class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U
super_class: com.sun.media.sound.AudioFloatConverter
{
private void <init>();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U this
0: .line 338
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
return
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U this
LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion8U;
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=9, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 341
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 342
iload 4 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 343
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 8
4: .line 344
StackMap locals: int int int
StackMap stack:
aload 3 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 127
isub
i2f
5: .line 345
ldc 0.007874016
fmul
6: .line 344
fastore
7: .line 343
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
8: iload 8 /* i */
iload 5 /* out_len */
if_icmplt 4
end local 8 // int i
9: .line 346
aload 3 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U this
LocalVariableTable:
Start End Slot Name Signature
0 10 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion8U;
0 10 1 in_buff [B
0 10 2 in_offset I
0 10 3 out_buff [F
0 10 4 out_offset I
0 10 5 out_len I
1 10 6 ix I
2 10 7 ox I
3 9 8 i I
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=9, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 351
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 352
iload 5 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 353
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 6
4: .line 354
StackMap locals: int int int
StackMap stack:
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
ldc 127.0
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
faload
ldc 127.0
fmul
fadd
f2i
i2b
bastore
5: .line 353
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
6: iload 8 /* i */
iload 3 /* in_len */
if_icmplt 4
end local 8 // int i
7: .line 355
aload 4 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U this
LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion8U;
0 8 1 in_buff [F
0 8 2 in_offset I
0 8 3 in_len I
0 8 4 out_buff [B
0 8 5 out_offset I
1 8 6 ix I
2 8 7 ox I
3 7 8 i I
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion8U = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion8U of com.sun.media.sound.AudioFloatConverter