class com.sun.prism.es2.ES2RTTexture extends com.sun.prism.es2.ES2Texture<com.sun.prism.es2.ES2RTTextureData> implements com.sun.prism.es2.ES2RenderTarget, com.sun.prism.RTTexture, com.sun.prism.ReadbackRenderTarget
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.ES2RTTexture
  super_class: com.sun.prism.es2.ES2Texture
{
  private boolean opaque;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private static volatile int[] $SWITCH_TABLE$com$sun$prism$Texture$WrapMode;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  private void <init>(com.sun.prism.es2.ES2Context, com.sun.prism.es2.ES2TextureResource<com.sun.prism.es2.ES2RTTextureData>, com.sun.prism.Texture$WrapMode, int, int, int, int, int, int, int, );
    descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/es2/ES2TextureResource;Lcom/sun/prism/Texture$WrapMode;IIIIIIII)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=14, locals=12, args_size=12
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.es2.ES2Context context
        start local 2 // com.sun.prism.es2.ES2TextureResource resource
        start local 3 // com.sun.prism.Texture$WrapMode wrapMode
        start local 4 // int physicalWidth
        start local 5 // int physicalHeight
        start local 6 // int contentX
        start local 7 // int contentY
        start local 8 // int contentWidth
        start local 9 // int contentHeight
        start local 10 // int maxContentWidth
        start local 11 // int maxContentHeight
         0: .line 53
            aload 0 /* this */
            aload 1 /* context */
            aload 2 /* resource */
            getstatic com.sun.prism.PixelFormat.BYTE_BGRA_PRE:Lcom/sun/prism/PixelFormat;
            aload 3 /* wrapMode */
         1: .line 54
            iload 4 /* physicalWidth */
            iload 5 /* physicalHeight */
         2: .line 55
            iload 6 /* contentX */
            iload 7 /* contentY */
         3: .line 56
            iload 8 /* contentWidth */
            iload 9 /* contentHeight */
         4: .line 57
            iload 10 /* maxContentWidth */
            iload 11 /* maxContentHeight */
            iconst_0
            invokespecial com.sun.prism.es2.ES2Texture.<init>:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/es2/ES2TextureResource;Lcom/sun/prism/PixelFormat;Lcom/sun/prism/Texture$WrapMode;IIIIIIIIZ)V
         5: .line 58
            aload 2 /* resource */
            invokevirtual com.sun.prism.es2.ES2TextureResource.getResource:()Ljava/lang/Object;
            checkcast com.sun.prism.es2.ES2RTTextureData
            invokevirtual com.sun.prism.es2.ES2RTTextureData.getFboID:()I
            i2l
         6: .line 59
            iload 4 /* physicalWidth */
            iload 5 /* physicalHeight */
         7: .line 60
            getstatic com.sun.prism.PixelFormat.BYTE_BGRA_PRE:Lcom/sun/prism/PixelFormat;
            invokevirtual com.sun.prism.PixelFormat.getBytesPerPixelUnit:()I
         8: .line 58
            invokestatic com.sun.prism.impl.PrismTrace.rttCreated:(JIII)V
         9: .line 61
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.es2.ES2RTTexture.opaque:Z
        10: .line 62
            return
        end local 11 // int maxContentHeight
        end local 10 // int maxContentWidth
        end local 9 // int contentHeight
        end local 8 // int contentWidth
        end local 7 // int contentY
        end local 6 // int contentX
        end local 5 // int physicalHeight
        end local 4 // int physicalWidth
        end local 3 // com.sun.prism.Texture$WrapMode wrapMode
        end local 2 // com.sun.prism.es2.ES2TextureResource resource
        end local 1 // com.sun.prism.es2.ES2Context context
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   11     0              this  Lcom/sun/prism/es2/ES2RTTexture;
            0   11     1           context  Lcom/sun/prism/es2/ES2Context;
            0   11     2          resource  Lcom/sun/prism/es2/ES2TextureResource<Lcom/sun/prism/es2/ES2RTTextureData;>;
            0   11     3          wrapMode  Lcom/sun/prism/Texture$WrapMode;
            0   11     4     physicalWidth  I
            0   11     5    physicalHeight  I
            0   11     6          contentX  I
            0   11     7          contentY  I
            0   11     8      contentWidth  I
            0   11     9     contentHeight  I
            0   11    10   maxContentWidth  I
            0   11    11  maxContentHeight  I
    Signature: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/es2/ES2TextureResource<Lcom/sun/prism/es2/ES2RTTextureData;>;Lcom/sun/prism/Texture$WrapMode;IIIIIIII)V
    MethodParameters:
                  Name  Flags
      context           
      resource          
      wrapMode          
      physicalWidth     
      physicalHeight    
      contentX          
      contentY          
      contentWidth      
      contentHeight     
      maxContentWidth   
      maxContentHeight  

  void attachDepthBuffer(com.sun.prism.es2.ES2Context);
    descriptor: (Lcom/sun/prism/es2/ES2Context;)V
    flags: (0x0000) 
    Code:
      stack=4, locals=5, args_size=2
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.es2.ES2Context context
         0: .line 70
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.resource:Lcom/sun/prism/impl/ManagedResource;
            checkcast com.sun.prism.es2.ES2TextureResource
            invokevirtual com.sun.prism.es2.ES2TextureResource.getResource:()Ljava/lang/Object;
            checkcast com.sun.prism.es2.ES2RTTextureData
            astore 2 /* texData */
        start local 2 // com.sun.prism.es2.ES2RTTextureData texData
         1: .line 71
            aload 2 /* texData */
            invokevirtual com.sun.prism.es2.ES2RTTextureData.getDepthBufferID:()I
            istore 3 /* dbID */
        start local 3 // int dbID
         2: .line 72
            iload 3 /* dbID */
            ifeq 4
         3: .line 73
            return
         4: .line 75
      StackMap locals: com.sun.prism.es2.ES2RTTextureData int
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.isMSAA:()Z
            ifeq 5
            aload 1 /* context */
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.getSampleSize:()I
            goto 6
      StackMap locals:
      StackMap stack:
         5: iconst_0
      StackMap locals:
      StackMap stack: int
         6: istore 4 /* msaaSamples */
        start local 4 // int msaaSamples
         7: .line 76
            aload 1 /* context */
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getPhysicalWidth:()I
         8: .line 77
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getPhysicalHeight:()I
            iload 4 /* msaaSamples */
         9: .line 76
            invokevirtual com.sun.prism.es2.GLContext.createDepthBuffer:(III)I
            istore 3 /* dbID */
        10: .line 81
            aload 2 /* texData */
            iload 3 /* dbID */
            invokevirtual com.sun.prism.es2.ES2RTTextureData.setDepthBufferID:(I)V
        11: .line 82
            return
        end local 4 // int msaaSamples
        end local 3 // int dbID
        end local 2 // com.sun.prism.es2.ES2RTTextureData texData
        end local 1 // com.sun.prism.es2.ES2Context context
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0   12     0         this  Lcom/sun/prism/es2/ES2RTTexture;
            0   12     1      context  Lcom/sun/prism/es2/ES2Context;
            1   12     2      texData  Lcom/sun/prism/es2/ES2RTTextureData;
            2   12     3         dbID  I
            7   12     4  msaaSamples  I
    MethodParameters:
         Name  Flags
      context  

  private void createAndAttachMSAABuffer(com.sun.prism.es2.ES2Context);
    descriptor: (Lcom/sun/prism/es2/ES2Context;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=5, args_size=2
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.es2.ES2Context context
         0: .line 90
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.resource:Lcom/sun/prism/impl/ManagedResource;
            checkcast com.sun.prism.es2.ES2TextureResource
            invokevirtual com.sun.prism.es2.ES2TextureResource.getResource:()Ljava/lang/Object;
            checkcast com.sun.prism.es2.ES2RTTextureData
            astore 2 /* texData */
        start local 2 // com.sun.prism.es2.ES2RTTextureData texData
         1: .line 91
            aload 2 /* texData */
            invokevirtual com.sun.prism.es2.ES2RTTextureData.getMSAARenderBufferID:()I
            istore 3 /* rbID */
        start local 3 // int rbID
         2: .line 92
            iload 3 /* rbID */
            ifeq 4
         3: .line 93
            return
         4: .line 95
      StackMap locals: com.sun.prism.es2.ES2RTTextureData int
      StackMap stack:
            aload 1 /* context */
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            astore 4 /* glContext */
        start local 4 // com.sun.prism.es2.GLContext glContext
         5: .line 96
            aload 4 /* glContext */
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getPhysicalWidth:()I
         6: .line 97
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getPhysicalHeight:()I
            aload 4 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.getSampleSize:()I
         7: .line 96
            invokevirtual com.sun.prism.es2.GLContext.createRenderBuffer:(III)I
            istore 3 /* rbID */
         8: .line 101
            aload 2 /* texData */
            iload 3 /* rbID */
            invokevirtual com.sun.prism.es2.ES2RTTextureData.setMSAARenderBufferID:(I)V
         9: .line 102
            return
        end local 4 // com.sun.prism.es2.GLContext glContext
        end local 3 // int rbID
        end local 2 // com.sun.prism.es2.ES2RTTextureData texData
        end local 1 // com.sun.prism.es2.ES2Context context
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   10     0       this  Lcom/sun/prism/es2/ES2RTTexture;
            0   10     1    context  Lcom/sun/prism/es2/ES2Context;
            1   10     2    texData  Lcom/sun/prism/es2/ES2RTTextureData;
            2   10     3       rbID  I
            5   10     4  glContext  Lcom/sun/prism/es2/GLContext;
    MethodParameters:
         Name  Flags
      context  

  static int getCompatibleDimension(com.sun.prism.es2.ES2Context, int, com.sun.prism.Texture$WrapMode);
    descriptor: (Lcom/sun/prism/es2/ES2Context;ILcom/sun/prism/Texture$WrapMode;)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=5, locals=8, args_size=3
        start local 0 // com.sun.prism.es2.ES2Context context
        start local 1 // int dim
        start local 2 // com.sun.prism.Texture$WrapMode wrapMode
         0: .line 105
            aload 0 /* context */
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            astore 3 /* glContext */
        start local 3 // com.sun.prism.es2.GLContext glContext
         1: .line 107
            invokestatic com.sun.prism.es2.ES2RTTexture.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:()[I
            aload 2 /* wrapMode */
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iaload
            tableswitch { // 1 - 7
                    1: 2
                    2: 4
                    3: 8
                    4: 8
                    5: 9
                    6: 9
                    7: 9
              default: 8
          }
         2: .line 109
      StackMap locals: com.sun.prism.es2.GLContext
      StackMap stack:
            iconst_0
            istore 4 /* pad */
        start local 4 // boolean pad
         3: .line 110
            goto 10
        end local 4 // boolean pad
         4: .line 112
      StackMap locals:
      StackMap stack:
            aload 3 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.canClampToZero:()Z
            ifeq 5
            iconst_0
            goto 6
      StackMap locals:
      StackMap stack:
         5: iconst_1
      StackMap locals:
      StackMap stack: int
         6: istore 4 /* pad */
        start local 4 // boolean pad
         7: .line 113
            goto 10
        end local 4 // boolean pad
         8: .line 117
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            new java.lang.StringBuilder
            dup
            ldc "wrap mode not supported for RT textures: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 2 /* wrapMode */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         9: .line 121
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            new java.lang.StringBuilder
            dup
            ldc "Cannot request simulated wrap mode: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 2 /* wrapMode */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
        start local 4 // boolean pad
        10: .line 124
      StackMap locals: int
      StackMap stack:
            iload 4 /* pad */
            ifeq 11
            iload 1 /* dim */
            iconst_2
            iadd
            goto 12
      StackMap locals:
      StackMap stack:
        11: iload 1 /* dim */
      StackMap locals:
      StackMap stack: int
        12: istore 5 /* paddedDim */
        start local 5 // int paddedDim
        13: .line 126
            aload 3 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.getMaxTextureSize:()I
            istore 6 /* maxSize */
        start local 6 // int maxSize
        14: .line 128
            aload 3 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.canCreateNonPowTwoTextures:()Z
            ifeq 19
        15: .line 129
            iload 5 /* paddedDim */
            iload 6 /* maxSize */
            if_icmpgt 16
            iload 5 /* paddedDim */
            goto 17
      StackMap locals: int int
      StackMap stack:
        16: iconst_0
      StackMap locals:
      StackMap stack: int
        17: istore 7 /* texDim */
        start local 7 // int texDim
        18: .line 130
            goto 20
        end local 7 // int texDim
        19: .line 131
      StackMap locals:
      StackMap stack:
            iload 5 /* paddedDim */
            iload 6 /* maxSize */
            invokestatic com.sun.prism.es2.ES2RTTexture.nextPowerOfTwo:(II)I
            istore 7 /* texDim */
        start local 7 // int texDim
        20: .line 134
      StackMap locals: int
      StackMap stack:
            iload 7 /* texDim */
            ifne 27
        21: .line 135
            new java.lang.RuntimeException
            dup
        22: .line 136
            new java.lang.StringBuilder
            dup
            ldc "Requested texture dimension ("
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 1 /* dim */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ") "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
        23: .line 137
            ldc "requires dimension ("
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            iload 7 /* texDim */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ") "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
        24: .line 138
            ldc "that exceeds maximum texture size ("
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            iload 6 /* maxSize */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ")"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
        25: .line 136
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
        26: .line 135
            invokespecial java.lang.RuntimeException.<init>:(Ljava/lang/String;)V
            athrow
        27: .line 142
      StackMap locals:
      StackMap stack:
            iload 7 /* texDim */
            getstatic com.sun.prism.impl.PrismSettings.minRTTSize:I
            invokestatic java.lang.Math.max:(II)I
            istore 7 /* texDim */
        28: .line 156
            iload 4 /* pad */
            ifeq 29
            iload 7 /* texDim */
            iconst_2
            isub
            goto 30
      StackMap locals:
      StackMap stack:
        29: iload 7 /* texDim */
      StackMap locals:
      StackMap stack: int
        30: ireturn
        end local 7 // int texDim
        end local 6 // int maxSize
        end local 5 // int paddedDim
        end local 4 // boolean pad
        end local 3 // com.sun.prism.es2.GLContext glContext
        end local 2 // com.sun.prism.Texture$WrapMode wrapMode
        end local 1 // int dim
        end local 0 // com.sun.prism.es2.ES2Context context
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   31     0    context  Lcom/sun/prism/es2/ES2Context;
            0   31     1        dim  I
            0   31     2   wrapMode  Lcom/sun/prism/Texture$WrapMode;
            1   31     3  glContext  Lcom/sun/prism/es2/GLContext;
            3    4     4        pad  Z
            7    8     4        pad  Z
           10   31     4        pad  Z
           13   31     5  paddedDim  I
           14   31     6    maxSize  I
           18   19     7     texDim  I
           20   31     7     texDim  I
    MethodParameters:
          Name  Flags
      context   
      dim       
      wrapMode  

  static com.sun.prism.es2.ES2RTTexture create(com.sun.prism.es2.ES2Context, int, int, com.sun.prism.Texture$WrapMode, boolean);
    descriptor: (Lcom/sun/prism/es2/ES2Context;IILcom/sun/prism/Texture$WrapMode;Z)Lcom/sun/prism/es2/ES2RTTexture;
    flags: (0x0008) ACC_STATIC
    Code:
      stack=13, locals=29, args_size=5
        start local 0 // com.sun.prism.es2.ES2Context context
        start local 1 // int w
        start local 2 // int h
        start local 3 // com.sun.prism.Texture$WrapMode wrapMode
        start local 4 // boolean msaa
         0: .line 175
            aload 0 /* context */
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            astore 5 /* glContext */
        start local 5 // com.sun.prism.es2.GLContext glContext
         1: .line 177
            invokestatic com.sun.prism.es2.ES2RTTexture.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:()[I
            aload 3 /* wrapMode */
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iaload
            tableswitch { // 1 - 7
                    1: 2
                    2: 4
                    3: 8
                    4: 8
                    5: 9
                    6: 9
                    7: 9
              default: 8
          }
         2: .line 179
      StackMap locals: com.sun.prism.es2.GLContext
      StackMap stack:
            iconst_0
            istore 6 /* pad */
        start local 6 // boolean pad
         3: .line 180
            goto 10
        end local 6 // boolean pad
         4: .line 182
      StackMap locals:
      StackMap stack:
            aload 5 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.canClampToZero:()Z
            ifeq 5
            iconst_0
            goto 6
      StackMap locals:
      StackMap stack:
         5: iconst_1
      StackMap locals:
      StackMap stack: int
         6: istore 6 /* pad */
        start local 6 // boolean pad
         7: .line 183
            goto 10
        end local 6 // boolean pad
         8: .line 187
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            new java.lang.StringBuilder
            dup
            ldc "wrap mode not supported for RT textures: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 3 /* wrapMode */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         9: .line 191
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            new java.lang.StringBuilder
            dup
            ldc "Cannot request simulated wrap mode: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 3 /* wrapMode */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
        start local 6 // boolean pad
        10: .line 196
      StackMap locals: int
      StackMap stack:
            iload 6 /* pad */
            ifeq 17
        11: .line 197
            iconst_1
            istore 7 /* contentX */
        start local 7 // int contentX
        12: .line 198
            iconst_1
            istore 8 /* contentY */
        start local 8 // int contentY
        13: .line 199
            iload 1 /* w */
            iconst_2
            iadd
            istore 9 /* paddedW */
        start local 9 // int paddedW
        14: .line 200
            iload 2 /* h */
            iconst_2
            iadd
            istore 10 /* paddedH */
        start local 10 // int paddedH
        15: .line 201
            aload 3 /* wrapMode */
            invokevirtual com.sun.prism.Texture$WrapMode.simulatedVersion:()Lcom/sun/prism/Texture$WrapMode;
            astore 3 /* wrapMode */
        16: .line 202
            goto 21
        end local 10 // int paddedH
        end local 9 // int paddedW
        end local 8 // int contentY
        end local 7 // int contentX
        17: .line 203
      StackMap locals:
      StackMap stack:
            iconst_0
            istore 7 /* contentX */
        start local 7 // int contentX
        18: .line 204
            iconst_0
            istore 8 /* contentY */
        start local 8 // int contentY
        19: .line 205
            iload 1 /* w */
            istore 9 /* paddedW */
        start local 9 // int paddedW
        20: .line 206
            iload 2 /* h */
            istore 10 /* paddedH */
        start local 10 // int paddedH
        21: .line 209
      StackMap locals: com.sun.prism.es2.ES2Context int int com.sun.prism.Texture$WrapMode int com.sun.prism.es2.GLContext int int int int int
      StackMap stack:
            aload 5 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.getMaxTextureSize:()I
            istore 11 /* maxSize */
        start local 11 // int maxSize
        22: .line 211
            aload 5 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.canCreateNonPowTwoTextures:()Z
            ifeq 30
        23: .line 212
            iload 9 /* paddedW */
            iload 11 /* maxSize */
            if_icmpgt 24
            iload 9 /* paddedW */
            goto 25
      StackMap locals: int
      StackMap stack:
        24: iconst_0
      StackMap locals:
      StackMap stack: int
        25: istore 12 /* texWidth */
        start local 12 // int texWidth
        26: .line 213
            iload 10 /* paddedH */
            iload 11 /* maxSize */
            if_icmpgt 27
            iload 10 /* paddedH */
            goto 28
      StackMap locals: int
      StackMap stack:
        27: iconst_0
      StackMap locals:
      StackMap stack: int
        28: istore 13 /* texHeight */
        start local 13 // int texHeight
        29: .line 214
            goto 32
        end local 13 // int texHeight
        end local 12 // int texWidth
        30: .line 215
      StackMap locals:
      StackMap stack:
            iload 9 /* paddedW */
            iload 11 /* maxSize */
            invokestatic com.sun.prism.es2.ES2RTTexture.nextPowerOfTwo:(II)I
            istore 12 /* texWidth */
        start local 12 // int texWidth
        31: .line 216
            iload 10 /* paddedH */
            iload 11 /* maxSize */
            invokestatic com.sun.prism.es2.ES2RTTexture.nextPowerOfTwo:(II)I
            istore 13 /* texHeight */
        start local 13 // int texHeight
        32: .line 219
      StackMap locals: int int
      StackMap stack:
            iload 12 /* texWidth */
            ifeq 33
            iload 13 /* texHeight */
            ifne 39
        33: .line 220
      StackMap locals:
      StackMap stack:
            new java.lang.RuntimeException
            dup
        34: .line 221
            new java.lang.StringBuilder
            dup
            ldc "Requested texture dimensions ("
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            iload 1 /* w */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc "x"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            iload 2 /* h */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ") "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
        35: .line 222
            ldc "require dimensions ("
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            iload 12 /* texWidth */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc "x"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            iload 13 /* texHeight */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ") "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
        36: .line 223
            ldc "that exceed maximum texture size ("
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            iload 11 /* maxSize */
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ")"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
        37: .line 221
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
        38: .line 220
            invokespecial java.lang.RuntimeException.<init>:(Ljava/lang/String;)V
            athrow
        39: .line 227
      StackMap locals:
      StackMap stack:
            getstatic com.sun.prism.impl.PrismSettings.minRTTSize:I
            istore 14 /* minSize */
        start local 14 // int minSize
        40: .line 228
            iload 12 /* texWidth */
            iload 14 /* minSize */
            invokestatic java.lang.Math.max:(II)I
            istore 12 /* texWidth */
        41: .line 229
            iload 13 /* texHeight */
            iload 14 /* minSize */
            invokestatic java.lang.Math.max:(II)I
            istore 13 /* texHeight */
        42: .line 231
            getstatic com.sun.prism.es2.ES2VramPool.instance:Lcom/sun/prism/es2/ES2VramPool;
            astore 15 /* pool */
        start local 15 // com.sun.prism.es2.ES2VramPool pool
        43: .line 232
            aload 15 /* pool */
            iload 12 /* texWidth */
            iload 13 /* texHeight */
            iconst_0
            invokevirtual com.sun.prism.es2.ES2VramPool.estimateRTTextureSize:(IIZ)J
            lstore 16 /* size */
        start local 16 // long size
        44: .line 233
            aload 15 /* pool */
            lload 16 /* size */
            invokevirtual com.sun.prism.es2.ES2VramPool.prepareForAllocation:(J)Z
            ifne 46
        45: .line 234
            aconst_null
            areturn
        46: .line 252
      StackMap locals: int com.sun.prism.es2.ES2VramPool long
      StackMap stack:
            iload 6 /* pad */
            ifeq 52
        47: .line 253
            iload 12 /* texWidth */
            iconst_2
            isub
            istore 20 /* maxContentW */
        start local 20 // int maxContentW
        48: .line 254
            iload 13 /* texHeight */
            iconst_2
            isub
            istore 21 /* maxContentH */
        start local 21 // int maxContentH
        49: .line 255
            iload 1 /* w */
            istore 18 /* contentW */
        start local 18 // int contentW
        50: .line 256
            iload 2 /* h */
            istore 19 /* contentH */
        start local 19 // int contentH
        51: .line 257
            goto 56
        end local 21 // int maxContentH
        end local 20 // int maxContentW
        end local 19 // int contentH
        end local 18 // int contentW
        52: .line 258
      StackMap locals:
      StackMap stack:
            iload 12 /* texWidth */
            istore 20 /* maxContentW */
        start local 20 // int maxContentW
        53: .line 259
            iload 13 /* texHeight */
            istore 21 /* maxContentH */
        start local 21 // int maxContentH
        54: .line 260
            iload 1 /* w */
            istore 18 /* contentW */
        start local 18 // int contentW
        55: .line 261
            iload 2 /* h */
            istore 19 /* contentH */
        start local 19 // int contentH
        56: .line 265
      StackMap locals: com.sun.prism.es2.ES2Context int int com.sun.prism.Texture$WrapMode int com.sun.prism.es2.GLContext int int int int int int int int int com.sun.prism.es2.ES2VramPool long int int int int
      StackMap stack:
            aload 5 /* glContext */
            iconst_0
            invokevirtual com.sun.prism.es2.GLContext.setActiveTextureUnit:(I)V
        57: .line 266
            aload 5 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.getBoundFBO:()I
            istore 22 /* savedFBO */
        start local 22 // int savedFBO
        58: .line 267
            aload 5 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.getBoundTexture:()I
            istore 23 /* savedTex */
        start local 23 // int savedTex
        59: .line 269
            iconst_0
            istore 24 /* nativeTexID */
        start local 24 // int nativeTexID
        60: .line 270
            iload 4 /* msaa */
            ifne 62
        61: .line 274
            aload 5 /* glContext */
            iload 12 /* texWidth */
            iload 13 /* texHeight */
            invokevirtual com.sun.prism.es2.GLContext.createTexture:(II)I
            istore 24 /* nativeTexID */
        62: .line 277
      StackMap locals: int int int
      StackMap stack:
            iconst_0
            istore 25 /* nativeFBOID */
        start local 25 // int nativeFBOID
        63: .line 278
            iload 24 /* nativeTexID */
            ifne 64
            iload 4 /* msaa */
            ifeq 68
        64: .line 281
      StackMap locals: int
      StackMap stack:
            aload 5 /* glContext */
            iload 24 /* nativeTexID */
            invokevirtual com.sun.prism.es2.GLContext.createFBO:(I)I
            istore 25 /* nativeFBOID */
        65: .line 282
            iload 25 /* nativeFBOID */
            ifne 68
        66: .line 283
            aload 5 /* glContext */
            iload 24 /* nativeTexID */
            invokevirtual com.sun.prism.es2.GLContext.deleteTexture:(I)V
        67: .line 284
            iconst_0
            istore 24 /* nativeTexID */
        68: .line 288
      StackMap locals:
      StackMap stack:
            new com.sun.prism.es2.ES2RTTextureData
            dup
            aload 0 /* context */
            iload 24 /* nativeTexID */
            iload 25 /* nativeFBOID */
        69: .line 289
            iload 12 /* texWidth */
            iload 13 /* texHeight */
            lload 16 /* size */
        70: .line 288
            invokespecial com.sun.prism.es2.ES2RTTextureData.<init>:(Lcom/sun/prism/es2/ES2Context;IIIIJ)V
        71: .line 287
            astore 26 /* texData */
        start local 26 // com.sun.prism.es2.ES2RTTextureData texData
        72: .line 290
            new com.sun.prism.es2.ES2TextureResource
            dup
            aload 26 /* texData */
            invokespecial com.sun.prism.es2.ES2TextureResource.<init>:(Lcom/sun/prism/es2/ES2TextureData;)V
            astore 27 /* texRes */
        start local 27 // com.sun.prism.es2.ES2TextureResource texRes
        73: .line 292
            new com.sun.prism.es2.ES2RTTexture
            dup
            aload 0 /* context */
            aload 27 /* texRes */
            aload 3 /* wrapMode */
        74: .line 293
            iload 12 /* texWidth */
            iload 13 /* texHeight */
        75: .line 294
            iload 7 /* contentX */
            iload 8 /* contentY */
        76: .line 295
            iload 18 /* contentW */
            iload 19 /* contentH */
        77: .line 296
            iload 20 /* maxContentW */
            iload 21 /* maxContentH */
        78: .line 292
            invokespecial com.sun.prism.es2.ES2RTTexture.<init>:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/es2/ES2TextureResource;Lcom/sun/prism/Texture$WrapMode;IIIIIIII)V
            astore 28 /* es2RTT */
        start local 28 // com.sun.prism.es2.ES2RTTexture es2RTT
        79: .line 297
            iload 4 /* msaa */
            ifeq 81
        80: .line 298
            aload 28 /* es2RTT */
            aload 0 /* context */
            invokevirtual com.sun.prism.es2.ES2RTTexture.createAndAttachMSAABuffer:(Lcom/sun/prism/es2/ES2Context;)V
        81: .line 301
      StackMap locals: com.sun.prism.es2.ES2RTTextureData com.sun.prism.es2.ES2TextureResource com.sun.prism.es2.ES2RTTexture
      StackMap stack:
            aload 5 /* glContext */
            iload 22 /* savedFBO */
            invokevirtual com.sun.prism.es2.GLContext.bindFBO:(I)V
        82: .line 303
            aload 5 /* glContext */
            iload 23 /* savedTex */
            invokevirtual com.sun.prism.es2.GLContext.setBoundTexture:(I)V
        83: .line 304
            aload 28 /* es2RTT */
            areturn
        end local 28 // com.sun.prism.es2.ES2RTTexture es2RTT
        end local 27 // com.sun.prism.es2.ES2TextureResource texRes
        end local 26 // com.sun.prism.es2.ES2RTTextureData texData
        end local 25 // int nativeFBOID
        end local 24 // int nativeTexID
        end local 23 // int savedTex
        end local 22 // int savedFBO
        end local 21 // int maxContentH
        end local 20 // int maxContentW
        end local 19 // int contentH
        end local 18 // int contentW
        end local 16 // long size
        end local 15 // com.sun.prism.es2.ES2VramPool pool
        end local 14 // int minSize
        end local 13 // int texHeight
        end local 12 // int texWidth
        end local 11 // int maxSize
        end local 10 // int paddedH
        end local 9 // int paddedW
        end local 8 // int contentY
        end local 7 // int contentX
        end local 6 // boolean pad
        end local 5 // com.sun.prism.es2.GLContext glContext
        end local 4 // boolean msaa
        end local 3 // com.sun.prism.Texture$WrapMode wrapMode
        end local 2 // int h
        end local 1 // int w
        end local 0 // com.sun.prism.es2.ES2Context context
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0   84     0      context  Lcom/sun/prism/es2/ES2Context;
            0   84     1            w  I
            0   84     2            h  I
            0   84     3     wrapMode  Lcom/sun/prism/Texture$WrapMode;
            0   84     4         msaa  Z
            1   84     5    glContext  Lcom/sun/prism/es2/GLContext;
            3    4     6          pad  Z
            7    8     6          pad  Z
           10   84     6          pad  Z
           12   17     7     contentX  I
           18   84     7     contentX  I
           13   17     8     contentY  I
           19   84     8     contentY  I
           14   17     9      paddedW  I
           20   84     9      paddedW  I
           15   17    10      paddedH  I
           21   84    10      paddedH  I
           22   84    11      maxSize  I
           26   30    12     texWidth  I
           31   84    12     texWidth  I
           29   30    13    texHeight  I
           32   84    13    texHeight  I
           40   84    14      minSize  I
           43   84    15         pool  Lcom/sun/prism/es2/ES2VramPool;
           44   84    16         size  J
           50   52    18     contentW  I
           55   84    18     contentW  I
           51   52    19     contentH  I
           56   84    19     contentH  I
           48   52    20  maxContentW  I
           53   84    20  maxContentW  I
           49   52    21  maxContentH  I
           54   84    21  maxContentH  I
           58   84    22     savedFBO  I
           59   84    23     savedTex  I
           60   84    24  nativeTexID  I
           63   84    25  nativeFBOID  I
           72   84    26      texData  Lcom/sun/prism/es2/ES2RTTextureData;
           73   84    27       texRes  Lcom/sun/prism/es2/ES2TextureResource<Lcom/sun/prism/es2/ES2RTTextureData;>;
           79   84    28       es2RTT  Lcom/sun/prism/es2/ES2RTTexture;
    MethodParameters:
          Name  Flags
      context   
      w         
      h         
      wrapMode  
      msaa      

  public com.sun.prism.Texture getBackBuffer();
    descriptor: ()Lcom/sun/prism/Texture;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 309
            aload 0 /* this */
            areturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public com.sun.prism.Graphics createGraphics();
    descriptor: ()Lcom/sun/prism/Graphics;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 314
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.context:Lcom/sun/prism/es2/ES2Context;
            aload 0 /* this */
            invokestatic com.sun.prism.es2.ES2Graphics.create:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)Lcom/sun/prism/es2/ES2Graphics;
            areturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public int[] getPixels();
    descriptor: ()[I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 319
            aconst_null
            areturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public boolean readPixels(java.nio.Buffer, int, int, int, int);
    descriptor: (Ljava/nio/Buffer;IIII)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=11, args_size=6
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // java.nio.Buffer pixels
        start local 2 // int x
        start local 3 // int y
        start local 4 // int width
        start local 5 // int height
         0: .line 324
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
         1: .line 325
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            astore 6 /* glContext */
        start local 6 // com.sun.prism.es2.GLContext glContext
         2: .line 326
            aload 6 /* glContext */
            invokevirtual com.sun.prism.es2.GLContext.getBoundFBO:()I
            istore 7 /* id */
        start local 7 // int id
         3: .line 327
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getFboID:()I
            istore 8 /* fboID */
        start local 8 // int fboID
         4: .line 328
            iload 7 /* id */
            iload 8 /* fboID */
            if_icmpeq 5
            iconst_1
            goto 6
      StackMap locals: com.sun.prism.es2.GLContext int int
      StackMap stack:
         5: iconst_0
      StackMap locals:
      StackMap stack: int
         6: istore 9 /* changeBoundFBO */
        start local 9 // boolean changeBoundFBO
         7: .line 329
            iload 9 /* changeBoundFBO */
            ifeq 9
         8: .line 330
            aload 6 /* glContext */
            iload 8 /* fboID */
            invokevirtual com.sun.prism.es2.GLContext.bindFBO:(I)V
         9: .line 332
      StackMap locals: int
      StackMap stack:
            aload 6 /* glContext */
            aload 1 /* pixels */
            iload 2 /* x */
            iload 3 /* y */
            iload 4 /* width */
            iload 5 /* height */
            invokevirtual com.sun.prism.es2.GLContext.readPixels:(Ljava/nio/Buffer;IIII)Z
            istore 10 /* result */
        start local 10 // boolean result
        10: .line 333
            iload 9 /* changeBoundFBO */
            ifeq 12
        11: .line 334
            aload 6 /* glContext */
            iload 7 /* id */
            invokevirtual com.sun.prism.es2.GLContext.bindFBO:(I)V
        12: .line 336
      StackMap locals: int
      StackMap stack:
            iload 10 /* result */
            ireturn
        end local 10 // boolean result
        end local 9 // boolean changeBoundFBO
        end local 8 // int fboID
        end local 7 // int id
        end local 6 // com.sun.prism.es2.GLContext glContext
        end local 5 // int height
        end local 4 // int width
        end local 3 // int y
        end local 2 // int x
        end local 1 // java.nio.Buffer pixels
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0   13     0            this  Lcom/sun/prism/es2/ES2RTTexture;
            0   13     1          pixels  Ljava/nio/Buffer;
            0   13     2               x  I
            0   13     3               y  I
            0   13     4           width  I
            0   13     5          height  I
            2   13     6       glContext  Lcom/sun/prism/es2/GLContext;
            3   13     7              id  I
            4   13     8           fboID  I
            7   13     9  changeBoundFBO  Z
           10   13    10          result  Z
    MethodParameters:
        Name  Flags
      pixels  
      x       
      y       
      width   
      height  

  public boolean readPixels(java.nio.Buffer);
    descriptor: (Ljava/nio/Buffer;)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // java.nio.Buffer pixels
         0: .line 341
            aload 0 /* this */
            aload 1 /* pixels */
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getContentX:()I
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getContentY:()I
         1: .line 342
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getContentWidth:()I
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2RTTexture.getContentHeight:()I
         2: .line 341
            invokevirtual com.sun.prism.es2.ES2RTTexture.readPixels:(Ljava/nio/Buffer;IIII)Z
            ireturn
        end local 1 // java.nio.Buffer pixels
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/prism/es2/ES2RTTexture;
            0    3     1  pixels  Ljava/nio/Buffer;
    MethodParameters:
        Name  Flags
      pixels  

  public int getFboID();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 347
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.resource:Lcom/sun/prism/impl/ManagedResource;
            checkcast com.sun.prism.es2.ES2TextureResource
            invokevirtual com.sun.prism.es2.ES2TextureResource.getResource:()Ljava/lang/Object;
            checkcast com.sun.prism.es2.ES2RTTextureData
            invokevirtual com.sun.prism.es2.ES2RTTextureData.getFboID:()I
            ireturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public com.sun.glass.ui.Screen getAssociatedScreen();
    descriptor: ()Lcom/sun/glass/ui/Screen;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 352
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getAssociatedScreen:()Lcom/sun/glass/ui/Screen;
            areturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public void update(com.sun.prism.Image);
    descriptor: (Lcom/sun/prism/Image;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.Image img
         0: .line 357
            new java.lang.UnsupportedOperationException
            dup
            ldc "update() not supported for RTTextures"
            invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
            athrow
        end local 1 // com.sun.prism.Image img
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;
            0    1     1   img  Lcom/sun/prism/Image;
    MethodParameters:
      Name  Flags
      img   

  public void update(com.sun.prism.Image, int, int);
    descriptor: (Lcom/sun/prism/Image;II)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.Image img
        start local 2 // int dstx
        start local 3 // int dsty
         0: .line 362
            new java.lang.UnsupportedOperationException
            dup
            ldc "update() not supported for RTTextures"
            invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
            athrow
        end local 3 // int dsty
        end local 2 // int dstx
        end local 1 // com.sun.prism.Image img
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;
            0    1     1   img  Lcom/sun/prism/Image;
            0    1     2  dstx  I
            0    1     3  dsty  I
    MethodParameters:
      Name  Flags
      img   
      dstx  
      dsty  

  public void update(com.sun.prism.Image, int, int, int, int);
    descriptor: (Lcom/sun/prism/Image;IIII)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=6, args_size=6
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.Image img
        start local 2 // int dstx
        start local 3 // int dsty
        start local 4 // int w
        start local 5 // int h
         0: .line 367
            new java.lang.UnsupportedOperationException
            dup
            ldc "update() not supported for RTTextures"
            invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
            athrow
        end local 5 // int h
        end local 4 // int w
        end local 3 // int dsty
        end local 2 // int dstx
        end local 1 // com.sun.prism.Image img
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;
            0    1     1   img  Lcom/sun/prism/Image;
            0    1     2  dstx  I
            0    1     3  dsty  I
            0    1     4     w  I
            0    1     5     h  I
    MethodParameters:
      Name  Flags
      img   
      dstx  
      dsty  
      w     
      h     

  public void update(com.sun.prism.Image, int, int, int, int, boolean);
    descriptor: (Lcom/sun/prism/Image;IIIIZ)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=7, args_size=7
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // com.sun.prism.Image img
        start local 2 // int dstx
        start local 3 // int dsty
        start local 4 // int w
        start local 5 // int h
        start local 6 // boolean skipFlush
         0: .line 372
            new java.lang.UnsupportedOperationException
            dup
            ldc "update() not supported for RTTextures"
            invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
            athrow
        end local 6 // boolean skipFlush
        end local 5 // int h
        end local 4 // int w
        end local 3 // int dsty
        end local 2 // int dstx
        end local 1 // com.sun.prism.Image img
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    1     0       this  Lcom/sun/prism/es2/ES2RTTexture;
            0    1     1        img  Lcom/sun/prism/Image;
            0    1     2       dstx  I
            0    1     3       dsty  I
            0    1     4          w  I
            0    1     5          h  I
            0    1     6  skipFlush  Z
    MethodParameters:
           Name  Flags
      img        
      dstx       
      dsty       
      w          
      h          
      skipFlush  

  public void update(java.nio.Buffer, com.sun.prism.PixelFormat, int, int, int, int, int, int, int, boolean);
    descriptor: (Ljava/nio/Buffer;Lcom/sun/prism/PixelFormat;IIIIIIIZ)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=11, args_size=11
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // java.nio.Buffer pixels
        start local 2 // com.sun.prism.PixelFormat format
        start local 3 // int dstx
        start local 4 // int dsty
        start local 5 // int srcx
        start local 6 // int srcy
        start local 7 // int srcw
        start local 8 // int srch
        start local 9 // int srcscan
        start local 10 // boolean skipFlush
         0: .line 380
            new java.lang.UnsupportedOperationException
            dup
            ldc "update() not supported for RTTextures"
            invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
            athrow
        end local 10 // boolean skipFlush
        end local 9 // int srcscan
        end local 8 // int srch
        end local 7 // int srcw
        end local 6 // int srcy
        end local 5 // int srcx
        end local 4 // int dsty
        end local 3 // int dstx
        end local 2 // com.sun.prism.PixelFormat format
        end local 1 // java.nio.Buffer pixels
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    1     0       this  Lcom/sun/prism/es2/ES2RTTexture;
            0    1     1     pixels  Ljava/nio/Buffer;
            0    1     2     format  Lcom/sun/prism/PixelFormat;
            0    1     3       dstx  I
            0    1     4       dsty  I
            0    1     5       srcx  I
            0    1     6       srcy  I
            0    1     7       srcw  I
            0    1     8       srch  I
            0    1     9    srcscan  I
            0    1    10  skipFlush  Z
    MethodParameters:
           Name  Flags
      pixels     
      format     
      dstx       
      dsty       
      srcx       
      srcy       
      srcw       
      srch       
      srcscan    
      skipFlush  

  public boolean isOpaque();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 385
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.opaque:Z
            ireturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public void setOpaque(boolean);
    descriptor: (Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2RTTexture this
        start local 1 // boolean opaque
         0: .line 390
            aload 0 /* this */
            iload 1 /* opaque */
            putfield com.sun.prism.es2.ES2RTTexture.opaque:Z
         1: .line 391
            return
        end local 1 // boolean opaque
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/prism/es2/ES2RTTexture;
            0    2     1  opaque  Z
    MethodParameters:
        Name  Flags
      opaque  

  public boolean isVolatile();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 395
            iconst_0
            ireturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  public boolean isMSAA();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2RTTexture this
         0: .line 400
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2RTTexture.resource:Lcom/sun/prism/impl/ManagedResource;
            checkcast com.sun.prism.es2.ES2TextureResource
            invokevirtual com.sun.prism.es2.ES2TextureResource.getResource:()Ljava/lang/Object;
            checkcast com.sun.prism.es2.ES2RTTextureData
            invokevirtual com.sun.prism.es2.ES2RTTextureData.getMSAARenderBufferID:()I
            ifeq 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // com.sun.prism.es2.ES2RTTexture this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/ES2RTTexture;

  static int[] $SWITCH_TABLE$com$sun$prism$Texture$WrapMode();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 40
            getstatic com.sun.prism.es2.ES2RTTexture.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.prism.Texture$WrapMode.values:()[Lcom/sun/prism/Texture$WrapMode;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_NOT_NEEDED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_1
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_EDGE:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_3
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_EDGE_SIMULATED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            bipush 6
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_ZERO:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_2
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic com.sun.prism.Texture$WrapMode.CLAMP_TO_ZERO_SIMULATED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_5
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            getstatic com.sun.prism.Texture$WrapMode.REPEAT:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            iconst_4
            iastore
        18: goto 20
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        19: pop
      StackMap locals:
      StackMap stack:
        20: aload 0
            getstatic com.sun.prism.Texture$WrapMode.REPEAT_SIMULATED:Lcom/sun/prism/Texture$WrapMode;
            invokevirtual com.sun.prism.Texture$WrapMode.ordinal:()I
            bipush 7
            iastore
        21: goto 23
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        22: pop
      StackMap locals:
      StackMap stack:
        23: aload 0
            dup
            putstatic com.sun.prism.es2.ES2RTTexture.$SWITCH_TABLE$com$sun$prism$Texture$WrapMode:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
          17    18      19  Class java.lang.NoSuchFieldError
          20    21      22  Class java.lang.NoSuchFieldError
}
Signature: Lcom/sun/prism/es2/ES2Texture<Lcom/sun/prism/es2/ES2RTTextureData;>;Lcom/sun/prism/es2/ES2RenderTarget;Lcom/sun/prism/RTTexture;Lcom/sun/prism/ReadbackRenderTarget;
SourceFile: "ES2RTTexture.java"
InnerClasses:
  public final WrapMode = com.sun.prism.Texture$WrapMode of com.sun.prism.Texture