/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

This takes a mask, and blurs its edge by the specified radius. Whether or or not to include the original mask, and whether the blur goes outside, inside, or straddles, the original mask's border, is controlled by the Blur enum.
/** * This takes a mask, and blurs its edge by the specified radius. Whether or * or not to include the original mask, and whether the blur goes outside, * inside, or straddles, the original mask's border, is controlled by the * Blur enum. */
public class BlurMaskFilter extends MaskFilter { public enum Blur {
Blur inside and outside the original border.
/** * Blur inside and outside the original border. */
NORMAL(0),
Draw solid inside the border, blur outside.
/** * Draw solid inside the border, blur outside. */
SOLID(1),
Draw nothing inside the border, blur outside.
/** * Draw nothing inside the border, blur outside. */
OUTER(2),
Blur inside the border, draw nothing outside.
/** * Blur inside the border, draw nothing outside. */
INNER(3); Blur(int value) { native_int = value; } final int native_int; }
Create a blur maskfilter.
Params:
  • radius – The radius to extend the blur from the original mask. Must be > 0.
  • style – The Blur to use
Returns: The new blur maskfilter
/** * Create a blur maskfilter. * * @param radius The radius to extend the blur from the original mask. Must be > 0. * @param style The Blur to use * @return The new blur maskfilter */
public BlurMaskFilter(float radius, Blur style) { native_instance = nativeConstructor(radius, style.native_int); } private static native long nativeConstructor(float radius, int style); }