/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.content;

import android.annotation.IntDef;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;

Extended ComponentCallbacks interface with a new callback for finer-grained memory management. This interface is available in all application components (Activity, Service, ContentProvider, and Application).

You should implement onTrimMemory to incrementally release memory based on current system constraints. Using this callback to release your resources helps provide a more responsive system overall, but also directly benefits the user experience for your app by allowing the system to keep your process alive longer. That is, if you don't trim your resources based on memory levels defined by this callback, the system is more likely to kill your process while it is cached in the least-recently used (LRU) list, thus requiring your app to restart and restore all state when the user returns to it.

The values provided by onTrimMemory do not represent a single linear progression of memory limits, but provide you different types of clues about memory availability:

  • When your app is running:
    1. TRIM_MEMORY_RUNNING_MODERATE
      The device is beginning to run low on memory. Your app is running and not killable.
    2. TRIM_MEMORY_RUNNING_LOW
      The device is running much lower on memory. Your app is running and not killable, but please release unused resources to improve system performance (which directly impacts your app's performance).
    3. TRIM_MEMORY_RUNNING_CRITICAL
      The device is running extremely low on memory. Your app is not yet considered a killable process, but the system will begin killing background processes if apps do not release resources, so you should release non-critical resources now to prevent performance degradation.
  • When your app's visibility changes:
    1. TRIM_MEMORY_UI_HIDDEN
      Your app's UI is no longer visible, so this is a good time to release large resources that are used only by your UI.
  • When your app's process resides in the background LRU list:
    1. TRIM_MEMORY_BACKGROUND
      The system is running low on memory and your process is near the beginning of the LRU list. Although your app process is not at a high risk of being killed, the system may already be killing processes in the LRU list, so you should release resources that are easy to recover so your process will remain in the list and resume quickly when the user returns to your app.
    2. TRIM_MEMORY_MODERATE
      The system is running low on memory and your process is near the middle of the LRU list. If the system becomes further constrained for memory, there's a chance your process will be killed.
    3. TRIM_MEMORY_COMPLETE
      The system is running low on memory and your process is one of the first to be killed if the system does not recover memory now. You should release absolutely everything that's not critical to resuming your app state.

      To support API levels lower than 14, you can use the ComponentCallbacks.onLowMemory method as a fallback that's roughly equivalent to the TRIM_MEMORY_COMPLETE level.

    Note: When the system begins killing processes in the LRU list, although it primarily works bottom-up, it does give some consideration to which processes are consuming more memory and will thus provide more gains in memory if killed. So the less memory you consume while in the LRU list overall, the better your chances are to remain in the list and be able to quickly resume.

More information about the different stages of a process lifecycle (such as what it means to be placed in the background LRU list) is provided in the Processes and Threads document.

/** * Extended {@link ComponentCallbacks} interface with a new callback for * finer-grained memory management. This interface is available in all application components * ({@link android.app.Activity}, {@link android.app.Service}, * {@link ContentProvider}, and {@link android.app.Application}). * * <p>You should implement {@link #onTrimMemory} to incrementally release memory based on current * system constraints. Using this callback to release your resources helps provide a more * responsive system overall, but also directly benefits the user experience for * your app by allowing the system to keep your process alive longer. That is, * if you <em>don't</em> trim your resources based on memory levels defined by this callback, * the system is more likely to kill your process while it is cached in the least-recently used * (LRU) list, thus requiring your app to restart and restore all state when the user returns to it. * * <p>The values provided by {@link #onTrimMemory} do not represent a single linear progression of * memory limits, but provide you different types of clues about memory availability:</p> * <ul> * <li>When your app is running: * <ol> * <li>{@link #TRIM_MEMORY_RUNNING_MODERATE} <br>The device is beginning to run low on memory. * Your app is running and not killable. * <li>{@link #TRIM_MEMORY_RUNNING_LOW} <br>The device is running much lower on memory. * Your app is running and not killable, but please release unused resources to improve system * performance (which directly impacts your app's performance). * <li>{@link #TRIM_MEMORY_RUNNING_CRITICAL} <br>The device is running extremely low on memory. * Your app is not yet considered a killable process, but the system will begin killing * background processes if apps do not release resources, so you should release non-critical * resources now to prevent performance degradation. * </ol> * </li> * <li>When your app's visibility changes: * <ol> * <li>{@link #TRIM_MEMORY_UI_HIDDEN} <br>Your app's UI is no longer visible, so this is a good * time to release large resources that are used only by your UI. * </ol> * </li> * <li>When your app's process resides in the background LRU list: * <ol> * <li>{@link #TRIM_MEMORY_BACKGROUND} <br>The system is running low on memory and your process is * near the beginning of the LRU list. Although your app process is not at a high risk of being * killed, the system may already be killing processes in the LRU list, so you should release * resources that are easy to recover so your process will remain in the list and resume * quickly when the user returns to your app. * <li>{@link #TRIM_MEMORY_MODERATE} <br>The system is running low on memory and your process is * near the middle of the LRU list. If the system becomes further constrained for memory, there's a * chance your process will be killed. * <li>{@link #TRIM_MEMORY_COMPLETE} <br>The system is running low on memory and your process is * one of the first to be killed if the system does not recover memory now. You should release * absolutely everything that's not critical to resuming your app state. * <p>To support API levels lower than 14, you can use the {@link #onLowMemory} method as a * fallback that's roughly equivalent to the {@link ComponentCallbacks2#TRIM_MEMORY_COMPLETE} level. * </li> * </ol> * <p class="note"><strong>Note:</strong> When the system begins * killing processes in the LRU list, although it primarily works bottom-up, it does give some * consideration to which processes are consuming more memory and will thus provide more gains in * memory if killed. So the less memory you consume while in the LRU list overall, the better * your chances are to remain in the list and be able to quickly resume.</p> * </li> * </ul> * <p>More information about the different stages of a process lifecycle (such as what it means * to be placed in the background LRU list) is provided in the <a * href="{@docRoot}guide/components/processes-and-threads.html#Lifecycle">Processes and Threads</a> * document. */
public interface ComponentCallbacks2 extends ComponentCallbacks {
@hide
/** @hide */
@IntDef(prefix = { "TRIM_MEMORY_" }, value = { TRIM_MEMORY_COMPLETE, TRIM_MEMORY_MODERATE, TRIM_MEMORY_BACKGROUND, TRIM_MEMORY_UI_HIDDEN, TRIM_MEMORY_RUNNING_CRITICAL, TRIM_MEMORY_RUNNING_LOW, TRIM_MEMORY_RUNNING_MODERATE, }) @Retention(RetentionPolicy.SOURCE) public @interface TrimMemoryLevel {}
Level for onTrimMemory(int): the process is nearing the end of the background LRU list, and if more memory isn't found soon it will be killed.
/** * Level for {@link #onTrimMemory(int)}: the process is nearing the end * of the background LRU list, and if more memory isn't found soon it will * be killed. */
static final int TRIM_MEMORY_COMPLETE = 80;
Level for onTrimMemory(int): the process is around the middle of the background LRU list; freeing memory can help the system keep other processes running later in the list for better overall performance.
/** * Level for {@link #onTrimMemory(int)}: the process is around the middle * of the background LRU list; freeing memory can help the system keep * other processes running later in the list for better overall performance. */
static final int TRIM_MEMORY_MODERATE = 60;
Level for onTrimMemory(int): the process has gone on to the LRU list. This is a good opportunity to clean up resources that can efficiently and quickly be re-built if the user returns to the app.
/** * Level for {@link #onTrimMemory(int)}: the process has gone on to the * LRU list. This is a good opportunity to clean up resources that can * efficiently and quickly be re-built if the user returns to the app. */
static final int TRIM_MEMORY_BACKGROUND = 40;
Level for onTrimMemory(int): the process had been showing a user interface, and is no longer doing so. Large allocations with the UI should be released at this point to allow memory to be better managed.
/** * Level for {@link #onTrimMemory(int)}: the process had been showing * a user interface, and is no longer doing so. Large allocations with * the UI should be released at this point to allow memory to be better * managed. */
static final int TRIM_MEMORY_UI_HIDDEN = 20;
Level for onTrimMemory(int): the process is not an expendable background process, but the device is running extremely low on memory and is about to not be able to keep any background processes running. Your running process should free up as many non-critical resources as it can to allow that memory to be used elsewhere. The next thing that will happen after this is ComponentCallbacks.onLowMemory() called to report that nothing at all can be kept in the background, a situation that can start to notably impact the user.
/** * Level for {@link #onTrimMemory(int)}: the process is not an expendable * background process, but the device is running extremely low on memory * and is about to not be able to keep any background processes running. * Your running process should free up as many non-critical resources as it * can to allow that memory to be used elsewhere. The next thing that * will happen after this is {@link #onLowMemory()} called to report that * nothing at all can be kept in the background, a situation that can start * to notably impact the user. */
static final int TRIM_MEMORY_RUNNING_CRITICAL = 15;
Level for onTrimMemory(int): the process is not an expendable background process, but the device is running low on memory. Your running process should free up unneeded resources to allow that memory to be used elsewhere.
/** * Level for {@link #onTrimMemory(int)}: the process is not an expendable * background process, but the device is running low on memory. * Your running process should free up unneeded resources to allow that * memory to be used elsewhere. */
static final int TRIM_MEMORY_RUNNING_LOW = 10;
Level for onTrimMemory(int): the process is not an expendable background process, but the device is running moderately low on memory. Your running process may want to release some unneeded resources for use elsewhere.
/** * Level for {@link #onTrimMemory(int)}: the process is not an expendable * background process, but the device is running moderately low on memory. * Your running process may want to release some unneeded resources for * use elsewhere. */
static final int TRIM_MEMORY_RUNNING_MODERATE = 5;
Called when the operating system has determined that it is a good time for a process to trim unneeded memory from its process. This will happen for example when it goes in the background and there is not enough memory to keep as many background processes running as desired. You should never compare to exact values of the level, since new intermediate values may be added -- you will typically want to compare if the value is greater or equal to a level you are interested in.

To retrieve the processes current trim level at any point, you can use ActivityManager.getMyMemoryState(RunningAppProcessInfo).

Params:
  • level – The context of the trim, giving a hint of the amount of trimming the application may like to perform.
/** * Called when the operating system has determined that it is a good * time for a process to trim unneeded memory from its process. This will * happen for example when it goes in the background and there is not enough * memory to keep as many background processes running as desired. You * should never compare to exact values of the level, since new intermediate * values may be added -- you will typically want to compare if the value * is greater or equal to a level you are interested in. * * <p>To retrieve the processes current trim level at any point, you can * use {@link android.app.ActivityManager#getMyMemoryState * ActivityManager.getMyMemoryState(RunningAppProcessInfo)}. * * @param level The context of the trim, giving a hint of the amount of * trimming the application may like to perform. */
void onTrimMemory(@TrimMemoryLevel int level); }