class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB extends com.sun.media.sound.AudioFloatConverter
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB
  super_class: com.sun.media.sound.AudioFloatConverter
{
  final int xbytes;
    descriptor: I
    flags: (0x0010) ACC_FINAL

  void <init>(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
        start local 1 // int xbytes
         0: .line 868
            aload 0 /* this */
            invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
         1: .line 869
            aload 0 /* this */
            iload 1 /* xbytes */
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB.xbytes:I
         2: .line 870
            return
        end local 1 // int xbytes
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUB;
            0    3     1  xbytes  I
    MethodParameters:
        Name  Flags
      xbytes  

  public float[] toFloatArray(byte[], int, float[], int, int);
    descriptor: ([BI[FII)[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=10, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
        start local 1 // byte[] in_buff
        start local 2 // int in_offset
        start local 3 // float[] out_buff
        start local 4 // int out_offset
        start local 5 // int out_len
         0: .line 874
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 875
            iload 4 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 876
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 15
         4: .line 877
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 24
            ishl
         5: .line 878
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 16
            ishl
         6: .line 877
            ior
         7: .line 879
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 8
            ishl
         8: .line 877
            ior
         9: .line 879
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
        10: .line 877
            ior
            istore 9 /* x */
        start local 9 // int x
        11: .line 880
            iload 6 /* ix */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB.xbytes:I
            iadd
            istore 6 /* ix */
        12: .line 881
            iload 9 /* x */
            ldc 2147483647
            isub
            istore 9 /* x */
        13: .line 882
            aload 3 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            i2f
            ldc 4.656613E-10
            fmul
            fastore
        end local 9 // int x
        14: .line 876
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
        15: iload 8 /* i */
            iload 5 /* out_len */
            if_icmplt 4
        end local 8 // int i
        16: .line 884
            aload 3 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_len
        end local 4 // int out_offset
        end local 3 // float[] out_buff
        end local 2 // int in_offset
        end local 1 // byte[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   17     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUB;
            0   17     1     in_buff  [B
            0   17     2   in_offset  I
            0   17     3    out_buff  [F
            0   17     4  out_offset  I
            0   17     5     out_len  I
            1   17     6          ix  I
            2   17     7          ox  I
            3   16     8           i  I
           11   14     9           x  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      out_buff    
      out_offset  
      out_len     

  public byte[] toByteArray(float[], int, int, byte[], int);
    descriptor: ([FII[BI)[B
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=11, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
        start local 1 // float[] in_buff
        start local 2 // int in_offset
        start local 3 // int in_len
        start local 4 // byte[] out_buff
        start local 5 // int out_offset
         0: .line 889
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 890
            iload 5 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 891
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 16
         4: .line 892
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            faload
            f2d
            ldc 2.147483647E9
            dmul
            d2i
            istore 9 /* x */
        start local 9 // int x
         5: .line 893
            iload 9 /* x */
            ldc 2147483647
            iadd
            istore 9 /* x */
         6: .line 894
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 24
            iushr
            i2b
            bastore
         7: .line 895
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 16
            iushr
            i2b
            bastore
         8: .line 896
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 8
            iushr
            i2b
            bastore
         9: .line 897
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            i2b
            bastore
        10: .line 898
            iconst_0
            istore 10 /* j */
        start local 10 // int j
        11: goto 14
        12: .line 899
      StackMap locals: int int
      StackMap stack:
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iconst_0
            bastore
        13: .line 898
            iinc 10 /* j */ 1
      StackMap locals:
      StackMap stack:
        14: iload 10 /* j */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB.xbytes:I
            if_icmplt 12
        end local 10 // int j
        end local 9 // int x
        15: .line 891
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
        16: iload 8 /* i */
            iload 3 /* in_len */
            if_icmplt 4
        end local 8 // int i
        17: .line 902
            aload 4 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_offset
        end local 4 // byte[] out_buff
        end local 3 // int in_len
        end local 2 // int in_offset
        end local 1 // float[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   18     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUB;
            0   18     1     in_buff  [F
            0   18     2   in_offset  I
            0   18     3      in_len  I
            0   18     4    out_buff  [B
            0   18     5  out_offset  I
            1   18     6          ix  I
            2   18     7          ox  I
            3   17     8           i  I
            5   15     9           x  I
           11   15    10           j  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      in_len      
      out_buff    
      out_offset  
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
  private AudioFloatConversion32xUB = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB of com.sun.media.sound.AudioFloatConverter