class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L extends com.sun.media.sound.AudioFloatConverter
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L
  super_class: com.sun.media.sound.AudioFloatConverter
{
  java.nio.ByteBuffer bytebuffer;
    descriptor: Ljava/nio/ByteBuffer;
    flags: (0x0000) 

  java.nio.FloatBuffer floatbuffer;
    descriptor: Ljava/nio/FloatBuffer;
    flags: (0x0000) 

  private void <init>();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L this
         0: .line 237
            aload 0 /* this */
            invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
         1: .line 238
            aload 0 /* this */
            aconst_null
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
         2: .line 240
            aload 0 /* this */
            aconst_null
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
         3: .line 237
            return
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32L;

  public float[] toFloatArray(byte[], int, float[], int, int);
    descriptor: ([BI[FII)[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=7, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L this
        start local 1 // byte[] in_buff
        start local 2 // int in_offset
        start local 3 // float[] out_buff
        start local 4 // int out_offset
        start local 5 // int out_len
         0: .line 244
            iload 5 /* out_len */
            iconst_4
            imul
            istore 6 /* in_len */
        start local 6 // int in_len
         1: .line 245
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            ifnull 2
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            invokevirtual java.nio.ByteBuffer.capacity:()I
            iload 6 /* in_len */
            if_icmpge 6
         2: .line 246
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            iload 6 /* in_len */
            invokestatic java.nio.ByteBuffer.allocate:(I)Ljava/nio/ByteBuffer;
         3: .line 247
            getstatic java.nio.ByteOrder.LITTLE_ENDIAN:Ljava/nio/ByteOrder;
         4: .line 246
            invokevirtual java.nio.ByteBuffer.order:(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
         5: .line 248
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            invokevirtual java.nio.ByteBuffer.asFloatBuffer:()Ljava/nio/FloatBuffer;
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
         6: .line 250
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            iconst_0
            invokevirtual java.nio.ByteBuffer.position:(I)Ljava/nio/Buffer;
            pop
         7: .line 251
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
            iconst_0
            invokevirtual java.nio.FloatBuffer.position:(I)Ljava/nio/Buffer;
            pop
         8: .line 252
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            aload 1 /* in_buff */
            iload 2 /* in_offset */
            iload 6 /* in_len */
            invokevirtual java.nio.ByteBuffer.put:([BII)Ljava/nio/ByteBuffer;
            pop
         9: .line 253
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
            aload 3 /* out_buff */
            iload 4 /* out_offset */
            iload 5 /* out_len */
            invokevirtual java.nio.FloatBuffer.get:([FII)Ljava/nio/FloatBuffer;
            pop
        10: .line 254
            aload 3 /* out_buff */
            areturn
        end local 6 // int in_len
        end local 5 // int out_len
        end local 4 // int out_offset
        end local 3 // float[] out_buff
        end local 2 // int in_offset
        end local 1 // byte[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   11     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32L;
            0   11     1     in_buff  [B
            0   11     2   in_offset  I
            0   11     3    out_buff  [F
            0   11     4  out_offset  I
            0   11     5     out_len  I
            1   11     6      in_len  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      out_buff    
      out_offset  
      out_len     

  public byte[] toByteArray(float[], int, int, byte[], int);
    descriptor: ([FII[BI)[B
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=7, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L this
        start local 1 // float[] in_buff
        start local 2 // int in_offset
        start local 3 // int in_len
        start local 4 // byte[] out_buff
        start local 5 // int out_offset
         0: .line 259
            iload 3 /* in_len */
            iconst_4
            imul
            istore 6 /* out_len */
        start local 6 // int out_len
         1: .line 260
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            ifnull 2
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            invokevirtual java.nio.ByteBuffer.capacity:()I
            iload 6 /* out_len */
            if_icmpge 6
         2: .line 261
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            iload 6 /* out_len */
            invokestatic java.nio.ByteBuffer.allocate:(I)Ljava/nio/ByteBuffer;
         3: .line 262
            getstatic java.nio.ByteOrder.LITTLE_ENDIAN:Ljava/nio/ByteOrder;
         4: .line 261
            invokevirtual java.nio.ByteBuffer.order:(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
         5: .line 263
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            invokevirtual java.nio.ByteBuffer.asFloatBuffer:()Ljava/nio/FloatBuffer;
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
         6: .line 265
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
            iconst_0
            invokevirtual java.nio.FloatBuffer.position:(I)Ljava/nio/Buffer;
            pop
         7: .line 266
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            iconst_0
            invokevirtual java.nio.ByteBuffer.position:(I)Ljava/nio/Buffer;
            pop
         8: .line 267
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.floatbuffer:Ljava/nio/FloatBuffer;
            aload 1 /* in_buff */
            iload 2 /* in_offset */
            iload 3 /* in_len */
            invokevirtual java.nio.FloatBuffer.put:([FII)Ljava/nio/FloatBuffer;
            pop
         9: .line 268
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L.bytebuffer:Ljava/nio/ByteBuffer;
            aload 4 /* out_buff */
            iload 5 /* out_offset */
            iload 6 /* out_len */
            invokevirtual java.nio.ByteBuffer.get:([BII)Ljava/nio/ByteBuffer;
            pop
        10: .line 269
            aload 4 /* out_buff */
            areturn
        end local 6 // int out_len
        end local 5 // int out_offset
        end local 4 // byte[] out_buff
        end local 3 // int in_len
        end local 2 // int in_offset
        end local 1 // float[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   11     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32L;
            0   11     1     in_buff  [F
            0   11     2   in_offset  I
            0   11     3      in_len  I
            0   11     4    out_buff  [B
            0   11     5  out_offset  I
            1   11     6     out_len  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      in_len      
      out_buff    
      out_offset  
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
  private AudioFloatConversion32L = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32L of com.sun.media.sound.AudioFloatConverter