/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.hardware.sidekick;


Sidekick local system service interface.
@hideOnly for use within the system server, and maybe by Clockwork Home.
/** * Sidekick local system service interface. * * @hide Only for use within the system server, and maybe by Clockwork Home. */
public abstract class SidekickInternal {
Tell Sidekick to reset back to newly-powered-on state.
Returns:true on success (Sidekick is reset), false if Sidekick is not available (failed or not present). Either way, upon return Sidekick is guaranteed not to be controlling the display.
/** * Tell Sidekick to reset back to newly-powered-on state. * * @return true on success (Sidekick is reset), false if Sidekick is not * available (failed or not present). Either way, upon return Sidekick is * guaranteed not to be controlling the display. */
public abstract boolean reset();
Tell Sidekick it can start controlling the display. SidekickServer may choose not to actually control the display, if it's been told via other channels to leave the previous image on the display (same as SUSPEND in a non-Sidekick system).
Params:
  • displayState – - one of Display.STATE_DOZE_SUSPEND, Display.STATE_ON_SUSPEND
Returns:true on success, false on failure (no sidekick available)
/** * Tell Sidekick it can start controlling the display. * * SidekickServer may choose not to actually control the display, if it's been told * via other channels to leave the previous image on the display (same as SUSPEND in * a non-Sidekick system). * * @param displayState - one of Display.STATE_DOZE_SUSPEND, Display.STATE_ON_SUSPEND * @return true on success, false on failure (no sidekick available) */
public abstract boolean startDisplayControl(int displayState);
Tell Sidekick it must stop controlling the display. No return code because this must always succeed - after return, Sidekick is guaranteed to not be controlling the display.
/** * Tell Sidekick it must stop controlling the display. * * No return code because this must always succeed - after return, Sidekick * is guaranteed to not be controlling the display. */
public abstract void endDisplayControl(); }