public class com.sun.scenario.effect.light.SpotLight extends com.sun.scenario.effect.light.PointLight
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.light.SpotLight
  super_class: com.sun.scenario.effect.light.PointLight
{
  private float pointsAtX;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float pointsAtY;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float pointsAtZ;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float specularExponent;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 47
            aload 0 /* this */
            fconst_0
            fconst_0
            fconst_0
            getstatic com.sun.scenario.effect.Color4f.WHITE:Lcom/sun/scenario/effect/Color4f;
            invokespecial com.sun.scenario.effect.light.SpotLight.<init>:(FFFLcom/sun/scenario/effect/Color4f;)V
         1: .line 48
            return
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/SpotLight;

  public void <init>(float, float, float, com.sun.scenario.effect.Color4f);
    descriptor: (FFFLcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=5, args_size=5
        start local 0 // com.sun.scenario.effect.light.SpotLight this
        start local 1 // float x
        start local 2 // float y
        start local 3 // float z
        start local 4 // com.sun.scenario.effect.Color4f color
         0: .line 62
            aload 0 /* this */
            getstatic com.sun.scenario.effect.light.Light$Type.SPOT:Lcom/sun/scenario/effect/light/Light$Type;
            fload 1 /* x */
            fload 2 /* y */
            fload 3 /* z */
            aload 4 /* color */
            invokespecial com.sun.scenario.effect.light.PointLight.<init>:(Lcom/sun/scenario/effect/light/Light$Type;FFFLcom/sun/scenario/effect/Color4f;)V
         1: .line 63
            aload 0 /* this */
            fconst_0
            putfield com.sun.scenario.effect.light.SpotLight.pointsAtX:F
         2: .line 64
            aload 0 /* this */
            fconst_0
            putfield com.sun.scenario.effect.light.SpotLight.pointsAtY:F
         3: .line 65
            aload 0 /* this */
            fconst_0
            putfield com.sun.scenario.effect.light.SpotLight.pointsAtZ:F
         4: .line 66
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.light.SpotLight.specularExponent:F
         5: .line 67
            return
        end local 4 // com.sun.scenario.effect.Color4f color
        end local 3 // float z
        end local 2 // float y
        end local 1 // float x
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0   this  Lcom/sun/scenario/effect/light/SpotLight;
            0    6     1      x  F
            0    6     2      y  F
            0    6     3      z  F
            0    6     4  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      x      
      y      
      z      
      color  

  public float getPointsAtX();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 75
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.pointsAtX:F
            freturn
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/SpotLight;

  public void setPointsAtX(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.SpotLight this
        start local 1 // float pointsAtX
         0: .line 90
            aload 0 /* this */
            fload 1 /* pointsAtX */
            putfield com.sun.scenario.effect.light.SpotLight.pointsAtX:F
         1: .line 91
            return
        end local 1 // float pointsAtX
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    2     0       this  Lcom/sun/scenario/effect/light/SpotLight;
            0    2     1  pointsAtX  F
    MethodParameters:
           Name  Flags
      pointsAtX  

  public float getPointsAtY();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 99
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.pointsAtY:F
            freturn
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/SpotLight;

  public void setPointsAtY(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.SpotLight this
        start local 1 // float pointsAtY
         0: .line 115
            aload 0 /* this */
            fload 1 /* pointsAtY */
            putfield com.sun.scenario.effect.light.SpotLight.pointsAtY:F
         1: .line 116
            return
        end local 1 // float pointsAtY
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    2     0       this  Lcom/sun/scenario/effect/light/SpotLight;
            0    2     1  pointsAtY  F
    MethodParameters:
           Name  Flags
      pointsAtY  

  public float getPointsAtZ();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 124
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.pointsAtZ:F
            freturn
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/SpotLight;

  public void setPointsAtZ(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.SpotLight this
        start local 1 // float pointsAtZ
         0: .line 139
            aload 0 /* this */
            fload 1 /* pointsAtZ */
            putfield com.sun.scenario.effect.light.SpotLight.pointsAtZ:F
         1: .line 140
            return
        end local 1 // float pointsAtZ
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    2     0       this  Lcom/sun/scenario/effect/light/SpotLight;
            0    2     1  pointsAtZ  F
    MethodParameters:
           Name  Flags
      pointsAtZ  

  public float getSpecularExponent();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 149
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.specularExponent:F
            freturn
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/SpotLight;

  public void setSpecularExponent(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.SpotLight this
        start local 1 // float specularExponent
         0: .line 165
            fload 1 /* specularExponent */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* specularExponent */
            ldc 4.0
            fcmpl
            ifle 2
         1: .line 166
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Specular exponent must be in the range [0,4]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 168
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* specularExponent */
            putfield com.sun.scenario.effect.light.SpotLight.specularExponent:F
         3: .line 169
            return
        end local 1 // float specularExponent
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0    4     0              this  Lcom/sun/scenario/effect/light/SpotLight;
            0    4     1  specularExponent  F
    MethodParameters:
                  Name  Flags
      specularExponent  

  public float[] getNormalizedLightPosition();
    descriptor: ()[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=6, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 174
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.light.SpotLight.getX:()F
            fstore 1 /* x */
        start local 1 // float x
         1: .line 175
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.light.SpotLight.getY:()F
            fstore 2 /* y */
        start local 2 // float y
         2: .line 176
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.light.SpotLight.getZ:()F
            fstore 3 /* z */
        start local 3 // float z
         3: .line 177
            fload 1 /* x */
            fload 1 /* x */
            fmul
            fload 2 /* y */
            fload 2 /* y */
            fmul
            fadd
            fload 3 /* z */
            fload 3 /* z */
            fmul
            fadd
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            fstore 4 /* len */
        start local 4 // float len
         4: .line 178
            fload 4 /* len */
            fconst_0
            fcmpl
            ifne 5
            fconst_1
            fstore 4 /* len */
         5: .line 179
      StackMap locals: com.sun.scenario.effect.light.SpotLight float float float float
      StackMap stack:
            iconst_3
            newarray 6
            dup
            iconst_0
            fload 1 /* x */
            fload 4 /* len */
            fdiv
            fastore
            dup
            iconst_1
            fload 2 /* y */
            fload 4 /* len */
            fdiv
            fastore
            dup
            iconst_2
            fload 3 /* z */
            fload 4 /* len */
            fdiv
            fastore
            astore 5 /* pos */
        start local 5 // float[] pos
         6: .line 180
            aload 5 /* pos */
            areturn
        end local 5 // float[] pos
        end local 4 // float len
        end local 3 // float z
        end local 2 // float y
        end local 1 // float x
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/scenario/effect/light/SpotLight;
            1    7     1     x  F
            2    7     2     y  F
            3    7     3     z  F
            4    7     4   len  F
            6    7     5   pos  [F

  public float[] getNormalizedLightDirection();
    descriptor: ()[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=6, args_size=1
        start local 0 // com.sun.scenario.effect.light.SpotLight this
         0: .line 190
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.pointsAtX:F
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.light.SpotLight.getX:()F
            fsub
            fstore 1 /* sx */
        start local 1 // float sx
         1: .line 191
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.pointsAtY:F
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.light.SpotLight.getY:()F
            fsub
            fstore 2 /* sy */
        start local 2 // float sy
         2: .line 192
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.SpotLight.pointsAtZ:F
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.light.SpotLight.getZ:()F
            fsub
            fstore 3 /* sz */
        start local 3 // float sz
         3: .line 194
            fload 1 /* sx */
            fload 1 /* sx */
            fmul
            fload 2 /* sy */
            fload 2 /* sy */
            fmul
            fadd
            fload 3 /* sz */
            fload 3 /* sz */
            fmul
            fadd
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            fstore 4 /* len */
        start local 4 // float len
         4: .line 195
            fload 4 /* len */
            fconst_0
            fcmpl
            ifne 5
            fconst_1
            fstore 4 /* len */
         5: .line 196
      StackMap locals: com.sun.scenario.effect.light.SpotLight float float float float
      StackMap stack:
            iconst_3
            newarray 6
            dup
            iconst_0
            fload 1 /* sx */
            fload 4 /* len */
            fdiv
            fastore
            dup
            iconst_1
            fload 2 /* sy */
            fload 4 /* len */
            fdiv
            fastore
            dup
            iconst_2
            fload 3 /* sz */
            fload 4 /* len */
            fdiv
            fastore
            astore 5 /* vec */
        start local 5 // float[] vec
         6: .line 197
            aload 5 /* vec */
            areturn
        end local 5 // float[] vec
        end local 4 // float len
        end local 3 // float sz
        end local 2 // float sy
        end local 1 // float sx
        end local 0 // com.sun.scenario.effect.light.SpotLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/scenario/effect/light/SpotLight;
            1    7     1    sx  F
            2    7     2    sy  F
            3    7     3    sz  F
            4    7     4   len  F
            6    7     5   vec  [F
}
SourceFile: "SpotLight.java"
InnerClasses:
  public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light