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package com.apple.concurrent;

import java.util.concurrent.*;

Factory for Executors and ExecutorServices backed by libdispatch. Access is controlled through the Dispatch.getInstance() method, because performed tasks occur on threads owned by libdispatch. These threads are not owned by any particular AppContext or have any specific context classloader installed.
Since:Java for Mac OS X 10.6 Update 2
/** * Factory for {@link Executor}s and {@link ExecutorService}s backed by * libdispatch. * * Access is controlled through the Dispatch.getInstance() method, because * performed tasks occur on threads owned by libdispatch. These threads are * not owned by any particular AppContext or have any specific context * classloader installed. * * @since Java for Mac OS X 10.6 Update 2 */
public final class Dispatch {
The priorities of the three default asynchronous queues.
/** * The priorities of the three default asynchronous queues. */
public enum Priority { LOW(-2), NORMAL(0), HIGH(2); // values from <dispatch/queue.h> final int nativePriority; Priority(final int nativePriority) { this.nativePriority = nativePriority; } }; final static Dispatch instance = new Dispatch();
Factory method returns an instnace of Dispatch if supported by the underlying operating system, and if the caller's security manager permits "canInvokeInSystemThreadGroup".
Returns:a factory instance of Dispatch, or null if not available
/** * Factory method returns an instnace of Dispatch if supported by the * underlying operating system, and if the caller's security manager * permits "canInvokeInSystemThreadGroup". * * @return a factory instance of Dispatch, or null if not available */
public static Dispatch getInstance() { checkSecurity(); if (!LibDispatchNative.nativeIsDispatchSupported()) return null; return instance; } private static void checkSecurity() { final SecurityManager security = System.getSecurityManager(); if (security != null) security.checkPermission(new RuntimePermission("canInvokeInSystemThreadGroup")); } private Dispatch() { }
Creates an Executor that performs tasks asynchronously. The Executor cannot be shutdown, and enqueued Runnables cannot be canceled. Passing null returns the NORMAL Executor.
Params:
  • priority – - the priority of the returned Executor
Returns:an asynchronous Executor
/** * Creates an {@link Executor} that performs tasks asynchronously. The {@link Executor} * cannot be shutdown, and enqueued {@link Runnable}s cannot be canceled. Passing null * returns the {@link Priority.NORMAL} {@link Executor}. * * @param priority - the priority of the returned {@link Executor} * @return an asynchronous {@link Executor} */
public Executor getAsyncExecutor(Priority priority) { if (priority == null) priority = Priority.NORMAL; final long nativeQueue = LibDispatchNative.nativeCreateConcurrentQueue(priority.nativePriority); if (nativeQueue == 0L) return null; return new LibDispatchConcurrentQueue(nativeQueue); } int queueIndex = 0;
Creates an ExecutorService that performs tasks synchronously in FIFO order. Useful to protect a resource against concurrent modification, in lieu of a lock. Passing null returns an ExecutorService with a uniquely labeled queue.
Params:
  • label – - a label to name the queue, shown in several debugging tools
Returns:a synchronous ExecutorService
/** * Creates an {@link ExecutorService} that performs tasks synchronously in FIFO order. * Useful to protect a resource against concurrent modification, in lieu of a lock. * Passing null returns an {@link ExecutorService} with a uniquely labeled queue. * * @param label - a label to name the queue, shown in several debugging tools * @return a synchronous {@link ExecutorService} */
public ExecutorService createSerialExecutor(String label) { if (label == null) label = ""; if (label.length() > 256) label = label.substring(0, 256); String queueName = "com.apple.java.concurrent."; if ("".equals(label)) { synchronized (this) { queueName += queueIndex++; } } else { queueName += label; } final long nativeQueue = LibDispatchNative.nativeCreateSerialQueue(queueName); if (nativeQueue == 0) return null; return new LibDispatchSerialQueue(nativeQueue); } Executor nonBlockingMainQueue = null;
Returns an Executor that performs the provided Runnables on the main queue of the process. Runnables submitted to this Executor will not run until the AWT is started or another native toolkit is running a CFRunLoop or NSRunLoop on the main thread. Submitting a Runnable to this Executor does not wait for the Runnable to complete.
Returns:an asynchronous Executor that is backed by the main queue
/** * Returns an {@link Executor} that performs the provided Runnables on the main queue of the process. * Runnables submitted to this {@link Executor} will not run until the AWT is started or another native toolkit is running a CFRunLoop or NSRunLoop on the main thread. * * Submitting a Runnable to this {@link Executor} does not wait for the Runnable to complete. * @return an asynchronous {@link Executor} that is backed by the main queue */
public synchronized Executor getNonBlockingMainQueueExecutor() { if (nonBlockingMainQueue != null) return nonBlockingMainQueue; return nonBlockingMainQueue = new LibDispatchMainQueue.ASync(); } Executor blockingMainQueue = null;
Returns an Executor that performs the provided Runnables on the main queue of the process. Runnables submitted to this Executor will not run until the AWT is started or another native toolkit is running a CFRunLoop or NSRunLoop on the main thread. Submitting a Runnable to this Executor will block until the Runnable has completed.
Returns:an Executor that is backed by the main queue
/** * Returns an {@link Executor} that performs the provided Runnables on the main queue of the process. * Runnables submitted to this {@link Executor} will not run until the AWT is started or another native toolkit is running a CFRunLoop or NSRunLoop on the main thread. * * Submitting a Runnable to this {@link Executor} will block until the Runnable has completed. * @return an {@link Executor} that is backed by the main queue */
public synchronized Executor getBlockingMainQueueExecutor() { if (blockingMainQueue != null) return blockingMainQueue; return blockingMainQueue = new LibDispatchMainQueue.Sync(); } }