/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// This file was generated from the C++ include file: SkColorFilter.h
// Any changes made to this file will be discarded by the build.
// To change this file, either edit the include, or device/tools/gluemaker/main.cpp, 
// or one of the auxilary file specifications in device/tools/gluemaker.

package android.graphics;

import android.annotation.ColorInt;

A color filter that can be used to simulate simple lighting effects. A LightingColorFilter is defined by two parameters, one used to multiply the source color (called colorMultiply) and one used to add to the source color (called colorAdd). The alpha channel is left untouched by this color filter. Given a source color RGB, the resulting R'G'B' color is computed thusly:
R' = R * colorMultiply.R + colorAdd.R
G' = G * colorMultiply.G + colorAdd.G
B' = B * colorMultiply.B + colorAdd.B
The result is pinned to the [0..255] range for each channel.
/** * A color filter that can be used to simulate simple lighting effects. * A <code>LightingColorFilter</code> is defined by two parameters, one * used to multiply the source color (called <code>colorMultiply</code>) * and one used to add to the source color (called <code>colorAdd</code>). * The alpha channel is left untouched by this color filter. * * Given a source color RGB, the resulting R'G'B' color is computed thusly: * <pre> * R' = R * colorMultiply.R + colorAdd.R * G' = G * colorMultiply.G + colorAdd.G * B' = B * colorMultiply.B + colorAdd.B * </pre> * The result is pinned to the <code>[0..255]</code> range for each channel. */
public class LightingColorFilter extends ColorFilter { @ColorInt private int mMul; @ColorInt private int mAdd;
Create a colorfilter that multiplies the RGB channels by one color, and then adds a second color. The alpha components of the mul and add arguments are ignored.
/** * Create a colorfilter that multiplies the RGB channels by one color, * and then adds a second color. The alpha components of the mul and add * arguments are ignored. */
public LightingColorFilter(@ColorInt int mul, @ColorInt int add) { mMul = mul; mAdd = add; }
Returns the RGB color used to multiply the source color when the color filter is applied.
/** * Returns the RGB color used to multiply the source color when the * color filter is applied. */
@ColorInt public int getColorMultiply() { return mMul; }
Specifies the RGB color used to multiply the source color when the color filter is applied. The alpha channel of this color is ignored.
See Also:
  • getColorMultiply()
@hide
/** * Specifies the RGB color used to multiply the source color when the * color filter is applied. * The alpha channel of this color is ignored. * * @see #getColorMultiply() * * @hide */
public void setColorMultiply(@ColorInt int mul) { if (mMul != mul) { mMul = mul; discardNativeInstance(); } }
Returns the RGB color that will be added to the source color when the color filter is applied.
/** * Returns the RGB color that will be added to the source color * when the color filter is applied. */
@ColorInt public int getColorAdd() { return mAdd; }
Specifies the RGB that will be added to the source color when the color filter is applied. The alpha channel of this color is ignored.
See Also:
  • getColorAdd()
@hide
/** * Specifies the RGB that will be added to the source color when * the color filter is applied. * The alpha channel of this color is ignored. * * @see #getColorAdd() * * @hide */
public void setColorAdd(@ColorInt int add) { if (mAdd != add) { mAdd = add; discardNativeInstance(); } } @Override long createNativeInstance() { return native_CreateLightingFilter(mMul, mAdd); } private static native long native_CreateLightingFilter(int mul, int add); }