public class com.sun.scenario.effect.light.DistantLight extends com.sun.scenario.effect.light.Light
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.light.DistantLight
  super_class: com.sun.scenario.effect.light.Light
{
  private float azimuth;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float elevation;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.DistantLight this
         0: .line 43
            aload 0 /* this */
            fconst_0
            fconst_0
            getstatic com.sun.scenario.effect.Color4f.WHITE:Lcom/sun/scenario/effect/Color4f;
            invokespecial com.sun.scenario.effect.light.DistantLight.<init>:(FFLcom/sun/scenario/effect/Color4f;)V
         1: .line 44
            return
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/DistantLight;

  public void <init>(float, float, com.sun.scenario.effect.Color4f);
    descriptor: (FFLcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.light.DistantLight this
        start local 1 // float azimuth
        start local 2 // float elevation
        start local 3 // com.sun.scenario.effect.Color4f color
         0: .line 56
            aload 0 /* this */
            getstatic com.sun.scenario.effect.light.Light$Type.DISTANT:Lcom/sun/scenario/effect/light/Light$Type;
            aload 3 /* color */
            invokespecial com.sun.scenario.effect.light.Light.<init>:(Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
         1: .line 57
            aload 0 /* this */
            fload 1 /* azimuth */
            putfield com.sun.scenario.effect.light.DistantLight.azimuth:F
         2: .line 58
            aload 0 /* this */
            fload 2 /* elevation */
            putfield com.sun.scenario.effect.light.DistantLight.elevation:F
         3: .line 59
            return
        end local 3 // com.sun.scenario.effect.Color4f color
        end local 2 // float elevation
        end local 1 // float azimuth
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    4     0       this  Lcom/sun/scenario/effect/light/DistantLight;
            0    4     1    azimuth  F
            0    4     2  elevation  F
            0    4     3      color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
           Name  Flags
      azimuth    
      elevation  
      color      

  public float getAzimuth();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.DistantLight this
         0: .line 68
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.DistantLight.azimuth:F
            freturn
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/DistantLight;

  public void setAzimuth(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.DistantLight this
        start local 1 // float azimuth
         0: .line 84
            aload 0 /* this */
            fload 1 /* azimuth */
            putfield com.sun.scenario.effect.light.DistantLight.azimuth:F
         1: .line 85
            return
        end local 1 // float azimuth
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    2     0     this  Lcom/sun/scenario/effect/light/DistantLight;
            0    2     1  azimuth  F
    MethodParameters:
         Name  Flags
      azimuth  

  public float getElevation();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.DistantLight this
         0: .line 94
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.DistantLight.elevation:F
            freturn
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/DistantLight;

  public void setElevation(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.DistantLight this
        start local 1 // float elevation
         0: .line 110
            aload 0 /* this */
            fload 1 /* elevation */
            putfield com.sun.scenario.effect.light.DistantLight.elevation:F
         1: .line 111
            return
        end local 1 // float elevation
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    2     0       this  Lcom/sun/scenario/effect/light/DistantLight;
            0    2     1  elevation  F
    MethodParameters:
           Name  Flags
      elevation  

  public float[] getNormalizedLightPosition();
    descriptor: ()[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=10, args_size=1
        start local 0 // com.sun.scenario.effect.light.DistantLight this
         0: .line 115
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.DistantLight.azimuth:F
            f2d
            invokestatic java.lang.Math.toRadians:(D)D
            dstore 1 /* a */
        start local 1 // double a
         1: .line 116
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.DistantLight.elevation:F
            f2d
            invokestatic java.lang.Math.toRadians:(D)D
            dstore 3 /* e */
        start local 3 // double e
         2: .line 117
            dload 1 /* a */
            invokestatic java.lang.Math.cos:(D)D
            dload 3 /* e */
            invokestatic java.lang.Math.cos:(D)D
            dmul
            d2f
            fstore 5 /* x */
        start local 5 // float x
         3: .line 118
            dload 1 /* a */
            invokestatic java.lang.Math.sin:(D)D
            dload 3 /* e */
            invokestatic java.lang.Math.cos:(D)D
            dmul
            d2f
            fstore 6 /* y */
        start local 6 // float y
         4: .line 119
            dload 3 /* e */
            invokestatic java.lang.Math.sin:(D)D
            d2f
            fstore 7 /* z */
        start local 7 // float z
         5: .line 121
            fload 5 /* x */
            fload 5 /* x */
            fmul
            fload 6 /* y */
            fload 6 /* y */
            fmul
            fadd
            fload 7 /* z */
            fload 7 /* z */
            fmul
            fadd
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            fstore 8 /* len */
        start local 8 // float len
         6: .line 122
            fload 8 /* len */
            fconst_0
            fcmpl
            ifne 7
            fconst_1
            fstore 8 /* len */
         7: .line 123
      StackMap locals: com.sun.scenario.effect.light.DistantLight double double float float float float
      StackMap stack:
            iconst_3
            newarray 6
            dup
            iconst_0
            fload 5 /* x */
            fload 8 /* len */
            fdiv
            fastore
            dup
            iconst_1
            fload 6 /* y */
            fload 8 /* len */
            fdiv
            fastore
            dup
            iconst_2
            fload 7 /* z */
            fload 8 /* len */
            fdiv
            fastore
            astore 9 /* pos */
        start local 9 // float[] pos
         8: .line 124
            aload 9 /* pos */
            areturn
        end local 9 // float[] pos
        end local 8 // float len
        end local 7 // float z
        end local 6 // float y
        end local 5 // float x
        end local 3 // double e
        end local 1 // double a
        end local 0 // com.sun.scenario.effect.light.DistantLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0  this  Lcom/sun/scenario/effect/light/DistantLight;
            1    9     1     a  D
            2    9     3     e  D
            3    9     5     x  F
            4    9     6     y  F
            5    9     7     z  F
            6    9     8   len  F
            8    9     9   pos  [F
}
SourceFile: "DistantLight.java"
InnerClasses:
  public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light