public class com.sun.prism.es2.ES2Graphics extends com.sun.prism.impl.ps.BaseShaderGraphics
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.prism.es2.ES2Graphics
  super_class: com.sun.prism.impl.ps.BaseShaderGraphics
{
  private final com.sun.prism.es2.ES2Context context;
    descriptor: Lcom/sun/prism/es2/ES2Context;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private void <init>(com.sun.prism.es2.ES2Context, com.sun.prism.RenderTarget);
    descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // com.sun.prism.es2.ES2Context context
        start local 2 // com.sun.prism.RenderTarget target
         0: .line 42
            aload 0 /* this */
            aload 1 /* context */
            aload 2 /* target */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.<init>:(Lcom/sun/prism/impl/ps/BaseShaderContext;Lcom/sun/prism/RenderTarget;)V
         1: .line 43
            aload 0 /* this */
            aload 1 /* context */
            putfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
         2: .line 44
            return
        end local 2 // com.sun.prism.RenderTarget target
        end local 1 // com.sun.prism.es2.ES2Context context
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/prism/es2/ES2Graphics;
            0    3     1  context  Lcom/sun/prism/es2/ES2Context;
            0    3     2   target  Lcom/sun/prism/RenderTarget;
    MethodParameters:
         Name  Flags
      context  
      target   

  static com.sun.prism.es2.ES2Graphics create(com.sun.prism.es2.ES2Context, com.sun.prism.RenderTarget);
    descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)Lcom/sun/prism/es2/ES2Graphics;
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2Context context
        start local 1 // com.sun.prism.RenderTarget target
         0: .line 47
            aload 1 /* target */
            ifnonnull 2
         1: .line 48
            aconst_null
            areturn
         2: .line 50
      StackMap locals:
      StackMap stack:
            new com.sun.prism.es2.ES2Graphics
            dup
            aload 0 /* context */
            aload 1 /* target */
            invokespecial com.sun.prism.es2.ES2Graphics.<init>:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)V
            areturn
        end local 1 // com.sun.prism.RenderTarget target
        end local 0 // com.sun.prism.es2.ES2Context context
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0  context  Lcom/sun/prism/es2/ES2Context;
            0    3     1   target  Lcom/sun/prism/RenderTarget;
    MethodParameters:
         Name  Flags
      context  
      target   

  static void clearBuffers(com.sun.prism.es2.ES2Context, com.sun.prism.paint.Color, boolean, boolean, boolean);
    descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/paint/Color;ZZZ)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=5, locals=5, args_size=5
        start local 0 // com.sun.prism.es2.ES2Context context
        start local 1 // com.sun.prism.paint.Color color
        start local 2 // boolean clearColor
        start local 3 // boolean clearDepth
        start local 4 // boolean ignoreScissor
         0: .line 55
            aload 0 /* context */
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            aload 1 /* color */
            iload 2 /* clearColor */
            iload 3 /* clearDepth */
         1: .line 56
            iload 4 /* ignoreScissor */
         2: .line 55
            invokevirtual com.sun.prism.es2.GLContext.clearBuffers:(Lcom/sun/prism/paint/Color;ZZZ)V
         3: .line 58
            return
        end local 4 // boolean ignoreScissor
        end local 3 // boolean clearDepth
        end local 2 // boolean clearColor
        end local 1 // com.sun.prism.paint.Color color
        end local 0 // com.sun.prism.es2.ES2Context context
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    4     0        context  Lcom/sun/prism/es2/ES2Context;
            0    4     1          color  Lcom/sun/prism/paint/Color;
            0    4     2     clearColor  Z
            0    4     3     clearDepth  Z
            0    4     4  ignoreScissor  Z
    MethodParameters:
               Name  Flags
      context        
      color          
      clearColor     
      clearDepth     
      ignoreScissor  

  public void clearQuad(float, float, float, float);
    descriptor: (FFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=7, args_size=5
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // float x1
        start local 2 // float y1
        start local 3 // float x2
        start local 4 // float y2
         0: .line 64
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Context.setRenderTarget:(Lcom/sun/prism/impl/BaseGraphics;)V
         1: .line 65
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
         2: .line 66
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Graphics.getCompositeMode:()Lcom/sun/prism/CompositeMode;
            astore 5 /* mode */
        start local 5 // com.sun.prism.CompositeMode mode
         3: .line 68
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            getstatic com.sun.prism.CompositeMode.CLEAR:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.es2.ES2Context.updateCompositeMode:(Lcom/sun/prism/CompositeMode;)V
         4: .line 69
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Graphics.getPaint:()Lcom/sun/prism/paint/Paint;
            astore 6 /* oldPaint */
        start local 6 // com.sun.prism.paint.Paint oldPaint
         5: .line 70
            aload 0 /* this */
            getstatic com.sun.prism.paint.Color.BLACK:Lcom/sun/prism/paint/Color;
            invokevirtual com.sun.prism.es2.ES2Graphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
         6: .line 71
            aload 0 /* this */
            fload 1 /* x1 */
            fload 2 /* y1 */
            fload 3 /* x2 */
            fload 4 /* y2 */
            invokevirtual com.sun.prism.es2.ES2Graphics.fillQuad:(FFFF)V
         7: .line 72
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
         8: .line 73
            aload 0 /* this */
            aload 6 /* oldPaint */
            invokevirtual com.sun.prism.es2.ES2Graphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
         9: .line 75
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            aload 5 /* mode */
            invokevirtual com.sun.prism.es2.ES2Context.updateCompositeMode:(Lcom/sun/prism/CompositeMode;)V
        10: .line 76
            return
        end local 6 // com.sun.prism.paint.Paint oldPaint
        end local 5 // com.sun.prism.CompositeMode mode
        end local 4 // float y2
        end local 3 // float x2
        end local 2 // float y1
        end local 1 // float x1
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0   11     0      this  Lcom/sun/prism/es2/ES2Graphics;
            0   11     1        x1  F
            0   11     2        y1  F
            0   11     3        x2  F
            0   11     4        y2  F
            3   11     5      mode  Lcom/sun/prism/CompositeMode;
            5   11     6  oldPaint  Lcom/sun/prism/paint/Paint;
    MethodParameters:
      Name  Flags
      x1    
      y1    
      x2    
      y2    

  public void clear(com.sun.prism.paint.Color);
    descriptor: (Lcom/sun/prism/paint/Color;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // com.sun.prism.paint.Color color
         0: .line 80
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Context.validateClearOp:(Lcom/sun/prism/impl/BaseGraphics;)V
         1: .line 81
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Graphics.getRenderTarget:()Lcom/sun/prism/RenderTarget;
            aload 1 /* color */
            invokevirtual com.sun.prism.paint.Color.isOpaque:()Z
            invokeinterface com.sun.prism.RenderTarget.setOpaque:(Z)V
         2: .line 82
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            aload 1 /* color */
            iconst_1
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Graphics.isDepthBuffer:()Z
            iconst_0
            invokestatic com.sun.prism.es2.ES2Graphics.clearBuffers:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/paint/Color;ZZZ)V
         3: .line 84
            return
        end local 1 // com.sun.prism.paint.Color color
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    4     0   this  Lcom/sun/prism/es2/ES2Graphics;
            0    4     1  color  Lcom/sun/prism/paint/Color;
    MethodParameters:
       Name  Flags
      color  

  public void sync();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2Graphics this
         0: .line 88
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
         1: .line 89
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
            invokevirtual com.sun.prism.es2.GLContext.finish:()V
         2: .line 90
            return
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/prism/es2/ES2Graphics;

  void forceRenderTarget();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.ES2Graphics this
         0: .line 98
            aload 0 /* this */
            getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
            aload 0 /* this */
            invokevirtual com.sun.prism.es2.ES2Context.forceRenderTarget:(Lcom/sun/prism/es2/ES2Graphics;)V
         1: .line 99
            return
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/ES2Graphics;

  public void transform(com.sun.javafx.geom.transform.BaseTransform);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
         0: .line 105
            invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
            invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
            ifne 3
         1: .line 106
            aload 1 /* transform */
            invokevirtual com.sun.javafx.geom.transform.BaseTransform.is2D:()Z
            ifne 3
         2: .line 107
            return
         3: .line 109
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* transform */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.transform:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
         4: .line 110
            return
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    5     0       this  Lcom/sun/prism/es2/ES2Graphics;
            0    5     1  transform  Lcom/sun/javafx/geom/transform/BaseTransform;
    MethodParameters:
           Name  Flags
      transform  

  public void translate(float, float, float);
    descriptor: (FFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=4, args_size=4
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // float tx
        start local 2 // float ty
        start local 3 // float tz
         0: .line 116
            invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
            invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
            ifne 2
            fload 3 /* tz */
            fconst_0
            fcmpl
            ifeq 2
         1: .line 117
            return
         2: .line 119
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* tx */
            fload 2 /* ty */
            fload 3 /* tz */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.translate:(FFF)V
         3: .line 120
            return
        end local 3 // float tz
        end local 2 // float ty
        end local 1 // float tx
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/prism/es2/ES2Graphics;
            0    4     1    tx  F
            0    4     2    ty  F
            0    4     3    tz  F
    MethodParameters:
      Name  Flags
      tx    
      ty    
      tz    

  public void scale(float, float, float);
    descriptor: (FFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=4, args_size=4
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // float sx
        start local 2 // float sy
        start local 3 // float sz
         0: .line 126
            invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
            invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
            ifne 2
            fload 3 /* sz */
            fconst_1
            fcmpl
            ifeq 2
         1: .line 127
            return
         2: .line 129
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* sx */
            fload 2 /* sy */
            fload 3 /* sz */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.scale:(FFF)V
         3: .line 130
            return
        end local 3 // float sz
        end local 2 // float sy
        end local 1 // float sx
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/prism/es2/ES2Graphics;
            0    4     1    sx  F
            0    4     2    sy  F
            0    4     3    sz  F
    MethodParameters:
      Name  Flags
      sx    
      sy    
      sz    

  public void setCamera(com.sun.javafx.sg.prism.NGCamera);
    descriptor: (Lcom/sun/javafx/sg/prism/NGCamera;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.ES2Graphics this
        start local 1 // com.sun.javafx.sg.prism.NGCamera camera
         0: .line 135
            invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
            invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
            ifeq 2
         1: .line 136
            aload 0 /* this */
            aload 1 /* camera */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.setCamera:(Lcom/sun/javafx/sg/prism/NGCamera;)V
         2: .line 138
      StackMap locals:
      StackMap stack:
            return
        end local 1 // com.sun.javafx.sg.prism.NGCamera camera
        end local 0 // com.sun.prism.es2.ES2Graphics this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/prism/es2/ES2Graphics;
            0    3     1  camera  Lcom/sun/javafx/sg/prism/NGCamera;
    MethodParameters:
        Name  Flags
      camera  
}
SourceFile: "ES2Graphics.java"