Copyright (C) 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
/** * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */
package android.media.soundtrigger; import static android.hardware.soundtrigger.SoundTrigger.STATUS_OK; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.SystemApi; import android.hardware.soundtrigger.IRecognitionStatusCallback; import android.hardware.soundtrigger.SoundTrigger; import android.hardware.soundtrigger.SoundTrigger.RecognitionConfig; import android.media.AudioFormat; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.os.ParcelUuid; import android.os.RemoteException; import android.util.Slog; import com.android.internal.app.ISoundTriggerService; import java.io.PrintWriter; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.UUID;
A class that allows interaction with the actual sound trigger detection on the system. Sound trigger detection refers to a detectors that match generic sound patterns that are not voice-based. The voice-based recognition models should utilize the VoiceInteractionService instead. Access to this class is protected by a permission granted only to system or privileged apps.
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/** * A class that allows interaction with the actual sound trigger detection on the system. * Sound trigger detection refers to a detectors that match generic sound patterns that are * not voice-based. The voice-based recognition models should utilize the {@link * VoiceInteractionService} instead. Access to this class is protected by a permission * granted only to system or privileged apps. * * @hide */
@SystemApi public final class SoundTriggerDetector { private static final boolean DBG = false; private static final String TAG = "SoundTriggerDetector"; private static final int MSG_AVAILABILITY_CHANGED = 1; private static final int MSG_SOUND_TRIGGER_DETECTED = 2; private static final int MSG_DETECTION_ERROR = 3; private static final int MSG_DETECTION_PAUSE = 4; private static final int MSG_DETECTION_RESUME = 5; private final Object mLock = new Object(); private final ISoundTriggerService mSoundTriggerService; private final UUID mSoundModelId; private final Callback mCallback; private final Handler mHandler; private final RecognitionCallback mRecognitionCallback;
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@Retention(RetentionPolicy.SOURCE) @IntDef(flag = true, value = { RECOGNITION_FLAG_NONE, RECOGNITION_FLAG_CAPTURE_TRIGGER_AUDIO, RECOGNITION_FLAG_ALLOW_MULTIPLE_TRIGGERS }) public @interface RecognitionFlags {}
Empty flag for startRecognition(int). @hide
/** * Empty flag for {@link #startRecognition(int)}. * * @hide */
public static final int RECOGNITION_FLAG_NONE = 0;
Recognition flag for startRecognition(int) that indicates whether the trigger audio for hotword needs to be captured.
/** * Recognition flag for {@link #startRecognition(int)} that indicates * whether the trigger audio for hotword needs to be captured. */
public static final int RECOGNITION_FLAG_CAPTURE_TRIGGER_AUDIO = 0x1;
Recognition flag for startRecognition(int) that indicates whether the recognition should keep going on even after the model triggers. If this flag is specified, it's possible to get multiple triggers after a call to startRecognition(int), if the model triggers multiple times. When this isn't specified, the default behavior is to stop recognition once the trigger happenss, till the caller starts recognition again.
/** * Recognition flag for {@link #startRecognition(int)} that indicates * whether the recognition should keep going on even after the * model triggers. * If this flag is specified, it's possible to get multiple * triggers after a call to {@link #startRecognition(int)}, if the model * triggers multiple times. * When this isn't specified, the default behavior is to stop recognition once the * trigger happenss, till the caller starts recognition again. */
public static final int RECOGNITION_FLAG_ALLOW_MULTIPLE_TRIGGERS = 0x2;
Additional payload for Callback.onDetected.
/** * Additional payload for {@link Callback#onDetected}. */
public static class EventPayload { private final boolean mTriggerAvailable; // Indicates if {@code captureSession} can be used to continue capturing more audio // from the DSP hardware. private final boolean mCaptureAvailable; // The session to use when attempting to capture more audio from the DSP hardware. private final int mCaptureSession; private final AudioFormat mAudioFormat; // Raw data associated with the event. // This is the audio that triggered the keyphrase if {@code isTriggerAudio} is true. private final byte[] mData; private EventPayload(boolean triggerAvailable, boolean captureAvailable, AudioFormat audioFormat, int captureSession, byte[] data) { mTriggerAvailable = triggerAvailable; mCaptureAvailable = captureAvailable; mCaptureSession = captureSession; mAudioFormat = audioFormat; mData = data; }
Gets the format of the audio obtained using getTriggerAudio(). May be null if there's no audio present.
/** * Gets the format of the audio obtained using {@link #getTriggerAudio()}. * May be null if there's no audio present. */
@Nullable public AudioFormat getCaptureAudioFormat() { return mAudioFormat; }
Gets the raw audio that triggered the detector. This may be null if the trigger audio isn't available. If non-null, the format of the audio can be obtained by calling getCaptureAudioFormat().
See Also:
  • RECOGNITION_FLAG_CAPTURE_TRIGGER_AUDIO.RECOGNITION_FLAG_CAPTURE_TRIGGER_AUDIO
/** * Gets the raw audio that triggered the detector. * This may be null if the trigger audio isn't available. * If non-null, the format of the audio can be obtained by calling * {@link #getCaptureAudioFormat()}. * * @see AlwaysOnHotwordDetector#RECOGNITION_FLAG_CAPTURE_TRIGGER_AUDIO */
@Nullable public byte[] getTriggerAudio() { if (mTriggerAvailable) { return mData; } else { return null; } }
Gets the opaque data passed from the detection engine for the event. This may be null if it was not populated by the engine, or if the data is known to contain the trigger audio.
See Also:
  • getTriggerAudio
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/** * Gets the opaque data passed from the detection engine for the event. * This may be null if it was not populated by the engine, or if the data is known to * contain the trigger audio. * * @see #getTriggerAudio * * @hide */
@Nullable public byte[] getData() { if (!mTriggerAvailable) { return mData; } else { return null; } }
Gets the session ID to start a capture from the DSP. This may be null if streaming capture isn't possible. If non-null, the format of the audio that can be captured can be obtained using getCaptureAudioFormat(). TODO: Candidate for Public API when the API to start capture with a session ID is made public. TODO: Add this to getCaptureAudioFormat(): "Gets the format of the audio obtained using getTriggerAudio() or getCaptureSession(). May be null if no audio can be obtained for either the trigger or a streaming session." TODO: Should this return a known invalid value instead?
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/** * Gets the session ID to start a capture from the DSP. * This may be null if streaming capture isn't possible. * If non-null, the format of the audio that can be captured can be * obtained using {@link #getCaptureAudioFormat()}. * * TODO: Candidate for Public API when the API to start capture with a session ID * is made public. * * TODO: Add this to {@link #getCaptureAudioFormat()}: * "Gets the format of the audio obtained using {@link #getTriggerAudio()} * or {@link #getCaptureSession()}. May be null if no audio can be obtained * for either the trigger or a streaming session." * * TODO: Should this return a known invalid value instead? * * @hide */
@Nullable public Integer getCaptureSession() { if (mCaptureAvailable) { return mCaptureSession; } else { return null; } } } public static abstract class Callback {
Called when the availability of the sound model changes.
/** * Called when the availability of the sound model changes. */
public abstract void onAvailabilityChanged(int status);
Called when the sound model has triggered (such as when it matched a given sound pattern).
/** * Called when the sound model has triggered (such as when it matched a * given sound pattern). */
public abstract void onDetected(@NonNull EventPayload eventPayload);
Called when the detection fails due to an error.
/** * Called when the detection fails due to an error. */
public abstract void onError();
Called when the recognition is paused temporarily for some reason. This is an informational callback, and the clients shouldn't be doing anything here except showing an indication on their UI if they have to.
/** * Called when the recognition is paused temporarily for some reason. * This is an informational callback, and the clients shouldn't be doing anything here * except showing an indication on their UI if they have to. */
public abstract void onRecognitionPaused();
Called when the recognition is resumed after it was temporarily paused. This is an informational callback, and the clients shouldn't be doing anything here except showing an indication on their UI if they have to.
/** * Called when the recognition is resumed after it was temporarily paused. * This is an informational callback, and the clients shouldn't be doing anything here * except showing an indication on their UI if they have to. */
public abstract void onRecognitionResumed(); }
This class should be constructed by the SoundTriggerManager.
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/** * This class should be constructed by the {@link SoundTriggerManager}. * @hide */
SoundTriggerDetector(ISoundTriggerService soundTriggerService, UUID soundModelId, @NonNull Callback callback, @Nullable Handler handler) { mSoundTriggerService = soundTriggerService; mSoundModelId = soundModelId; mCallback = callback; if (handler == null) { mHandler = new MyHandler(); } else { mHandler = new MyHandler(handler.getLooper()); } mRecognitionCallback = new RecognitionCallback(); }
Starts recognition on the associated sound model. Result is indicated via the Callback.
Returns:Indicates whether the call succeeded or not.
/** * Starts recognition on the associated sound model. Result is indicated via the * {@link Callback}. * @return Indicates whether the call succeeded or not. */
@RequiresPermission(android.Manifest.permission.MANAGE_SOUND_TRIGGER) public boolean startRecognition(@RecognitionFlags int recognitionFlags) { if (DBG) { Slog.d(TAG, "startRecognition()"); } boolean captureTriggerAudio = (recognitionFlags & RECOGNITION_FLAG_CAPTURE_TRIGGER_AUDIO) != 0; boolean allowMultipleTriggers = (recognitionFlags & RECOGNITION_FLAG_ALLOW_MULTIPLE_TRIGGERS) != 0; int status = STATUS_OK; try { status = mSoundTriggerService.startRecognition(new ParcelUuid(mSoundModelId), mRecognitionCallback, new RecognitionConfig(captureTriggerAudio, allowMultipleTriggers, null, null)); } catch (RemoteException e) { return false; } return status == STATUS_OK; }
Stops recognition for the associated model.
/** * Stops recognition for the associated model. */
@RequiresPermission(android.Manifest.permission.MANAGE_SOUND_TRIGGER) public boolean stopRecognition() { int status = STATUS_OK; try { status = mSoundTriggerService.stopRecognition(new ParcelUuid(mSoundModelId), mRecognitionCallback); } catch (RemoteException e) { return false; } return status == STATUS_OK; }
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/** * @hide */
public void dump(String prefix, PrintWriter pw) { synchronized (mLock) { // TODO: Dump useful debug information. } }
Callback that handles events from the lower sound trigger layer. Note that these callbacks will be called synchronously from the SoundTriggerService layer and thus should do minimal work (such as sending a message on a handler to do the real work).
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/** * Callback that handles events from the lower sound trigger layer. * * Note that these callbacks will be called synchronously from the SoundTriggerService * layer and thus should do minimal work (such as sending a message on a handler to do * the real work). * @hide */
private class RecognitionCallback extends IRecognitionStatusCallback.Stub {
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/** * @hide */
@Override public void onGenericSoundTriggerDetected(SoundTrigger.GenericRecognitionEvent event) { Slog.d(TAG, "onGenericSoundTriggerDetected()" + event); Message.obtain(mHandler, MSG_SOUND_TRIGGER_DETECTED, new EventPayload(event.triggerInData, event.captureAvailable, event.captureFormat, event.captureSession, event.data)) .sendToTarget(); } @Override public void onKeyphraseDetected(SoundTrigger.KeyphraseRecognitionEvent event) { Slog.e(TAG, "Ignoring onKeyphraseDetected() called for " + event); }
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/** * @hide */
@Override public void onError(int status) { Slog.d(TAG, "onError()" + status); mHandler.sendEmptyMessage(MSG_DETECTION_ERROR); }
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/** * @hide */
@Override public void onRecognitionPaused() { Slog.d(TAG, "onRecognitionPaused()"); mHandler.sendEmptyMessage(MSG_DETECTION_PAUSE); }
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/** * @hide */
@Override public void onRecognitionResumed() { Slog.d(TAG, "onRecognitionResumed()"); mHandler.sendEmptyMessage(MSG_DETECTION_RESUME); } } private class MyHandler extends Handler { MyHandler() { super(); } MyHandler(Looper looper) { super(looper); } @Override public void handleMessage(Message msg) { if (mCallback == null) { Slog.w(TAG, "Received message: " + msg.what + " for NULL callback."); return; } switch (msg.what) { case MSG_SOUND_TRIGGER_DETECTED: mCallback.onDetected((EventPayload) msg.obj); break; case MSG_DETECTION_ERROR: mCallback.onError(); break; case MSG_DETECTION_PAUSE: mCallback.onRecognitionPaused(); break; case MSG_DETECTION_RESUME: mCallback.onRecognitionResumed(); break; default: super.handleMessage(msg); } } } }