters:
       Name  Flags
      value  

  public static android.renderscript.Float4 div(android.renderscript.Float4, float);
    descriptor: (Landroid/renderscript/Float4;F)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // float b
         0: .line 252
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 253
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            fload 1 /* b */
            fdiv
            putfield android.renderscript.Float4.x:F
         2: .line 254
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            fload 1 /* b */
            fdiv
            putfield android.renderscript.Float4.y:F
         3: .line 255
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            fload 1 /* b */
            fdiv
            putfield android.renderscript.Float4.z:F
         4: .line 256
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            fload 1 /* b */
            fdiv
            putfield android.renderscript.Float4.w:F
         5: .line 258
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // float b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  F
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public static android.renderscript.Float4 div(android.renderscript.Float4, android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;Landroid/renderscript/Float4;)Landroid/renderscript/Float4;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // android.renderscript.Float4 b
         0: .line 269
            new android.renderscript.Float4
            dup
            invokespecial android.renderscript.Float4.<init>:()V
            astore 2 /* res */
        start local 2 // android.renderscript.Float4 res
         1: .line 270
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            aload 1 /* b */
            getfield android.renderscript.Float4.x:F
            fdiv
            putfield android.renderscript.Float4.x:F
         2: .line 271
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            aload 1 /* b */
            getfield android.renderscript.Float4.y:F
            fdiv
            putfield android.renderscript.Float4.y:F
         3: .line 272
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            aload 1 /* b */
            getfield android.renderscript.Float4.z:F
            fdiv
            putfield android.renderscript.Float4.z:F
         4: .line 273
            aload 2 /* res */
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            aload 1 /* b */
            getfield android.renderscript.Float4.w:F
            fdiv
            putfield android.renderscript.Float4.w:F
         5: .line 275
            aload 2 /* res */
            areturn
        end local 2 // android.renderscript.Float4 res
        end local 1 // android.renderscript.Float4 b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0     a  Landroid/renderscript/Float4;
            0    6     1     b  Landroid/renderscript/Float4;
            1    6     2   res  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public float dotProduct(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 a
         0: .line 285
            aload 0 /* this */
            getfield android.renderscript.Float4.x:F
            aload 1 /* a */
            getfield android.renderscript.Float4.x:F
            fmul
            aload 0 /* this */
            getfield android.renderscript.Float4.y:F
            aload 1 /* a */
            getfield android.renderscript.Float4.y:F
            fmul
            fadd
            aload 0 /* this */
            getfield android.renderscript.Float4.z:F
            aload 1 /* a */
            getfield android.renderscript.Float4.z:F
            fmul
            fadd
            aload 0 /* this */
            getfield android.renderscript.Float4.w:F
            aload 1 /* a */
            getfield android.renderscript.Float4.w:F
            fmul
            fadd
            freturn
        end local 1 // android.renderscript.Float4 a
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/renderscript/Float4;
            0    1     1     a  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     

  public static float dotProduct(android.renderscript.Float4, android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;Landroid/renderscript/Float4;)F
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 a
        start local 1 // android.renderscript.Float4 b
         0: .line 296
            aload 1 /* b */
            getfield android.renderscript.Float4.x:F
            aload 0 /* a */
            getfield android.renderscript.Float4.x:F
            fmul
            aload 1 /* b */
            getfield android.renderscript.Float4.y:F
            aload 0 /* a */
            getfield android.renderscript.Float4.y:F
            fmul
            fadd
            aload 1 /* b */
            getfield android.renderscript.Float4.z:F
            aload 0 /* a */
            getfield android.renderscript.Float4.z:F
            fmul
            fadd
            aload 1 /* b */
            getfield android.renderscript.Float4.w:F
            aload 0 /* a */
            getfield android.renderscript.Float4.w:F
            fmul
            fadd
            freturn
        end local 1 // android.renderscript.Float4 b
        end local 0 // android.renderscript.Float4 a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0     a  Landroid/renderscript/Float4;
            0    1     1     b  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     
      b     

  public void addMultiple(android.renderscript.Float4, float);
    descriptor: (Landroid/renderscript/Float4;F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 a
        start local 2 // float factor
         0: .line 306
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            aload 1 /* a */
            getfield android.renderscript.Float4.x:F
            fload 2 /* factor */
            fmul
            fadd
            putfield android.renderscript.Float4.x:F
         1: .line 307
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            aload 1 /* a */
            getfield android.renderscript.Float4.y:F
            fload 2 /* factor */
            fmul
            fadd
            putfield android.renderscript.Float4.y:F
         2: .line 308
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            aload 1 /* a */
            getfield android.renderscript.Float4.z:F
            fload 2 /* factor */
            fmul
            fadd
            putfield android.renderscript.Float4.z:F
         3: .line 309
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            aload 1 /* a */
            getfield android.renderscript.Float4.w:F
            fload 2 /* factor */
            fmul
            fadd
            putfield android.renderscript.Float4.w:F
         4: .line 310
            return
        end local 2 // float factor
        end local 1 // android.renderscript.Float4 a
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Landroid/renderscript/Float4;
            0    5     1       a  Landroid/renderscript/Float4;
            0    5     2  factor  F
    MethodParameters:
        Name  Flags
      a       
      factor  

  public void set(android.renderscript.Float4);
    descriptor: (Landroid/renderscript/Float4;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // android.renderscript.Float4 a
         0: .line 318
            aload 0 /* this */
            aload 1 /* a */
            getfield android.renderscript.Float4.x:F
            putfield android.renderscript.Float4.x:F
         1: .line 319
            aload 0 /* this */
            aload 1 /* a */
            getfield android.renderscript.Float4.y:F
            putfield android.renderscript.Float4.y:F
         2: .line 320
            aload 0 /* this */
            aload 1 /* a */
            getfield android.renderscript.Float4.z:F
            putfield android.renderscript.Float4.z:F
         3: .line 321
            aload 0 /* this */
            aload 1 /* a */
            getfield android.renderscript.Float4.w:F
            putfield android.renderscript.Float4.w:F
         4: .line 322
            return
        end local 1 // android.renderscript.Float4 a
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Landroid/renderscript/Float4;
            0    5     1     a  Landroid/renderscript/Float4;
    MethodParameters:
      Name  Flags
      a     

  public void negate();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // android.renderscript.Float4 this
         0: .line 328
            aload 0 /* this */
            aload 0 /* this */
            getfield android.renderscript.Float4.x:F
            fneg
            putfield android.renderscript.Float4.x:F
         1: .line 329
            aload 0 /* this */
            aload 0 /* this */
            getfield android.renderscript.Float4.y:F
            fneg
            putfield android.renderscript.Float4.y:F
         2: .line 330
            aload 0 /* this */
            aload 0 /* this */
            getfield android.renderscript.Float4.z:F
            fneg
            putfield android.renderscript.Float4.z:F
         3: .line 331
            aload 0 /* this */
            aload 0 /* this */
            getfield android.renderscript.Float4.w:F
            fneg
            putfield android.renderscript.Float4.w:F
         4: .line 332
            return
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Landroid/renderscript/Float4;

  public int length();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // android.renderscript.Float4 this
         0: .line 340
            iconst_4
            ireturn
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/renderscript/Float4;

  public float elementSum();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // android.renderscript.Float4 this
         0: .line 349
            aload 0 /* this */
            getfield android.renderscript.Float4.x:F
            aload 0 /* this */
            getfield android.renderscript.Float4.y:F
            fadd
            aload 0 /* this */
            getfield android.renderscript.Float4.z:F
            fadd
            aload 0 /* this */
            getfield android.renderscript.Float4.w:F
            fadd
            freturn
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/renderscript/Float4;

  public float get(int);
    descriptor: (I)F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.renderscript.Float4 this
        start local 1 // int i
         0: .line 359
            iload 1 /* i */
            tableswitch { // 0 - 3
                    0: 1
                    1: 2
                    2: 3
                    3: 4
              default: 5
          }
         1: .line 361
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.renderscript.Float4.x:F
            freturn
         2: .line 363
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.renderscript.Float4.y:F
            freturn
         3: .line 365
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.renderscript.Float4.z:F
            freturn
         4: .line 367
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.renderscript.Float4.w:F
            freturn
         5: .line 369
      StackMap locals:
      StackMap stack:
            new java.lang.IndexOutOfBoundsException
            dup
            ldc "Index: i"
            invokespecial java.lang.IndexOutOfBoundsException.<init>:(Ljava/lang/String;)V
            athrow
        end local 1 // int i
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Landroid/renderscript/Float4;
            0    6     1     i  I
    MethodParameters:
      Name  Flags
      i     

  public void setAt(int, float);
    descriptor: (IF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // android.renderscript.Float4 this
        start local 1 // int i
        start local 2 // float value
         0: .line 380
            iload 1 /* i */
            tableswitch { // 0 - 3
                    0: 1
                    1: 3
                    2: 5
                    3: 7
              default: 9
          }
         1: .line 382
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 2 /* value */
            putfield android.renderscript.Float4.x:F
         2: .line 383
            return
         3: .line 385
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 2 /* value */
            putfield android.renderscript.Float4.y:F
         4: .line 386
            return
         5: .line 388
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 2 /* value */
            putfield android.renderscript.Float4.z:F
         6: .line 389
            return
         7: .line 391
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 2 /* value */
            putfield android.renderscript.Float4.w:F
         8: .line 392
            return
         9: .line 394
      StackMap locals:
      StackMap stack:
            new java.lang.IndexOutOfBoundsException
            dup
            ldc "Index: i"
            invokespecial java.lang.IndexOutOfBoundsException.<init>:(Ljava/lang/String;)V
            athrow
        end local 2 // float value
        end local 1 // int i
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   10     0   this  Landroid/renderscript/Float4;
            0   10     1      i  I
            0   10     2  value  F
    MethodParameters:
       Name  Flags
      i      
      value  

  public void addAt(int, float);
    descriptor: (IF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // android.renderscript.Float4 this
        start local 1 // int i
        start local 2 // float value
         0: .line 405
            iload 1 /* i */
            tableswitch { // 0 - 3
                    0: 1
                    1: 3
                    2: 5
                    3: 7
              default: 9
          }
         1: .line 407
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.x:F
            fload 2 /* value */
            fadd
            putfield android.renderscript.Float4.x:F
         2: .line 408
            return
         3: .line 410
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.y:F
            fload 2 /* value */
            fadd
            putfield android.renderscript.Float4.y:F
         4: .line 411
            return
         5: .line 413
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.z:F
            fload 2 /* value */
            fadd
            putfield android.renderscript.Float4.z:F
         6: .line 414
            return
         7: .line 416
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            dup
            getfield android.renderscript.Float4.w:F
            fload 2 /* value */
            fadd
            putfield android.renderscript.Float4.w:F
         8: .line 417
            return
         9: .line 419
      StackMap locals:
      StackMap stack:
            new java.lang.IndexOutOfBoundsException
            dup
            ldc "Index: i"
            invokespecial java.lang.IndexOutOfBoundsException.<init>:(Ljava/lang/String;)V
            athrow
        end local 2 // float value
        end local 1 // int i
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   10     0   this  Landroid/renderscript/Float4;
            0   10     1      i  I
            0   10     2  value  F
    MethodParameters:
       Name  Flags
      i      
      value  

  public void setValues(float, float, float, float);
    descriptor: (FFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=5, args_size=5
        start local 0 // android.renderscript.Float4 this
        start local 1 // float x
        start local 2 // float y
        start local 3 // float z
        start local 4 // float w
         0: .line 432
            aload 0 /* this */
            fload 1 /* x */
            putfield android.renderscript.Float4.x:F
         1: .line 433
            aload 0 /* this */
            fload 2 /* y */
            putfield android.renderscript.Float4.y:F
         2: .line 434
            aload 0 /* this */
            fload 3 /* z */
            putfield android.renderscript.Float4.z:F
         3: .line 435
            aload 0 /* this */
            fload 4 /* w */
            putfield android.renderscript.Float4.w:F
         4: .line 436
            return
        end local 4 // float w
        end local 3 // float z
        end local 2 // float y
        end local 1 // float x
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Landroid/renderscript/Float4;
            0    5     1     x  F
            0    5     2     y  F
            0    5     3     z  F
            0    5     4     w  F
    MethodParameters:
      Name  Flags
      x     
      y     
      z     
      w     

  public void copyTo(float[], int);
    descriptor: ([FI)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // android.renderscript.Float4 this
        start local 1 // float[] data
        start local 2 // int offset
         0: .line 445
            aload 1 /* data */
            iload 2 /* offset */
            aload 0 /* this */
            getfield android.renderscript.Float4.x:F
            fastore
         1: .line 446
            aload 1 /* data */
            iload 2 /* offset */
            iconst_1
            iadd
            aload 0 /* this */
            getfield android.renderscript.Float4.y:F
            fastore
         2: .line 447
            aload 1 /* data */
            iload 2 /* offset */
            iconst_2
            iadd
            aload 0 /* this */
            getfield android.renderscript.Float4.z:F
            fastore
         3: .line 448
            aload 1 /* data */
            iload 2 /* offset */
            iconst_3
            iadd
            aload 0 /* this */
            getfield android.renderscript.Float4.w:F
            fastore
         4: .line 449
            return
        end local 2 // int offset
        end local 1 // float[] data
        end local 0 // android.renderscript.Float4 this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Landroid/renderscript/Float4;
            0    5     1    data  [F
            0    5     2  offset  I
    MethodParameters:
        Name  Flags
      data    
      offset  
}
SourceFile: "Float4.java"