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package sun.audio;

import java.io.*;
import javax.sound.sampled.*;


A clip of audio data. This data can be used to construct an AudioDataStream, which can be played.

Author: Arthur van Hoff, Kara Kytle
See Also:
/** * A clip of audio data. This data can be used to construct an * AudioDataStream, which can be played. <p> * * @author Arthur van Hoff * @author Kara Kytle * @see AudioDataStream * @see AudioPlayer */
/* * the idea here is that the AudioData object encapsulates the * data you need to play an audio clip based on a defined set * of data. to do this, you require the audio data (a byte * array rather than an arbitrary input stream) and a format * object. */ public final class AudioData { private static final AudioFormat DEFAULT_FORMAT = new AudioFormat(AudioFormat.Encoding.ULAW, 8000, // sample rate 8, // sample size in bits 1, // channels 1, // frame size in bytes 8000, // frame rate true ); // bigendian (irrelevant for 8-bit data) AudioFormat format; // carry forth the format array amusement byte buffer[];
Constructor
/** * Constructor */
public AudioData(byte buffer[]) { this.buffer = buffer; // if we cannot extract valid format information, we resort to assuming the data will be 8k mono u-law // in order to provide maximal backwards compatibility.... this.format = DEFAULT_FORMAT; // okay, we need to extract the format and the byte buffer of data try { AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(buffer)); this.format = ais.getFormat(); ais.close(); // $$fb 2002-10-27: buffer contains the file header now! } catch (IOException e) { // use default format } catch (UnsupportedAudioFileException e1 ) { // use default format } }
Non-public constructor; this is the one we use in ADS and CADS constructors.
/** * Non-public constructor; this is the one we use in ADS and CADS * constructors. */
AudioData(AudioFormat format, byte[] buffer) { this.format = format; this.buffer = buffer; } }