/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.renderscript;


Class for exposing the native RenderScript byte4 type back to the Android system.
/** * Class for exposing the native RenderScript byte4 type back to the Android system. * **/
public class Byte4 { public byte x; public byte y; public byte z; public byte w; public Byte4() { } public Byte4(byte initX, byte initY, byte initZ, byte initW) { x = initX; y = initY; z = initZ; w = initW; }
@hide
/** @hide */
public Byte4(Byte4 source) { this.x = source.x; this.y = source.y; this.z = source.z; this.w = source.w; }
Params:
  • a –
@hide Vector add
/** @hide * Vector add * * @param a */
public void add(Byte4 a) { this.x += a.x; this.y += a.y; this.z += a.z; this.w += a.w; }
Params:
  • a –
  • b –
@hide Vector add
Returns:
/** @hide * Vector add * * @param a * @param b * @return */
public static Byte4 add(Byte4 a, Byte4 b) { Byte4 result = new Byte4(); result.x = (byte)(a.x + b.x); result.y = (byte)(a.y + b.y); result.z = (byte)(a.z + b.z); result.w = (byte)(a.w + b.w); return result; }
Params:
  • value –
@hide Vector add
/** @hide * Vector add * * @param value */
public void add(byte value) { x += value; y += value; z += value; w += value; }
Params:
  • a –
  • b –
@hide Vector add
Returns:
/** @hide * Vector add * * @param a * @param b * @return */
public static Byte4 add(Byte4 a, byte b) { Byte4 result = new Byte4(); result.x = (byte)(a.x + b); result.y = (byte)(a.y + b); result.z = (byte)(a.z + b); result.w = (byte)(a.w + b); return result; }
Params:
  • a –
@hide Vector subtraction
/** @hide * Vector subtraction * * @param a */
public void sub(Byte4 a) { this.x -= a.x; this.y -= a.y; this.z -= a.z; this.w -= a.w; }
Params:
  • a –
  • b –
@hide Vector subtraction
Returns:
/** @hide * Vector subtraction * * @param a * @param b * @return */
public static Byte4 sub(Byte4 a, Byte4 b) { Byte4 result = new Byte4(); result.x = (byte)(a.x - b.x); result.y = (byte)(a.y - b.y); result.z = (byte)(a.z - b.z); result.w = (byte)(a.w - b.w); return result; }
Params:
  • value –
@hide Vector subtraction
/** @hide * Vector subtraction * * @param value */
public void sub(byte value) { x -= value; y -= value; z -= value; w -= value; }
Params:
  • a –
  • b –
@hide Vector subtraction
Returns:
/** @hide * Vector subtraction * * @param a * @param b * @return */
public static Byte4 sub(Byte4 a, byte b) { Byte4 result = new Byte4(); result.x = (byte)(a.x - b); result.y = (byte)(a.y - b); result.z = (byte)(a.z - b); result.w = (byte)(a.w - b); return result; }
Params:
  • a –
@hide Vector multiplication
/** @hide * Vector multiplication * * @param a */
public void mul(Byte4 a) { this.x *= a.x; this.y *= a.y; this.z *= a.z; this.w *= a.w; }
Params:
  • a –
  • b –
@hide Vector multiplication
Returns:
/** @hide * Vector multiplication * * @param a * @param b * @return */
public static Byte4 mul(Byte4 a, Byte4 b) { Byte4 result = new Byte4(); result.x = (byte)(a.x * b.x); result.y = (byte)(a.y * b.y); result.z = (byte)(a.z * b.z); result.w = (byte)(a.w * b.w); return result; }
Params:
  • value –
@hide Vector multiplication
/** @hide * Vector multiplication * * @param value */
public void mul(byte value) { x *= value; y *= value; z *= value; w *= value; }
Params:
  • a –
  • b –
@hide Vector multiplication
Returns:
/** @hide * Vector multiplication * * @param a * @param b * @return */
public static Byte4 mul(Byte4 a, byte b) { Byte4 result = new Byte4(); result.x = (byte)(a.x * b); result.y = (byte)(a.y * b); result.z = (byte)(a.z * b); result.w = (byte)(a.w * b); return result; }
Params:
  • a –
@hide Vector division
/** @hide * Vector division * * @param a */
public void div(Byte4 a) { this.x /= a.x; this.y /= a.y; this.z /= a.z; this.w /= a.w; }
Params:
  • a –
  • b –
@hide Vector division
Returns:
/** @hide * Vector division * * @param a * @param b * @return */
public static Byte4 div(Byte4 a, Byte4 b) { Byte4 result = new Byte4(); result.x = (byte)(a.x / b.x); result.y = (byte)(a.y / b.y); result.z = (byte)(a.z / b.z); result.w = (byte)(a.w / b.w); return result; }
Params:
  • value –
@hide Vector division
/** @hide * Vector division * * @param value */
public void div(byte value) { x /= value; y /= value; z /= value; w /= value; }
Params:
  • a –
  • b –
@hide Vector division
Returns:
/** @hide * Vector division * * @param a * @param b * @return */
public static Byte4 div(Byte4 a, byte b) { Byte4 result = new Byte4(); result.x = (byte)(a.x / b); result.y = (byte)(a.y / b); result.z = (byte)(a.z / b); result.w = (byte)(a.w / b); return result; }
@hide get vector length
Returns:
/** @hide * get vector length * * @return */
public byte length() { return 4; }
@hide set vector negate
/** @hide * set vector negate */
public void negate() { this.x = (byte)(-x); this.y = (byte)(-y); this.z = (byte)(-z); this.w = (byte)(-w); }
Params:
  • a –
@hide Vector dot Product
Returns:
/** @hide * Vector dot Product * * @param a * @return */
public byte dotProduct(Byte4 a) { return (byte)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w)); }
Params:
  • a –
  • b –
@hide Vector dot Product
Returns:
/** @hide * Vector dot Product * * @param a * @param b * @return */
public static byte dotProduct(Byte4 a, Byte4 b) { return (byte)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w)); }
Params:
  • a –
  • factor –
@hide Vector add Multiple
/** @hide * Vector add Multiple * * @param a * @param factor */
public void addMultiple(Byte4 a, byte factor) { x += a.x * factor; y += a.y * factor; z += a.z * factor; w += a.w * factor; }
Params:
  • a –
@hide set vector value by Byte4
/** @hide * set vector value by Byte4 * * @param a */
public void set(Byte4 a) { this.x = a.x; this.y = a.y; this.z = a.z; this.w = a.w; }
Params:
  • a –
  • b –
  • c –
  • d –
@hide set the vector field values
/** @hide * set the vector field values * * @param a * @param b * @param c * @param d */
public void setValues(byte a, byte b, byte c, byte d) { this.x = a; this.y = b; this.z = c; this.w = d; }
@hide return the element sum of vector
Returns:
/** @hide * return the element sum of vector * * @return */
public byte elementSum() { return (byte)(x + y + z + w); }
Params:
  • i –
@hide get the vector field value by index
Returns:
/** @hide * get the vector field value by index * * @param i * @return */
public byte get(int i) { switch (i) { case 0: return x; case 1: return y; case 2: return z; case 3: return w; default: throw new IndexOutOfBoundsException("Index: i"); } }
Params:
  • i –
  • value –
@hide set the vector field value by index
/** @hide * set the vector field value by index * * @param i * @param value */
public void setAt(int i, byte value) { switch (i) { case 0: x = value; return; case 1: y = value; return; case 2: z = value; return; case 3: w = value; return; default: throw new IndexOutOfBoundsException("Index: i"); } }
Params:
  • i –
  • value –
@hide add the vector field value by index
/** @hide * add the vector field value by index * * @param i * @param value */
public void addAt(int i, byte value) { switch (i) { case 0: x += value; return; case 1: y += value; return; case 2: z += value; return; case 3: w += value; return; default: throw new IndexOutOfBoundsException("Index: i"); } }
Params:
  • data –
  • offset –
@hide copy the vector to Char array
/** @hide * copy the vector to Char array * * @param data * @param offset */
public void copyTo(byte[] data, int offset) { data[offset] = x; data[offset + 1] = y; data[offset + 2] = z; data[offset + 3] = w; } }