public class com.sun.scenario.effect.impl.state.ZoomRadialBlurState
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.impl.state.ZoomRadialBlurState
super_class: java.lang.Object
{
private float dx;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private float dy;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private final com.sun.scenario.effect.ZoomRadialBlur effect;
descriptor: Lcom/sun/scenario/effect/ZoomRadialBlur;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
public void <init>(com.sun.scenario.effect.ZoomRadialBlur);
descriptor: (Lcom/sun/scenario/effect/ZoomRadialBlur;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
ldc -1.0
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
2: aload 0
ldc -1.0
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
3: aload 0
aload 1
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.effect:Lcom/sun/scenario/effect/ZoomRadialBlur;
4: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
0 5 1 effect Lcom/sun/scenario/effect/ZoomRadialBlur;
MethodParameters:
Name Flags
effect
public int getRadius();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.effect:Lcom/sun/scenario/effect/ZoomRadialBlur;
invokevirtual com.sun.scenario.effect.ZoomRadialBlur.getRadius:()I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
public void updateDeltas(float, float);
descriptor: (FF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
fload 1
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
1: aload 0
fload 2
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
2: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
0 3 1 dx F
0 3 2 dy F
MethodParameters:
Name Flags
dx
dy
public void invalidateDeltas();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
ldc -1.0
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
1: aload 0
ldc -1.0
putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
public float getDx();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
public float getDy();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
public int getNumSteps();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.impl.state.ZoomRadialBlurState.getRadius:()I
istore 1
start local 1 1: iload 1
iconst_2
imul
iconst_1
iadd
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
1 2 1 r I
public float getAlpha();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.impl.state.ZoomRadialBlurState.getRadius:()I
i2f
fstore 1
start local 1 1: fconst_1
fconst_2
fload 1
fmul
fconst_1
fadd
fdiv
freturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
1 2 1 r F
}
SourceFile: "ZoomRadialBlurState.java"