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package sun.audio;
import java.io.*;
import javax.sound.sampled.*;
A clip of audio data. This data can be used to construct an
AudioDataStream, which can be played.
Author: Arthur van Hoff, Kara Kytle See Also:
/**
* A clip of audio data. This data can be used to construct an
* AudioDataStream, which can be played. <p>
*
* @author Arthur van Hoff
* @author Kara Kytle
* @see AudioDataStream
* @see AudioPlayer
*/
/*
* the idea here is that the AudioData object encapsulates the
* data you need to play an audio clip based on a defined set
* of data. to do this, you require the audio data (a byte
* array rather than an arbitrary input stream) and a format
* object.
*/
public final class AudioData {
private static final AudioFormat DEFAULT_FORMAT =
new AudioFormat(AudioFormat.Encoding.ULAW,
8000, // sample rate
8, // sample size in bits
1, // channels
1, // frame size in bytes
8000, // frame rate
true ); // bigendian (irrelevant for 8-bit data)
AudioFormat format; // carry forth the format array amusement
byte buffer[];
Constructor
/**
* Constructor
*/
public AudioData(byte buffer[]) {
this.buffer = buffer;
// if we cannot extract valid format information, we resort to assuming the data will be 8k mono u-law
// in order to provide maximal backwards compatibility....
this.format = DEFAULT_FORMAT;
// okay, we need to extract the format and the byte buffer of data
try {
AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(buffer));
this.format = ais.getFormat();
ais.close();
// $$fb 2002-10-27: buffer contains the file header now!
} catch (IOException e) {
// use default format
} catch (UnsupportedAudioFileException e1 ) {
// use default format
}
}
Non-public constructor; this is the one we use in ADS and CADS
constructors.
/**
* Non-public constructor; this is the one we use in ADS and CADS
* constructors.
*/
AudioData(AudioFormat format, byte[] buffer) {
this.format = format;
this.buffer = buffer;
}
}