class com.sun.prism.es2.ES2Context extends com.sun.prism.impl.ps.BaseShaderContext
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.es2.ES2Context
super_class: com.sun.prism.impl.ps.BaseShaderContext
{
private static com.sun.javafx.geom.transform.GeneralTransform3D scratchTx;
descriptor: Lcom/sun/javafx/geom/transform/GeneralTransform3D;
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
private static final com.sun.javafx.geom.transform.GeneralTransform3D flipTx;
descriptor: Lcom/sun/javafx/geom/transform/GeneralTransform3D;
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
private static final com.sun.javafx.geom.transform.Affine3D scratchAffine3DTx;
descriptor: Lcom/sun/javafx/geom/transform/Affine3D;
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
private static float[] rawMatrix;
descriptor: [F
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
private com.sun.javafx.geom.transform.GeneralTransform3D projViewTx;
descriptor: Lcom/sun/javafx/geom/transform/GeneralTransform3D;
flags: (0x0002) ACC_PRIVATE
private com.sun.javafx.geom.transform.GeneralTransform3D worldTx;
descriptor: Lcom/sun/javafx/geom/transform/GeneralTransform3D;
flags: (0x0002) ACC_PRIVATE
private com.sun.javafx.geom.Vec3d cameraPos;
descriptor: Lcom/sun/javafx/geom/Vec3d;
flags: (0x0002) ACC_PRIVATE
private com.sun.prism.RenderTarget currentTarget;
descriptor: Lcom/sun/prism/RenderTarget;
flags: (0x0002) ACC_PRIVATE
private final com.sun.prism.es2.GLContext glContext;
descriptor: Lcom/sun/prism/es2/GLContext;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final com.sun.prism.es2.GLDrawable dummyGLDrawable;
descriptor: Lcom/sun/prism/es2/GLDrawable;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final com.sun.prism.es2.GLPixelFormat pixelFormat;
descriptor: Lcom/sun/prism/es2/GLPixelFormat;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private com.sun.prism.impl.ps.BaseShaderContext$State state;
descriptor: Lcom/sun/prism/impl/ps/BaseShaderContext$State;
flags: (0x0002) ACC_PRIVATE
private int quadIndices;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private com.sun.prism.es2.GLDrawable currentDrawable;
descriptor: Lcom/sun/prism/es2/GLDrawable;
flags: (0x0002) ACC_PRIVATE
private int indexBuffer;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int shaderProgram;
descriptor: I
flags: (0x0002) ACC_PRIVATE
public static final int NUM_QUADS;
descriptor: I
flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL
private static volatile int[] $SWITCH_TABLE$com$sun$prism$CompositeMode;
descriptor: [I
flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=4, locals=1, args_size=0
0: new com.sun.javafx.geom.transform.GeneralTransform3D
dup
invokespecial com.sun.javafx.geom.transform.GeneralTransform3D.<init>:()V
putstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
1: new com.sun.javafx.geom.transform.GeneralTransform3D
dup
invokespecial com.sun.javafx.geom.transform.GeneralTransform3D.<init>:()V
putstatic com.sun.prism.es2.ES2Context.flipTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
2: new com.sun.javafx.geom.transform.Affine3D
dup
invokespecial com.sun.javafx.geom.transform.Affine3D.<init>:()V
putstatic com.sun.prism.es2.ES2Context.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
3: bipush 16
newarray 6
putstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
4: getstatic com.sun.prism.impl.PrismSettings.superShader:Z
ifeq 5
sipush 4096
goto 6
StackMap locals:
StackMap stack:
5: sipush 256
StackMap locals:
StackMap stack: int
6: putstatic com.sun.prism.es2.ES2Context.NUM_QUADS:I
7: dconst_1
ldc -1.0
invokestatic com.sun.javafx.geom.transform.Affine2D.getScaleInstance:(DD)Lcom/sun/javafx/geom/transform/BaseTransform;
astore 0
start local 0 8: getstatic com.sun.prism.es2.ES2Context.flipTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.setIdentity:()Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
9: getstatic com.sun.prism.es2.ES2Context.flipTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 0
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
end local 0 10: return
LocalVariableTable:
Start End Slot Name Signature
8 10 0 tx Lcom/sun/javafx/geom/transform/BaseTransform;
void <init>(com.sun.glass.ui.Screen, com.sun.prism.ps.ShaderFactory);
descriptor: (Lcom/sun/glass/ui/Screen;Lcom/sun/prism/ps/ShaderFactory;)V
flags: (0x0000)
Code:
stack=6, locals=4, args_size=3
start local 0 start local 1 start local 2 0: aload 0
aload 1
aload 2
getstatic com.sun.prism.es2.ES2Context.NUM_QUADS:I
invokespecial com.sun.prism.impl.ps.BaseShaderContext.<init>:(Lcom/sun/glass/ui/Screen;Lcom/sun/prism/ps/ShaderFactory;I)V
1: aload 0
new com.sun.javafx.geom.transform.GeneralTransform3D
dup
invokespecial com.sun.javafx.geom.transform.GeneralTransform3D.<init>:()V
putfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
2: aload 0
new com.sun.javafx.geom.transform.GeneralTransform3D
dup
invokespecial com.sun.javafx.geom.transform.GeneralTransform3D.<init>:()V
putfield com.sun.prism.es2.ES2Context.worldTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
3: aload 0
new com.sun.javafx.geom.Vec3d
dup
invokespecial com.sun.javafx.geom.Vec3d.<init>:()V
putfield com.sun.prism.es2.ES2Context.cameraPos:Lcom/sun/javafx/geom/Vec3d;
4: aload 0
aconst_null
putfield com.sun.prism.es2.ES2Context.currentDrawable:Lcom/sun/prism/es2/GLDrawable;
5: aload 0
iconst_0
putfield com.sun.prism.es2.ES2Context.indexBuffer:I
6: getstatic com.sun.prism.es2.ES2Pipeline.glFactory:Lcom/sun/prism/es2/GLFactory;
astore 3
start local 3 7: aload 0
8: aload 3
aload 1
invokevirtual com.sun.glass.ui.Screen.getNativeScreen:()J
9: getstatic com.sun.prism.es2.ES2Pipeline.pixelFormatAttributes:Lcom/sun/prism/es2/GLPixelFormat$Attributes;
10: invokevirtual com.sun.prism.es2.GLFactory.createGLPixelFormat:(JLcom/sun/prism/es2/GLPixelFormat$Attributes;)Lcom/sun/prism/es2/GLPixelFormat;
11: putfield com.sun.prism.es2.ES2Context.pixelFormat:Lcom/sun/prism/es2/GLPixelFormat;
12: aload 0
aload 3
aload 0
getfield com.sun.prism.es2.ES2Context.pixelFormat:Lcom/sun/prism/es2/GLPixelFormat;
invokevirtual com.sun.prism.es2.GLFactory.createDummyGLDrawable:(Lcom/sun/prism/es2/GLPixelFormat;)Lcom/sun/prism/es2/GLDrawable;
putfield com.sun.prism.es2.ES2Context.dummyGLDrawable:Lcom/sun/prism/es2/GLDrawable;
13: aload 0
aload 3
aload 0
getfield com.sun.prism.es2.ES2Context.dummyGLDrawable:Lcom/sun/prism/es2/GLDrawable;
aload 0
getfield com.sun.prism.es2.ES2Context.pixelFormat:Lcom/sun/prism/es2/GLPixelFormat;
14: aload 3
invokevirtual com.sun.prism.es2.GLFactory.getShareContext:()Lcom/sun/prism/es2/GLContext;
getstatic com.sun.prism.impl.PrismSettings.isVsyncEnabled:Z
15: invokevirtual com.sun.prism.es2.GLFactory.createGLContext:(Lcom/sun/prism/es2/GLDrawable;Lcom/sun/prism/es2/GLPixelFormat;Lcom/sun/prism/es2/GLContext;Z)Lcom/sun/prism/es2/GLContext;
putfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
16: aload 0
aload 0
getfield com.sun.prism.es2.ES2Context.dummyGLDrawable:Lcom/sun/prism/es2/GLDrawable;
invokevirtual com.sun.prism.es2.ES2Context.makeCurrent:(Lcom/sun/prism/es2/GLDrawable;)V
17: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.enableVertexAttributes:()V
18: aload 0
aload 0
getstatic com.sun.prism.es2.ES2Context.NUM_QUADS:I
invokevirtual com.sun.prism.es2.ES2Context.genQuadsIndexBuffer:(I)I
putfield com.sun.prism.es2.ES2Context.quadIndices:I
19: aload 0
aload 0
getfield com.sun.prism.es2.ES2Context.quadIndices:I
invokevirtual com.sun.prism.es2.ES2Context.setIndexBuffer:(I)V
20: aload 0
new com.sun.prism.impl.ps.BaseShaderContext$State
dup
invokespecial com.sun.prism.impl.ps.BaseShaderContext$State.<init>:()V
putfield com.sun.prism.es2.ES2Context.state:Lcom/sun/prism/impl/ps/BaseShaderContext$State;
21: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 22 0 this Lcom/sun/prism/es2/ES2Context;
0 22 1 screen Lcom/sun/glass/ui/Screen;
0 22 2 factory Lcom/sun/prism/ps/ShaderFactory;
7 22 3 glF Lcom/sun/prism/es2/GLFactory;
MethodParameters:
Name Flags
screen
factory
static short[] getQuadIndices16bit(int);
descriptor: (I)[S
flags: (0x0008) ACC_STATIC
Code:
stack=4, locals=5, args_size=1
start local 0 0: iload 0
bipush 6
imul
newarray 9
astore 1
start local 1 1: iconst_0
istore 2
start local 2 2: goto 12
3: StackMap locals: short[] int
StackMap stack:
iload 2
iconst_4
imul
istore 3
start local 3 4: iload 2
bipush 6
imul
istore 4
start local 4 5: aload 1
iload 4
iconst_0
iadd
iload 3
iconst_0
iadd
i2s
sastore
6: aload 1
iload 4
iconst_1
iadd
iload 3
iconst_1
iadd
i2s
sastore
7: aload 1
iload 4
iconst_2
iadd
iload 3
iconst_2
iadd
i2s
sastore
8: aload 1
iload 4
iconst_3
iadd
iload 3
iconst_2
iadd
i2s
sastore
9: aload 1
iload 4
iconst_4
iadd
iload 3
iconst_1
iadd
i2s
sastore
10: aload 1
iload 4
iconst_5
iadd
iload 3
iconst_3
iadd
i2s
sastore
end local 4 end local 3 11: iinc 2 1
StackMap locals:
StackMap stack:
12: iload 2
iload 0
if_icmpne 3
end local 2 13: aload 1
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 14 0 numQuads I
1 14 1 data [S
2 13 2 i I
4 11 3 vtx I
5 11 4 idx I
MethodParameters:
Name Flags
numQuads
int genQuadsIndexBuffer(int);
descriptor: (I)I
flags: (0x0000)
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: iload 1
bipush 6
imul
ldc 65536
if_icmple 2
1: new java.lang.IllegalArgumentException
dup
ldc "vertex indices overflow"
invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
2: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 1
invokestatic com.sun.prism.es2.ES2Context.getQuadIndices16bit:(I)[S
invokevirtual com.sun.prism.es2.GLContext.createIndexBuffer16:([S)I
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
0 3 1 numQuads I
MethodParameters:
Name Flags
numQuads
final void clearContext();
descriptor: ()V
flags: (0x0010) ACC_FINAL
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.currentDrawable:Lcom/sun/prism/es2/GLDrawable;
ifnull 2
1: aload 0
getfield com.sun.prism.es2.ES2Context.currentDrawable:Lcom/sun/prism/es2/GLDrawable;
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLDrawable.swapBuffers:(Lcom/sun/prism/es2/GLContext;)Z
pop
2: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
final void setIndexBuffer(int);
descriptor: (I)V
flags: (0x0010) ACC_FINAL
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Context.indexBuffer:I
iload 1
if_icmpeq 2
1: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
aload 0
iload 1
dup_x1
putfield com.sun.prism.es2.ES2Context.indexBuffer:I
invokevirtual com.sun.prism.es2.GLContext.setIndexBuffer:(I)V
2: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
0 3 1 ib I
MethodParameters:
Name Flags
ib
com.sun.prism.es2.GLContext getGLContext();
descriptor: ()Lcom/sun/prism/es2/GLContext;
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
com.sun.prism.es2.GLPixelFormat getPixelFormat();
descriptor: ()Lcom/sun/prism/es2/GLPixelFormat;
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.pixelFormat:Lcom/sun/prism/es2/GLPixelFormat;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
com.sun.prism.es2.ES2Shader getPhongShader(com.sun.prism.es2.ES2MeshView);
descriptor: (Lcom/sun/prism/es2/ES2MeshView;)Lcom/sun/prism/es2/ES2Shader;
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 1
aload 0
invokestatic com.sun.prism.es2.ES2PhongShader.getShader:(Lcom/sun/prism/es2/ES2MeshView;Lcom/sun/prism/es2/ES2Context;)Lcom/sun/prism/es2/ES2Shader;
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
0 1 1 meshView Lcom/sun/prism/es2/ES2MeshView;
MethodParameters:
Name Flags
meshView
void makeCurrent(com.sun.prism.es2.GLDrawable);
descriptor: (Lcom/sun/prism/es2/GLDrawable;)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 1
ifnonnull 2
1: aload 0
getfield com.sun.prism.es2.ES2Context.dummyGLDrawable:Lcom/sun/prism/es2/GLDrawable;
astore 1
2: StackMap locals:
StackMap stack:
aload 1
aload 0
getfield com.sun.prism.es2.ES2Context.currentDrawable:Lcom/sun/prism/es2/GLDrawable;
if_acmpeq 6
3: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
aload 1
invokevirtual com.sun.prism.es2.GLContext.makeCurrent:(Lcom/sun/prism/es2/GLDrawable;)V
4: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_0
invokevirtual com.sun.prism.es2.GLContext.bindFBO:(I)V
5: aload 0
aload 1
putfield com.sun.prism.es2.ES2Context.currentDrawable:Lcom/sun/prism/es2/GLDrawable;
6: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/prism/es2/ES2Context;
0 7 1 drawable Lcom/sun/prism/es2/GLDrawable;
MethodParameters:
Name Flags
drawable
void forceRenderTarget(com.sun.prism.es2.ES2Graphics);
descriptor: (Lcom/sun/prism/es2/ES2Graphics;)V
flags: (0x0000)
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokevirtual com.sun.prism.es2.ES2Graphics.getRenderTarget:()Lcom/sun/prism/RenderTarget;
aload 1
invokevirtual com.sun.prism.es2.ES2Graphics.getCameraNoClone:()Lcom/sun/javafx/sg/prism/NGCamera;
1: aload 1
invokevirtual com.sun.prism.es2.ES2Graphics.isDepthTest:()Z
ifeq 2
aload 1
invokevirtual com.sun.prism.es2.ES2Graphics.isDepthBuffer:()Z
ifeq 2
iconst_1
goto 3
StackMap locals: com.sun.prism.es2.ES2Context com.sun.prism.es2.ES2Graphics
StackMap stack: com.sun.prism.es2.ES2Context com.sun.prism.RenderTarget com.sun.javafx.sg.prism.NGCamera
2: iconst_0
3: StackMap locals: com.sun.prism.es2.ES2Context com.sun.prism.es2.ES2Graphics
StackMap stack: com.sun.prism.es2.ES2Context com.sun.prism.RenderTarget com.sun.javafx.sg.prism.NGCamera int
invokevirtual com.sun.prism.es2.ES2Context.updateRenderTarget:(Lcom/sun/prism/RenderTarget;Lcom/sun/javafx/sg/prism/NGCamera;Z)Lcom/sun/prism/impl/ps/BaseShaderContext$State;
pop
4: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/es2/ES2Context;
0 5 1 g Lcom/sun/prism/es2/ES2Graphics;
MethodParameters:
Name Flags
g
int getShaderProgram();
descriptor: ()I
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.shaderProgram:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
void setShaderProgram(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.ES2Context.shaderProgram:I
1: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 1
invokevirtual com.sun.prism.es2.GLContext.setShaderProgram:(I)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
0 3 1 progid I
MethodParameters:
Name Flags
progid
void updateShaderProgram(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: iload 1
aload 0
getfield com.sun.prism.es2.ES2Context.shaderProgram:I
if_icmpeq 2
1: aload 0
iload 1
invokevirtual com.sun.prism.es2.ES2Context.setShaderProgram:(I)V
2: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
0 3 1 progid I
MethodParameters:
Name Flags
progid
protected void init();
descriptor: ()V
flags: (0x0004) ACC_PROTECTED
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokespecial com.sun.prism.impl.ps.BaseShaderContext.init:()V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
protected void releaseRenderTarget();
descriptor: ()V
flags: (0x0004) ACC_PROTECTED
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
aconst_null
putfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
1: aload 0
invokespecial com.sun.prism.impl.ps.BaseShaderContext.releaseRenderTarget:()V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
protected com.sun.prism.impl.ps.BaseShaderContext$State updateRenderTarget(com.sun.prism.RenderTarget, com.sun.javafx.sg.prism.NGCamera, boolean);
descriptor: (Lcom/sun/prism/RenderTarget;Lcom/sun/javafx/sg/prism/NGCamera;Z)Lcom/sun/prism/impl/ps/BaseShaderContext$State;
flags: (0x0004) ACC_PROTECTED
Code:
stack=7, locals=14, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 1
checkcast com.sun.prism.es2.ES2RenderTarget
invokeinterface com.sun.prism.es2.ES2RenderTarget.getFboID:()I
istore 4
start local 4 1: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 4
invokevirtual com.sun.prism.es2.GLContext.bindFBO:(I)V
2: iconst_0
istore 5
start local 5 3: aload 1
instanceof com.sun.prism.es2.ES2RTTexture
ifeq 8
4: aload 1
checkcast com.sun.prism.es2.ES2RTTexture
astore 6
start local 6 5: aload 6
invokevirtual com.sun.prism.es2.ES2RTTexture.isMSAA:()Z
istore 5
6: iload 3
ifeq 8
7: aload 6
aload 0
invokevirtual com.sun.prism.es2.ES2RTTexture.attachDepthBuffer:(Lcom/sun/prism/es2/ES2Context;)V
end local 6 8: StackMap locals: int int
StackMap stack:
aload 1
invokeinterface com.sun.prism.RenderTarget.getContentX:()I
istore 6
start local 6 9: aload 1
invokeinterface com.sun.prism.RenderTarget.getContentY:()I
istore 7
start local 7 10: aload 1
invokeinterface com.sun.prism.RenderTarget.getContentWidth:()I
istore 8
start local 8 11: aload 1
invokeinterface com.sun.prism.RenderTarget.getContentHeight:()I
istore 9
start local 9 12: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 6
iload 7
iload 8
iload 9
iload 3
invokevirtual com.sun.prism.es2.GLContext.updateViewportAndDepthTest:(IIIIZ)V
13: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 5
invokevirtual com.sun.prism.es2.GLContext.updateMSAAState:(Z)V
14: aload 2
instanceof com.sun.javafx.sg.prism.NGDefaultCamera
ifeq 18
15: aload 2
checkcast com.sun.javafx.sg.prism.NGDefaultCamera
iload 8
iload 9
invokevirtual com.sun.javafx.sg.prism.NGDefaultCamera.validate:(II)V
16: aload 2
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.sg.prism.NGCamera.getProjViewTx:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
putstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
17: goto 23
18: StackMap locals: com.sun.prism.es2.ES2Context com.sun.prism.RenderTarget com.sun.javafx.sg.prism.NGCamera int int int int int int int
StackMap stack:
aload 2
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.sg.prism.NGCamera.getProjViewTx:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
putstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
19: aload 2
invokevirtual com.sun.javafx.sg.prism.NGCamera.getViewWidth:()D
dstore 10
start local 10 20: aload 2
invokevirtual com.sun.javafx.sg.prism.NGCamera.getViewHeight:()D
dstore 12
start local 12 21: iload 8
i2d
dload 10
dcmpl
ifne 22
iload 9
i2d
dload 12
dcmpl
ifeq 23
22: StackMap locals: double double
StackMap stack:
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
dload 10
iload 8
i2d
ddiv
dload 12
iload 9
i2d
ddiv
dconst_1
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.scale:(DDD)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
end local 12 end local 10 23: StackMap locals:
StackMap stack:
aload 1
instanceof com.sun.prism.es2.ES2RTTexture
ifeq 27
24: aload 0
getfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
getstatic com.sun.prism.es2.ES2Context.flipTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.set:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
25: aload 0
getfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
26: goto 28
27: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.set:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
28: StackMap locals:
StackMap stack:
aload 0
aload 2
aload 0
getfield com.sun.prism.es2.ES2Context.cameraPos:Lcom/sun/javafx/geom/Vec3d;
invokevirtual com.sun.javafx.sg.prism.NGCamera.getPositionInWorld:(Lcom/sun/javafx/geom/Vec3d;)Lcom/sun/javafx/geom/Vec3d;
putfield com.sun.prism.es2.ES2Context.cameraPos:Lcom/sun/javafx/geom/Vec3d;
29: aload 0
aload 1
putfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
30: aload 0
getfield com.sun.prism.es2.ES2Context.state:Lcom/sun/prism/impl/ps/BaseShaderContext$State;
areturn
end local 9 end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 31 0 this Lcom/sun/prism/es2/ES2Context;
0 31 1 target Lcom/sun/prism/RenderTarget;
0 31 2 camera Lcom/sun/javafx/sg/prism/NGCamera;
0 31 3 depthTest Z
1 31 4 fboID I
3 31 5 msaa Z
5 8 6 rtTarget Lcom/sun/prism/es2/ES2RTTexture;
9 31 6 x I
10 31 7 y I
11 31 8 w I
12 31 9 h I
20 23 10 vw D
21 23 12 vh D
MethodParameters:
Name Flags
target
camera
depthTest
protected void updateTexture(int, com.sun.prism.Texture);
descriptor: (ILcom/sun/prism/Texture;)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=2, locals=4, args_size=3
start local 0 start local 1 start local 2 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 1
invokevirtual com.sun.prism.es2.GLContext.updateActiveTextureUnit:(I)V
1: aload 2
ifnonnull 4
2: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_0
invokevirtual com.sun.prism.es2.GLContext.updateBoundTexture:(I)V
3: goto 8
4: StackMap locals:
StackMap stack:
aload 2
checkcast com.sun.prism.es2.ES2Texture
astore 3
start local 3 5: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
aload 3
invokevirtual com.sun.prism.es2.ES2Texture.getNativeSourceHandle:()I
invokevirtual com.sun.prism.es2.GLContext.updateBoundTexture:(I)V
6: aload 3
invokevirtual com.sun.prism.es2.ES2Texture.updateWrapState:()V
7: aload 3
invokevirtual com.sun.prism.es2.ES2Texture.updateFilterState:()V
end local 3 8: StackMap locals:
StackMap stack:
return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/prism/es2/ES2Context;
0 9 1 texUnit I
0 9 2 tex Lcom/sun/prism/Texture;
5 8 3 es2Tex Lcom/sun/prism/es2/ES2Texture;
MethodParameters:
Name Flags
texUnit
tex
protected void updateShaderTransform(com.sun.prism.ps.Shader, com.sun.javafx.geom.transform.BaseTransform);
descriptor: (Lcom/sun/prism/ps/Shader;Lcom/sun/javafx/geom/transform/BaseTransform;)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=6, locals=9, args_size=3
start local 0 start local 1 start local 2 0: aload 2
ifnonnull 2
1: getstatic com.sun.javafx.geom.transform.BaseTransform.IDENTITY_TRANSFORM:Lcom/sun/javafx/geom/transform/BaseTransform;
astore 2
2: StackMap locals:
StackMap stack:
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 0
getfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.set:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
3: aload 0
invokevirtual com.sun.prism.es2.ES2Context.getPerspectiveTransformNoClone:()Lcom/sun/javafx/geom/transform/GeneralTransform3D;
astore 3
start local 3 4: aload 3
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.isIdentity:()Z
ifeq 7
5: aload 0
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 2
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.prism.es2.ES2Context.updateRawMatrix:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)V
6: goto 8
7: StackMap locals: com.sun.javafx.geom.transform.GeneralTransform3D
StackMap stack:
aload 0
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 2
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 3
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.prism.es2.ES2Context.updateRawMatrix:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)V
8: StackMap locals:
StackMap stack:
aload 1
checkcast com.sun.prism.es2.ES2Shader
astore 4
start local 4 9: aload 4
ldc "mvpMatrix"
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
invokevirtual com.sun.prism.es2.ES2Shader.setMatrix:(Ljava/lang/String;[F)V
10: aload 4
invokevirtual com.sun.prism.es2.ES2Shader.isPixcoordUsed:()Z
ifeq 20
11: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
invokeinterface com.sun.prism.RenderTarget.getContentX:()I
i2f
fstore 5
start local 5 12: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
invokeinterface com.sun.prism.RenderTarget.getContentY:()I
i2f
fstore 6
start local 6 13: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
instanceof com.sun.prism.es2.ES2SwapChain
ifeq 17
14: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
invokeinterface com.sun.prism.RenderTarget.getPhysicalHeight:()I
i2f
fstore 7
start local 7 15: fconst_1
fstore 8
start local 8 16: goto 19
end local 8 end local 7 17: StackMap locals: com.sun.prism.es2.ES2Shader float float
StackMap stack:
fconst_0
fstore 7
start local 7 18: ldc -1.0
fstore 8
start local 8 19: StackMap locals: float float
StackMap stack:
aload 1
ldc "jsl_pixCoordOffset"
fload 5
fload 6
fload 7
fload 8
invokeinterface com.sun.prism.ps.Shader.setConstant:(Ljava/lang/String;FFFF)V
end local 8 end local 7 end local 6 end local 5 20: StackMap locals: com.sun.prism.es2.ES2Context com.sun.prism.ps.Shader com.sun.javafx.geom.transform.BaseTransform com.sun.javafx.geom.transform.GeneralTransform3D com.sun.prism.es2.ES2Shader
StackMap stack:
return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 21 0 this Lcom/sun/prism/es2/ES2Context;
0 21 1 shader Lcom/sun/prism/ps/Shader;
0 21 2 xform Lcom/sun/javafx/geom/transform/BaseTransform;
4 21 3 perspectiveTransform Lcom/sun/javafx/geom/transform/GeneralTransform3D;
9 21 4 es2shader Lcom/sun/prism/es2/ES2Shader;
12 20 5 xoff F
13 20 6 yoff F
15 17 7 yinv F
18 20 7 yinv F
16 17 8 yflip F
19 20 8 yflip F
MethodParameters:
Name Flags
shader
xform
protected void updateWorldTransform(com.sun.javafx.geom.transform.BaseTransform);
descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Context.worldTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.setIdentity:()Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
1: aload 1
ifnull 3
aload 1
invokevirtual com.sun.javafx.geom.transform.BaseTransform.isIdentity:()Z
ifne 3
2: aload 0
getfield com.sun.prism.es2.ES2Context.worldTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 1
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.mul:(Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
3: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/es2/ES2Context;
0 4 1 xform Lcom/sun/javafx/geom/transform/BaseTransform;
MethodParameters:
Name Flags
xform
protected void updateClipRect(com.sun.javafx.geom.Rectangle);
descriptor: (Lcom/sun/javafx/geom/Rectangle;)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=6, locals=7, args_size=2
start local 0 start local 1 0: aload 1
ifnull 1
aload 1
invokevirtual com.sun.javafx.geom.Rectangle.isEmpty:()Z
ifeq 3
1: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_0
iconst_0
iconst_0
iconst_0
iconst_0
invokevirtual com.sun.prism.es2.GLContext.scissorTest:(ZIIII)V
2: goto 15
3: StackMap locals:
StackMap stack:
aload 1
getfield com.sun.javafx.geom.Rectangle.width:I
istore 2
start local 2 4: aload 1
getfield com.sun.javafx.geom.Rectangle.height:I
istore 3
start local 3 5: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
invokeinterface com.sun.prism.RenderTarget.getContentX:()I
istore 4
start local 4 6: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
invokeinterface com.sun.prism.RenderTarget.getContentY:()I
istore 5
start local 5 7: aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
instanceof com.sun.prism.es2.ES2RTTexture
ifeq 11
8: iload 4
aload 1
getfield com.sun.javafx.geom.Rectangle.x:I
iadd
istore 4
9: iload 5
aload 1
getfield com.sun.javafx.geom.Rectangle.y:I
iadd
istore 5
10: goto 14
11: StackMap locals: com.sun.prism.es2.ES2Context com.sun.javafx.geom.Rectangle int int int int
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.currentTarget:Lcom/sun/prism/RenderTarget;
invokeinterface com.sun.prism.RenderTarget.getPhysicalHeight:()I
istore 6
start local 6 12: iload 4
aload 1
getfield com.sun.javafx.geom.Rectangle.x:I
iadd
istore 4
13: iload 5
iload 6
aload 1
getfield com.sun.javafx.geom.Rectangle.y:I
iload 3
iadd
isub
iadd
istore 5
end local 6 14: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_1
iload 4
iload 5
iload 2
iload 3
invokevirtual com.sun.prism.es2.GLContext.scissorTest:(ZIIII)V
end local 5 end local 4 end local 3 end local 2 15: StackMap locals: com.sun.prism.es2.ES2Context com.sun.javafx.geom.Rectangle
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 16 0 this Lcom/sun/prism/es2/ES2Context;
0 16 1 clipRect Lcom/sun/javafx/geom/Rectangle;
4 15 2 w I
5 15 3 h I
6 15 4 x I
7 15 5 y I
12 14 6 dsth I
MethodParameters:
Name Flags
clipRect
protected void updateCompositeMode(com.sun.prism.CompositeMode);
descriptor: (Lcom/sun/prism/CompositeMode;)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=5, locals=2, args_size=2
start local 0 start local 1 0: invokestatic com.sun.prism.es2.ES2Context.$SWITCH_TABLE$com$sun$prism$CompositeMode:()[I
aload 1
invokevirtual com.sun.prism.CompositeMode.ordinal:()I
iaload
tableswitch { // 1 - 5
1: 1
2: 3
3: 5
4: 7
5: 9
default: 11
}
1: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_0
iconst_0
invokevirtual com.sun.prism.es2.GLContext.blendFunc:(II)V
2: goto 12
3: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_1
iconst_0
invokevirtual com.sun.prism.es2.GLContext.blendFunc:(II)V
4: goto 12
5: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_1
bipush 7
invokevirtual com.sun.prism.es2.GLContext.blendFunc:(II)V
6: goto 12
7: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_0
bipush 7
invokevirtual com.sun.prism.es2.GLContext.blendFunc:(II)V
8: goto 12
9: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iconst_1
iconst_1
invokevirtual com.sun.prism.es2.GLContext.blendFunc:(II)V
10: goto 12
11: StackMap locals:
StackMap stack:
new java.lang.InternalError
dup
new java.lang.StringBuilder
dup
ldc "Unrecognized composite mode: "
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
aload 1
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
athrow
12: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Lcom/sun/prism/es2/ES2Context;
0 13 1 mode Lcom/sun/prism/CompositeMode;
MethodParameters:
Name Flags
mode
public void setDeviceParametersFor2D();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
iconst_0
putfield com.sun.prism.es2.ES2Context.indexBuffer:I
1: aload 0
iconst_0
putfield com.sun.prism.es2.ES2Context.shaderProgram:I
2: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.setDeviceParametersFor2D:()V
3: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.enableVertexAttributes:()V
4: aload 0
aload 0
getfield com.sun.prism.es2.ES2Context.quadIndices:I
invokevirtual com.sun.prism.es2.ES2Context.setIndexBuffer:(I)V
5: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/prism/es2/ES2Context;
public void setDeviceParametersFor3D();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.disableVertexAttributes:()V
1: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.setDeviceParametersFor3D:()V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
long createES2Mesh();
descriptor: ()J
flags: (0x0000)
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.createES2Mesh:()J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
void releaseES2Mesh(long);
descriptor: (J)V
flags: (0x0000)
Code:
stack=3, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
invokevirtual com.sun.prism.es2.GLContext.releaseES2Mesh:(J)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
MethodParameters:
Name Flags
nativeHandle
boolean buildNativeGeometry(long, float[], int, short[], int);
descriptor: (J[FI[SI)Z
flags: (0x0000)
Code:
stack=7, locals=7, args_size=6
start local 0 start local 1 start local 3 start local 4 start local 5 start local 6 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
aload 3
1: iload 4
aload 5
iload 6
2: invokevirtual com.sun.prism.es2.GLContext.buildNativeGeometry:(J[FI[SI)Z
ireturn
end local 6 end local 5 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
0 3 1 nativeHandle J
0 3 3 vertexBuffer [F
0 3 4 vertexBufferLength I
0 3 5 indexBuffer [S
0 3 6 indexBufferLength I
MethodParameters:
Name Flags
nativeHandle
vertexBuffer
vertexBufferLength
indexBuffer
indexBufferLength
boolean buildNativeGeometry(long, float[], int, int[], int);
descriptor: (J[FI[II)Z
flags: (0x0000)
Code:
stack=7, locals=7, args_size=6
start local 0 start local 1 start local 3 start local 4 start local 5 start local 6 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
aload 3
1: iload 4
aload 5
iload 6
2: invokevirtual com.sun.prism.es2.GLContext.buildNativeGeometry:(J[FI[II)Z
ireturn
end local 6 end local 5 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Context;
0 3 1 nativeHandle J
0 3 3 vertexBuffer [F
0 3 4 vertexBufferLength I
0 3 5 indexBuffer [I
0 3 6 indexBufferLength I
MethodParameters:
Name Flags
nativeHandle
vertexBuffer
vertexBufferLength
indexBuffer
indexBufferLength
long createES2PhongMaterial();
descriptor: ()J
flags: (0x0000)
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.createES2PhongMaterial:()J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
void releaseES2PhongMaterial(long);
descriptor: (J)V
flags: (0x0000)
Code:
stack=3, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
invokevirtual com.sun.prism.es2.GLContext.releaseES2PhongMaterial:(J)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
MethodParameters:
Name Flags
nativeHandle
void setSolidColor(long, float, float, float, float);
descriptor: (JFFFF)V
flags: (0x0000)
Code:
stack=7, locals=7, args_size=6
start local 0 start local 1 start local 3 start local 4 start local 5 start local 6 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
fload 3
fload 4
fload 5
fload 6
invokevirtual com.sun.prism.es2.GLContext.setSolidColor:(JFFFF)V
1: return
end local 6 end local 5 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
0 2 3 r F
0 2 4 g F
0 2 5 b F
0 2 6 a F
MethodParameters:
Name Flags
nativeHandle
r
g
b
a
void setMap(long, int, int);
descriptor: (JII)V
flags: (0x0000)
Code:
stack=5, locals=5, args_size=4
start local 0 start local 1 start local 3 start local 4 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
iload 3
iload 4
invokevirtual com.sun.prism.es2.GLContext.setMap:(JII)V
1: return
end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
0 2 3 mapType I
0 2 4 texID I
MethodParameters:
Name Flags
nativeHandle
mapType
texID
long createES2MeshView(com.sun.prism.es2.ES2Mesh);
descriptor: (Lcom/sun/prism/es2/ES2Mesh;)J
flags: (0x0000)
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
aload 1
invokevirtual com.sun.prism.es2.ES2Mesh.getNativeHandle:()J
invokevirtual com.sun.prism.es2.GLContext.createES2MeshView:(J)J
lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2Context;
0 1 1 mesh Lcom/sun/prism/es2/ES2Mesh;
MethodParameters:
Name Flags
mesh
void releaseES2MeshView(long);
descriptor: (J)V
flags: (0x0000)
Code:
stack=3, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
invokevirtual com.sun.prism.es2.GLContext.releaseES2MeshView:(J)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
MethodParameters:
Name Flags
nativeHandle
void setCullingMode(long, int);
descriptor: (JI)V
flags: (0x0000)
Code:
stack=4, locals=4, args_size=3
start local 0 start local 1 start local 3 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
iload 3
invokevirtual com.sun.prism.es2.GLContext.setCullingMode:(JI)V
1: return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
0 2 3 cullingMode I
MethodParameters:
Name Flags
nativeHandle
cullingMode
void setMaterial(long, com.sun.prism.Material);
descriptor: (JLcom/sun/prism/Material;)V
flags: (0x0000)
Code:
stack=5, locals=5, args_size=3
start local 0 start local 1 start local 3 0: aload 3
checkcast com.sun.prism.es2.ES2PhongMaterial
astore 4
start local 4 1: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
2: aload 4
invokevirtual com.sun.prism.es2.ES2PhongMaterial.getNativeHandle:()J
3: invokevirtual com.sun.prism.es2.GLContext.setMaterial:(JJ)V
4: return
end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/es2/ES2Context;
0 5 1 nativeHandle J
0 5 3 material Lcom/sun/prism/Material;
1 5 4 es2Material Lcom/sun/prism/es2/ES2PhongMaterial;
MethodParameters:
Name Flags
nativeHandle
material
void setWireframe(long, boolean);
descriptor: (JZ)V
flags: (0x0000)
Code:
stack=4, locals=4, args_size=3
start local 0 start local 1 start local 3 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
iload 3
invokevirtual com.sun.prism.es2.GLContext.setWireframe:(JZ)V
1: return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
0 2 3 wireframe Z
MethodParameters:
Name Flags
nativeHandle
wireframe
void setAmbientLight(long, float, float, float);
descriptor: (JFFF)V
flags: (0x0000)
Code:
stack=6, locals=6, args_size=5
start local 0 start local 1 start local 3 start local 4 start local 5 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
fload 3
fload 4
fload 5
invokevirtual com.sun.prism.es2.GLContext.setAmbientLight:(JFFF)V
1: return
end local 5 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
0 2 3 r F
0 2 4 g F
0 2 5 b F
MethodParameters:
Name Flags
nativeHandle
r
g
b
void setPointLight(long, int, float, float, float, float, float, float, float);
descriptor: (JIFFFFFFF)V
flags: (0x0000)
Code:
stack=11, locals=11, args_size=10
start local 0 start local 1 start local 3 start local 4 start local 5 start local 6 start local 7 start local 8 start local 9 start local 10 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
iload 3
fload 4
fload 5
fload 6
fload 7
fload 8
fload 9
fload 10
invokevirtual com.sun.prism.es2.GLContext.setPointLight:(JIFFFFFFF)V
1: return
end local 10 end local 9 end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 nativeHandle J
0 2 3 index I
0 2 4 x F
0 2 5 y F
0 2 6 z F
0 2 7 r F
0 2 8 g F
0 2 9 b F
0 2 10 w F
MethodParameters:
Name Flags
nativeHandle
index
x
y
z
r
g
b
w
public void blit(com.sun.prism.RTTexture, com.sun.prism.RTTexture, int, int, int, int, int, int, int, int);
descriptor: (Lcom/sun/prism/RTTexture;Lcom/sun/prism/RTTexture;IIIIIIII)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=11, locals=13, args_size=11
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 start local 6 start local 7 start local 8 start local 9 start local 10 0: aload 2
ifnonnull 1
iconst_0
goto 2
StackMap locals:
StackMap stack:
1: aload 2
checkcast com.sun.prism.es2.ES2RTTexture
invokevirtual com.sun.prism.es2.ES2RTTexture.getFboID:()I
StackMap locals:
StackMap stack: int
2: istore 11
start local 11 3: aload 1
checkcast com.sun.prism.es2.ES2RTTexture
invokevirtual com.sun.prism.es2.ES2RTTexture.getFboID:()I
istore 12
start local 12 4: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
iload 12
iload 11
5: iload 3
iload 4
iload 5
iload 6
6: iload 7
iload 8
iload 9
iload 10
7: invokevirtual com.sun.prism.es2.GLContext.blitFBO:(IIIIIIIIII)V
8: return
end local 12 end local 11 end local 10 end local 9 end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/prism/es2/ES2Context;
0 9 1 srcRTT Lcom/sun/prism/RTTexture;
0 9 2 dstRTT Lcom/sun/prism/RTTexture;
0 9 3 srcX0 I
0 9 4 srcY0 I
0 9 5 srcX1 I
0 9 6 srcY1 I
0 9 7 dstX0 I
0 9 8 dstY0 I
0 9 9 dstX1 I
0 9 10 dstY1 I
3 9 11 dstFboID I
4 9 12 srcFboID I
MethodParameters:
Name Flags
srcRTT
dstRTT
srcX0
srcY0
srcX1
srcY1
dstX0
dstY0
dstX1
dstY1
void renderMeshView(long, com.sun.prism.Graphics, com.sun.prism.es2.ES2MeshView);
descriptor: (JLcom/sun/prism/Graphics;Lcom/sun/prism/es2/ES2MeshView;)V
flags: (0x0000)
Code:
stack=7, locals=9, args_size=4
start local 0 start local 1 start local 3 start local 4 0: aload 0
aload 4
invokevirtual com.sun.prism.es2.ES2Context.getPhongShader:(Lcom/sun/prism/es2/ES2MeshView;)Lcom/sun/prism/es2/ES2Shader;
astore 5
start local 5 1: aload 0
aload 5
invokevirtual com.sun.prism.es2.ES2Shader.getProgramObject:()I
invokevirtual com.sun.prism.es2.ES2Context.setShaderProgram:(I)V
2: aload 3
invokeinterface com.sun.prism.Graphics.getPixelScaleFactorX:()F
fstore 6
start local 6 3: aload 3
invokeinterface com.sun.prism.Graphics.getPixelScaleFactorY:()F
fstore 7
start local 7 4: fload 6
f2d
dconst_1
dcmpl
ifne 5
fload 7
f2d
dconst_1
dcmpl
ifeq 9
5: StackMap locals: com.sun.prism.es2.ES2Shader float float
StackMap stack:
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
aload 0
getfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.set:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
putstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
6: getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
fload 6
f2d
fload 7
f2d
dconst_1
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.scale:(DDD)Lcom/sun/javafx/geom/transform/GeneralTransform3D;
pop
7: aload 0
getstatic com.sun.prism.es2.ES2Context.scratchTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.prism.es2.ES2Context.updateRawMatrix:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)V
8: goto 10
9: StackMap locals:
StackMap stack:
aload 0
aload 0
getfield com.sun.prism.es2.ES2Context.projViewTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.prism.es2.ES2Context.updateRawMatrix:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)V
10: StackMap locals:
StackMap stack:
aload 5
ldc "viewProjectionMatrix"
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
invokevirtual com.sun.prism.es2.ES2Shader.setMatrix:(Ljava/lang/String;[F)V
11: aload 5
ldc "camPos"
aload 0
getfield com.sun.prism.es2.ES2Context.cameraPos:Lcom/sun/javafx/geom/Vec3d;
getfield com.sun.javafx.geom.Vec3d.x:D
d2f
12: aload 0
getfield com.sun.prism.es2.ES2Context.cameraPos:Lcom/sun/javafx/geom/Vec3d;
getfield com.sun.javafx.geom.Vec3d.y:D
d2f
aload 0
getfield com.sun.prism.es2.ES2Context.cameraPos:Lcom/sun/javafx/geom/Vec3d;
getfield com.sun.javafx.geom.Vec3d.z:D
d2f
13: invokevirtual com.sun.prism.es2.ES2Shader.setConstant:(Ljava/lang/String;FFF)V
14: aload 3
invokeinterface com.sun.prism.Graphics.getTransformNoClone:()Lcom/sun/javafx/geom/transform/BaseTransform;
astore 8
start local 8 15: fload 6
f2d
dconst_1
dcmpl
ifne 16
fload 7
f2d
dconst_1
dcmpl
ifeq 21
16: StackMap locals: com.sun.javafx.geom.transform.BaseTransform
StackMap stack:
getstatic com.sun.prism.es2.ES2Context.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
invokevirtual com.sun.javafx.geom.transform.Affine3D.setToIdentity:()V
17: getstatic com.sun.prism.es2.ES2Context.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
dconst_1
fload 6
f2d
ddiv
dconst_1
fload 7
f2d
ddiv
invokevirtual com.sun.javafx.geom.transform.Affine3D.scale:(DD)V
18: getstatic com.sun.prism.es2.ES2Context.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
aload 8
invokevirtual com.sun.javafx.geom.transform.Affine3D.concatenate:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
19: aload 0
getstatic com.sun.prism.es2.ES2Context.scratchAffine3DTx:Lcom/sun/javafx/geom/transform/Affine3D;
invokevirtual com.sun.prism.es2.ES2Context.updateWorldTransform:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
20: goto 22
21: StackMap locals:
StackMap stack:
aload 0
aload 8
invokevirtual com.sun.prism.es2.ES2Context.updateWorldTransform:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
22: StackMap locals:
StackMap stack:
aload 0
aload 0
getfield com.sun.prism.es2.ES2Context.worldTx:Lcom/sun/javafx/geom/transform/GeneralTransform3D;
invokevirtual com.sun.prism.es2.ES2Context.updateRawMatrix:(Lcom/sun/javafx/geom/transform/GeneralTransform3D;)V
23: aload 5
ldc "worldMatrix"
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
invokevirtual com.sun.prism.es2.ES2Shader.setMatrix:(Ljava/lang/String;[F)V
24: aload 5
aload 4
aload 0
invokestatic com.sun.prism.es2.ES2PhongShader.setShaderParamaters:(Lcom/sun/prism/es2/ES2Shader;Lcom/sun/prism/es2/ES2MeshView;Lcom/sun/prism/es2/ES2Context;)V
25: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
lload 1
invokevirtual com.sun.prism.es2.GLContext.renderMeshView:(J)V
26: return
end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 27 0 this Lcom/sun/prism/es2/ES2Context;
0 27 1 nativeHandle J
0 27 3 g Lcom/sun/prism/Graphics;
0 27 4 meshView Lcom/sun/prism/es2/ES2MeshView;
1 27 5 shader Lcom/sun/prism/es2/ES2Shader;
3 27 6 pixelScaleFactorX F
4 27 7 pixelScaleFactorY F
15 27 8 xform Lcom/sun/javafx/geom/transform/BaseTransform;
MethodParameters:
Name Flags
nativeHandle
g
meshView
protected void renderQuads(float[], byte[], int);
descriptor: ([F[BI)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=4, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
getfield com.sun.prism.es2.ES2Context.glContext:Lcom/sun/prism/es2/GLContext;
aload 1
aload 2
iload 3
invokevirtual com.sun.prism.es2.GLContext.drawIndexedQuads:([F[BI)V
1: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Context;
0 2 1 coordArray [F
0 2 2 colorArray [B
0 2 3 numVertices I
MethodParameters:
Name Flags
coordArray
colorArray
numVertices
void printRawMatrix(java.lang.String);
descriptor: (Ljava/lang/String;)V
flags: (0x0000)
Code:
stack=5, locals=3, args_size=2
start local 0 start local 1 0: getstatic java.lang.System.err:Ljava/io/PrintStream;
new java.lang.StringBuilder
dup
aload 1
invokestatic java.lang.String.valueOf:(Ljava/lang/Object;)Ljava/lang/String;
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
ldc " = "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
1: iconst_0
istore 2
start local 2 2: goto 7
3: StackMap locals: int
StackMap stack:
getstatic java.lang.System.err:Ljava/io/PrintStream;
new java.lang.StringBuilder
dup
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iload 2
faload
invokestatic java.lang.String.valueOf:(F)Ljava/lang/String;
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iload 2
iconst_4
iadd
faload
invokevirtual java.lang.StringBuilder.append:(F)Ljava/lang/StringBuilder;
4: ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iload 2
bipush 8
iadd
faload
invokevirtual java.lang.StringBuilder.append:(F)Ljava/lang/StringBuilder;
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iload 2
bipush 12
iadd
faload
invokevirtual java.lang.StringBuilder.append:(F)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
5: invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
6: iinc 2 1
StackMap locals:
StackMap stack:
7: iload 2
iconst_4
if_icmplt 3
end local 2 8: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/prism/es2/ES2Context;
0 9 1 mesg Ljava/lang/String;
2 8 2 i I
MethodParameters:
Name Flags
mesg
private void updateRawMatrix(com.sun.javafx.geom.transform.GeneralTransform3D);
descriptor: (Lcom/sun/javafx/geom/transform/GeneralTransform3D;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iconst_0
aload 1
iconst_0
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
1: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iconst_1
aload 1
iconst_4
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
2: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iconst_2
aload 1
bipush 8
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
3: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iconst_3
aload 1
bipush 12
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
4: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iconst_4
aload 1
iconst_1
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
5: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
iconst_5
aload 1
iconst_5
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
6: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 6
aload 1
bipush 9
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
7: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 7
aload 1
bipush 13
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
8: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 8
aload 1
iconst_2
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
9: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 9
aload 1
bipush 6
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
10: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 10
aload 1
bipush 10
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
11: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 11
aload 1
bipush 14
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
12: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 12
aload 1
iconst_3
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
13: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 13
aload 1
bipush 7
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
14: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 14
aload 1
bipush 11
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
15: getstatic com.sun.prism.es2.ES2Context.rawMatrix:[F
bipush 15
aload 1
bipush 15
invokevirtual com.sun.javafx.geom.transform.GeneralTransform3D.get:(I)D
d2f
fastore
16: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 17 0 this Lcom/sun/prism/es2/ES2Context;
0 17 1 src Lcom/sun/javafx/geom/transform/GeneralTransform3D;
MethodParameters:
Name Flags
src
static int[] $SWITCH_TABLE$com$sun$prism$CompositeMode();
descriptor: ()[I
flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
Code:
stack=3, locals=1, args_size=0
0: getstatic com.sun.prism.es2.ES2Context.$SWITCH_TABLE$com$sun$prism$CompositeMode:[I
dup
ifnull 1
areturn
StackMap locals:
StackMap stack: int[]
1: pop
invokestatic com.sun.prism.CompositeMode.values:()[Lcom/sun/prism/CompositeMode;
arraylength
newarray 10
astore 0
2: aload 0
getstatic com.sun.prism.CompositeMode.ADD:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.CompositeMode.ordinal:()I
iconst_5
iastore
3: goto 5
StackMap locals: int[]
StackMap stack: java.lang.NoSuchFieldError
4: pop
StackMap locals:
StackMap stack:
5: aload 0
getstatic com.sun.prism.CompositeMode.CLEAR:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.CompositeMode.ordinal:()I
iconst_1
iastore
6: goto 8
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
7: pop
StackMap locals:
StackMap stack:
8: aload 0
getstatic com.sun.prism.CompositeMode.DST_OUT:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.CompositeMode.ordinal:()I
iconst_4
iastore
9: goto 11
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
10: pop
StackMap locals:
StackMap stack:
11: aload 0
getstatic com.sun.prism.CompositeMode.SRC:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.CompositeMode.ordinal:()I
iconst_2
iastore
12: goto 14
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
13: pop
StackMap locals:
StackMap stack:
14: aload 0
getstatic com.sun.prism.CompositeMode.SRC_OVER:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.CompositeMode.ordinal:()I
iconst_3
iastore
15: goto 17
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
16: pop
StackMap locals:
StackMap stack:
17: aload 0
dup
putstatic com.sun.prism.es2.ES2Context.$SWITCH_TABLE$com$sun$prism$CompositeMode:[I
areturn
LocalVariableTable:
Start End Slot Name Signature
Exception table:
from to target type
2 3 4 Class java.lang.NoSuchFieldError
5 6 7 Class java.lang.NoSuchFieldError
8 9 10 Class java.lang.NoSuchFieldError
11 12 13 Class java.lang.NoSuchFieldError
14 15 16 Class java.lang.NoSuchFieldError
}
SourceFile: "ES2Context.java"
InnerClasses:
Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat
public State = com.sun.prism.impl.ps.BaseShaderContext$State of com.sun.prism.impl.ps.BaseShaderContext