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package java.util;
import java.util.Date;
import java.util.concurrent.atomic.AtomicInteger;

A facility for threads to schedule tasks for future execution in a background thread. Tasks may be scheduled for one-time execution, or for repeated execution at regular intervals.

Corresponding to each Timer object is a single background thread that is used to execute all of the timer's tasks, sequentially. Timer tasks should complete quickly. If a timer task takes excessive time to complete, it "hogs" the timer's task execution thread. This can, in turn, delay the execution of subsequent tasks, which may "bunch up" and execute in rapid succession when (and if) the offending task finally completes.

After the last live reference to a Timer object goes away and all outstanding tasks have completed execution, the timer's task execution thread terminates gracefully (and becomes subject to garbage collection). However, this can take arbitrarily long to occur. By default, the task execution thread does not run as a daemon thread, so it is capable of keeping an application from terminating. If a caller wants to terminate a timer's task execution thread rapidly, the caller should invoke the timer's cancel method.

If the timer's task execution thread terminates unexpectedly, for example, because its stop method is invoked, any further attempt to schedule a task on the timer will result in an IllegalStateException, as if the timer's cancel method had been invoked.

This class is thread-safe: multiple threads can share a single Timer object without the need for external synchronization.

This class does not offer real-time guarantees: it schedules tasks using the Object.wait(long) method.

Java 5.0 introduced the java.util.concurrent package and one of the concurrency utilities therein is the ScheduledThreadPoolExecutor which is a thread pool for repeatedly executing tasks at a given rate or delay. It is effectively a more versatile replacement for the Timer/TimerTask combination, as it allows multiple service threads, accepts various time units, and doesn't require subclassing TimerTask (just implement Runnable). Configuring ScheduledThreadPoolExecutor with one thread makes it equivalent to Timer.

Implementation note: This class scales to large numbers of concurrently scheduled tasks (thousands should present no problem). Internally, it uses a binary heap to represent its task queue, so the cost to schedule a task is O(log n), where n is the number of concurrently scheduled tasks.

Implementation note: All constructors start a timer thread.

Author: Josh Bloch
See Also:
Since: 1.3
/** * A facility for threads to schedule tasks for future execution in a * background thread. Tasks may be scheduled for one-time execution, or for * repeated execution at regular intervals. * * <p>Corresponding to each {@code Timer} object is a single background * thread that is used to execute all of the timer's tasks, sequentially. * Timer tasks should complete quickly. If a timer task takes excessive time * to complete, it "hogs" the timer's task execution thread. This can, in * turn, delay the execution of subsequent tasks, which may "bunch up" and * execute in rapid succession when (and if) the offending task finally * completes. * * <p>After the last live reference to a {@code Timer} object goes away * <i>and</i> all outstanding tasks have completed execution, the timer's task * execution thread terminates gracefully (and becomes subject to garbage * collection). However, this can take arbitrarily long to occur. By * default, the task execution thread does not run as a <i>daemon thread</i>, * so it is capable of keeping an application from terminating. If a caller * wants to terminate a timer's task execution thread rapidly, the caller * should invoke the timer's {@code cancel} method. * * <p>If the timer's task execution thread terminates unexpectedly, for * example, because its {@code stop} method is invoked, any further * attempt to schedule a task on the timer will result in an * {@code IllegalStateException}, as if the timer's {@code cancel} * method had been invoked. * * <p>This class is thread-safe: multiple threads can share a single * {@code Timer} object without the need for external synchronization. * * <p>This class does <i>not</i> offer real-time guarantees: it schedules * tasks using the {@code Object.wait(long)} method. * * <p>Java 5.0 introduced the {@code java.util.concurrent} package and * one of the concurrency utilities therein is the {@link * java.util.concurrent.ScheduledThreadPoolExecutor * ScheduledThreadPoolExecutor} which is a thread pool for repeatedly * executing tasks at a given rate or delay. It is effectively a more * versatile replacement for the {@code Timer}/{@code TimerTask} * combination, as it allows multiple service threads, accepts various * time units, and doesn't require subclassing {@code TimerTask} (just * implement {@code Runnable}). Configuring {@code * ScheduledThreadPoolExecutor} with one thread makes it equivalent to * {@code Timer}. * * <p>Implementation note: This class scales to large numbers of concurrently * scheduled tasks (thousands should present no problem). Internally, * it uses a binary heap to represent its task queue, so the cost to schedule * a task is O(log n), where n is the number of concurrently scheduled tasks. * * <p>Implementation note: All constructors start a timer thread. * * @author Josh Bloch * @see TimerTask * @see Object#wait(long) * @since 1.3 */
public class Timer {
The timer task queue. This data structure is shared with the timer thread. The timer produces tasks, via its various schedule calls, and the timer thread consumes, executing timer tasks as appropriate, and removing them from the queue when they're obsolete.
/** * The timer task queue. This data structure is shared with the timer * thread. The timer produces tasks, via its various schedule calls, * and the timer thread consumes, executing timer tasks as appropriate, * and removing them from the queue when they're obsolete. */
private final TaskQueue queue = new TaskQueue();
The timer thread.
/** * The timer thread. */
private final TimerThread thread = new TimerThread(queue);
This object causes the timer's task execution thread to exit gracefully when there are no live references to the Timer object and no tasks in the timer queue. It is used in preference to a finalizer on Timer as such a finalizer would be susceptible to a subclass's finalizer forgetting to call it.
/** * This object causes the timer's task execution thread to exit * gracefully when there are no live references to the Timer object and no * tasks in the timer queue. It is used in preference to a finalizer on * Timer as such a finalizer would be susceptible to a subclass's * finalizer forgetting to call it. */
private final Object threadReaper = new Object() { @SuppressWarnings("deprecation") protected void finalize() throws Throwable { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.notify(); // In case queue is empty. } } };
This ID is used to generate thread names.
/** * This ID is used to generate thread names. */
private static final AtomicInteger nextSerialNumber = new AtomicInteger(0); private static int serialNumber() { return nextSerialNumber.getAndIncrement(); }
Creates a new timer. The associated thread does not run as a daemon.
/** * Creates a new timer. The associated thread does <i>not</i> * {@linkplain Thread#setDaemon run as a daemon}. */
public Timer() { this("Timer-" + serialNumber()); }
Creates a new timer whose associated thread may be specified to run as a daemon. A daemon thread is called for if the timer will be used to schedule repeating "maintenance activities", which must be performed as long as the application is running, but should not prolong the lifetime of the application.
Params:
  • isDaemon – true if the associated thread should run as a daemon.
/** * Creates a new timer whose associated thread may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * A daemon thread is called for if the timer will be used to * schedule repeating "maintenance activities", which must be * performed as long as the application is running, but should not * prolong the lifetime of the application. * * @param isDaemon true if the associated thread should run as a daemon. */
public Timer(boolean isDaemon) { this("Timer-" + serialNumber(), isDaemon); }
Creates a new timer whose associated thread has the specified name. The associated thread does not run as a daemon.
Params:
  • name – the name of the associated thread
Throws:
Since:1.5
/** * Creates a new timer whose associated thread has the specified name. * The associated thread does <i>not</i> * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @throws NullPointerException if {@code name} is null * @since 1.5 */
public Timer(String name) { thread.setName(name); thread.start(); }
Creates a new timer whose associated thread has the specified name, and may be specified to run as a daemon.
Params:
  • name – the name of the associated thread
  • isDaemon – true if the associated thread should run as a daemon
Throws:
Since:1.5
/** * Creates a new timer whose associated thread has the specified name, * and may be specified to * {@linkplain Thread#setDaemon run as a daemon}. * * @param name the name of the associated thread * @param isDaemon true if the associated thread should run as a daemon * @throws NullPointerException if {@code name} is null * @since 1.5 */
public Timer(String name, boolean isDaemon) { thread.setName(name); thread.setDaemon(isDaemon); thread.start(); }
Schedules the specified task for execution after the specified delay.
Params:
  • task – task to be scheduled.
  • delay – delay in milliseconds before task is to be executed.
Throws:
/** * Schedules the specified task for execution after the specified delay. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @throws IllegalArgumentException if {@code delay} is negative, or * {@code delay + System.currentTimeMillis()} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */
public void schedule(TimerTask task, long delay) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); sched(task, System.currentTimeMillis()+delay, 0); }
Schedules the specified task for execution at the specified time. If the time is in the past, the task is scheduled for immediate execution.
Params:
  • task – task to be scheduled.
  • time – time at which task is to be executed.
Throws:
/** * Schedules the specified task for execution at the specified time. If * the time is in the past, the task is scheduled for immediate execution. * * @param task task to be scheduled. * @param time time at which task is to be executed. * @throws IllegalArgumentException if {@code time.getTime()} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code time} is null */
public void schedule(TimerTask task, Date time) { sched(task, time.getTime(), 0); }
Schedules the specified task for repeated fixed-delay execution, beginning after the specified delay. Subsequent executions take place at approximately regular intervals separated by the specified period.

In fixed-delay execution, each execution is scheduled relative to the actual execution time of the previous execution. If an execution is delayed for any reason (such as garbage collection or other background activity), subsequent executions will be delayed as well. In the long run, the frequency of execution will generally be slightly lower than the reciprocal of the specified period (assuming the system clock underlying Object.wait(long) is accurate).

Fixed-delay execution is appropriate for recurring activities that require "smoothness." In other words, it is appropriate for activities where it is more important to keep the frequency accurate in the short run than in the long run. This includes most animation tasks, such as blinking a cursor at regular intervals. It also includes tasks wherein regular activity is performed in response to human input, such as automatically repeating a character as long as a key is held down.

Params:
  • task – task to be scheduled.
  • delay – delay in milliseconds before task is to be executed.
  • period – time in milliseconds between successive task executions.
Throws:
/** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals separated by the specified period. * * <p>In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). * * <p>Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */
public void schedule(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, -period); }
Schedules the specified task for repeated fixed-delay execution, beginning at the specified time. Subsequent executions take place at approximately regular intervals, separated by the specified period.

In fixed-delay execution, each execution is scheduled relative to the actual execution time of the previous execution. If an execution is delayed for any reason (such as garbage collection or other background activity), subsequent executions will be delayed as well. In the long run, the frequency of execution will generally be slightly lower than the reciprocal of the specified period (assuming the system clock underlying Object.wait(long) is accurate). As a consequence of the above, if the scheduled first time is in the past, it is scheduled for immediate execution.

Fixed-delay execution is appropriate for recurring activities that require "smoothness." In other words, it is appropriate for activities where it is more important to keep the frequency accurate in the short run than in the long run. This includes most animation tasks, such as blinking a cursor at regular intervals. It also includes tasks wherein regular activity is performed in response to human input, such as automatically repeating a character as long as a key is held down.

Params:
  • task – task to be scheduled.
  • firstTime – First time at which task is to be executed.
  • period – time in milliseconds between successive task executions.
Throws:
/** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p>In fixed-delay execution, each execution is scheduled relative to * the actual execution time of the previous execution. If an execution * is delayed for any reason (such as garbage collection or other * background activity), subsequent executions will be delayed as well. * In the long run, the frequency of execution will generally be slightly * lower than the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). As a * consequence of the above, if the scheduled first time is in the past, * it is scheduled for immediate execution. * * <p>Fixed-delay execution is appropriate for recurring activities * that require "smoothness." In other words, it is appropriate for * activities where it is more important to keep the frequency accurate * in the short run than in the long run. This includes most animation * tasks, such as blinking a cursor at regular intervals. It also includes * tasks wherein regular activity is performed in response to human * input, such as automatically repeating a character as long as a key * is held down. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */
public void schedule(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), -period); }
Schedules the specified task for repeated fixed-rate execution, beginning after the specified delay. Subsequent executions take place at approximately regular intervals, separated by the specified period.

In fixed-rate execution, each execution is scheduled relative to the scheduled execution time of the initial execution. If an execution is delayed for any reason (such as garbage collection or other background activity), two or more executions will occur in rapid succession to "catch up." In the long run, the frequency of execution will be exactly the reciprocal of the specified period (assuming the system clock underlying Object.wait(long) is accurate).

Fixed-rate execution is appropriate for recurring activities that are sensitive to absolute time, such as ringing a chime every hour on the hour, or running scheduled maintenance every day at a particular time. It is also appropriate for recurring activities where the total time to perform a fixed number of executions is important, such as a countdown timer that ticks once every second for ten seconds. Finally, fixed-rate execution is appropriate for scheduling multiple repeating timer tasks that must remain synchronized with respect to one another.

Params:
  • task – task to be scheduled.
  • delay – delay in milliseconds before task is to be executed.
  • period – time in milliseconds between successive task executions.
Throws:
/** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning after the specified delay. Subsequent executions take place * at approximately regular intervals, separated by the specified period. * * <p>In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). * * <p>Fixed-rate execution is appropriate for recurring activities that * are sensitive to <i>absolute</i> time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param delay delay in milliseconds before task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code delay < 0}, or * {@code delay + System.currentTimeMillis() < 0}, or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */
public void scheduleAtFixedRate(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis()+delay, period); }
Schedules the specified task for repeated fixed-rate execution, beginning at the specified time. Subsequent executions take place at approximately regular intervals, separated by the specified period.

In fixed-rate execution, each execution is scheduled relative to the scheduled execution time of the initial execution. If an execution is delayed for any reason (such as garbage collection or other background activity), two or more executions will occur in rapid succession to "catch up." In the long run, the frequency of execution will be exactly the reciprocal of the specified period (assuming the system clock underlying Object.wait(long) is accurate). As a consequence of the above, if the scheduled first time is in the past, then any "missed" executions will be scheduled for immediate "catch up" execution.

Fixed-rate execution is appropriate for recurring activities that are sensitive to absolute time, such as ringing a chime every hour on the hour, or running scheduled maintenance every day at a particular time. It is also appropriate for recurring activities where the total time to perform a fixed number of executions is important, such as a countdown timer that ticks once every second for ten seconds. Finally, fixed-rate execution is appropriate for scheduling multiple repeating timer tasks that must remain synchronized with respect to one another.

Params:
  • task – task to be scheduled.
  • firstTime – First time at which task is to be executed.
  • period – time in milliseconds between successive task executions.
Throws:
/** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p>In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be * exactly the reciprocal of the specified period (assuming the system * clock underlying {@code Object.wait(long)} is accurate). As a * consequence of the above, if the scheduled first time is in the past, * then any "missed" executions will be scheduled for immediate "catch up" * execution. * * <p>Fixed-rate execution is appropriate for recurring activities that * are sensitive to <i>absolute</i> time, such as ringing a chime every * hour on the hour, or running scheduled maintenance every day at a * particular time. It is also appropriate for recurring activities * where the total time to perform a fixed number of executions is * important, such as a countdown timer that ticks once every second for * ten seconds. Finally, fixed-rate execution is appropriate for * scheduling multiple repeating timer tasks that must remain synchronized * with respect to one another. * * @param task task to be scheduled. * @param firstTime First time at which task is to be executed. * @param period time in milliseconds between successive task executions. * @throws IllegalArgumentException if {@code firstTime.getTime() < 0} or * {@code period <= 0} * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} or {@code firstTime} is null */
public void scheduleAtFixedRate(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), period); }
Schedule the specified timer task for execution at the specified time with the specified period, in milliseconds. If period is positive, the task is scheduled for repeated execution; if period is zero, the task is scheduled for one-time execution. Time is specified in Date.getTime() format. This method checks timer state, task state, and initial execution time, but not period.
Throws:
  • IllegalArgumentException – if time is negative.
  • IllegalStateException – if task was already scheduled or cancelled, timer was cancelled, or timer thread terminated.
  • NullPointerException – if task is null
/** * Schedule the specified timer task for execution at the specified * time with the specified period, in milliseconds. If period is * positive, the task is scheduled for repeated execution; if period is * zero, the task is scheduled for one-time execution. Time is specified * in Date.getTime() format. This method checks timer state, task state, * and initial execution time, but not period. * * @throws IllegalArgumentException if {@code time} is negative. * @throws IllegalStateException if task was already scheduled or * cancelled, timer was cancelled, or timer thread terminated. * @throws NullPointerException if {@code task} is null */
private void sched(TimerTask task, long time, long period) { if (time < 0) throw new IllegalArgumentException("Illegal execution time."); // Constrain value of period sufficiently to prevent numeric // overflow while still being effectively infinitely large. if (Math.abs(period) > (Long.MAX_VALUE >> 1)) period >>= 1; synchronized(queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled."); synchronized(task.lock) { if (task.state != TimerTask.VIRGIN) throw new IllegalStateException( "Task already scheduled or cancelled"); task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; } queue.add(task); if (queue.getMin() == task) queue.notify(); } }
Terminates this timer, discarding any currently scheduled tasks. Does not interfere with a currently executing task (if it exists). Once a timer has been terminated, its execution thread terminates gracefully, and no more tasks may be scheduled on it.

Note that calling this method from within the run method of a timer task that was invoked by this timer absolutely guarantees that the ongoing task execution is the last task execution that will ever be performed by this timer.

This method may be called repeatedly; the second and subsequent calls have no effect.

/** * Terminates this timer, discarding any currently scheduled tasks. * Does not interfere with a currently executing task (if it exists). * Once a timer has been terminated, its execution thread terminates * gracefully, and no more tasks may be scheduled on it. * * <p>Note that calling this method from within the run method of a * timer task that was invoked by this timer absolutely guarantees that * the ongoing task execution is the last task execution that will ever * be performed by this timer. * * <p>This method may be called repeatedly; the second and subsequent * calls have no effect. */
public void cancel() { synchronized(queue) { thread.newTasksMayBeScheduled = false; queue.clear(); queue.notify(); // In case queue was already empty. } }
Removes all cancelled tasks from this timer's task queue. Calling this method has no effect on the behavior of the timer, but eliminates the references to the cancelled tasks from the queue. If there are no external references to these tasks, they become eligible for garbage collection.

Most programs will have no need to call this method. It is designed for use by the rare application that cancels a large number of tasks. Calling this method trades time for space: the runtime of the method may be proportional to n + c log n, where n is the number of tasks in the queue and c is the number of cancelled tasks.

Note that it is permissible to call this method from within a task scheduled on this timer.

Returns:the number of tasks removed from the queue.
Since:1.5
/** * Removes all cancelled tasks from this timer's task queue. <i>Calling * this method has no effect on the behavior of the timer</i>, but * eliminates the references to the cancelled tasks from the queue. * If there are no external references to these tasks, they become * eligible for garbage collection. * * <p>Most programs will have no need to call this method. * It is designed for use by the rare application that cancels a large * number of tasks. Calling this method trades time for space: the * runtime of the method may be proportional to n + c log n, where n * is the number of tasks in the queue and c is the number of cancelled * tasks. * * <p>Note that it is permissible to call this method from within * a task scheduled on this timer. * * @return the number of tasks removed from the queue. * @since 1.5 */
public int purge() { int result = 0; synchronized(queue) { for (int i = queue.size(); i > 0; i--) { if (queue.get(i).state == TimerTask.CANCELLED) { queue.quickRemove(i); result++; } } if (result != 0) queue.heapify(); } return result; } }
This "helper class" implements the timer's task execution thread, which waits for tasks on the timer queue, executions them when they fire, reschedules repeating tasks, and removes cancelled tasks and spent non-repeating tasks from the queue.
/** * This "helper class" implements the timer's task execution thread, which * waits for tasks on the timer queue, executions them when they fire, * reschedules repeating tasks, and removes cancelled tasks and spent * non-repeating tasks from the queue. */
class TimerThread extends Thread {
This flag is set to false by the reaper to inform us that there are no more live references to our Timer object. Once this flag is true and there are no more tasks in our queue, there is no work left for us to do, so we terminate gracefully. Note that this field is protected by queue's monitor!
/** * This flag is set to false by the reaper to inform us that there * are no more live references to our Timer object. Once this flag * is true and there are no more tasks in our queue, there is no * work left for us to do, so we terminate gracefully. Note that * this field is protected by queue's monitor! */
boolean newTasksMayBeScheduled = true;
Our Timer's queue. We store this reference in preference to a reference to the Timer so the reference graph remains acyclic. Otherwise, the Timer would never be garbage-collected and this thread would never go away.
/** * Our Timer's queue. We store this reference in preference to * a reference to the Timer so the reference graph remains acyclic. * Otherwise, the Timer would never be garbage-collected and this * thread would never go away. */
private TaskQueue queue; TimerThread(TaskQueue queue) { this.queue = queue; } public void run() { try { mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized(queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } }
The main timer loop. (See class comment.)
/** * The main timer loop. (See class comment.) */
private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; synchronized(queue) { // Wait for queue to become non-empty while (queue.isEmpty() && newTasksMayBeScheduled) queue.wait(); if (queue.isEmpty()) break; // Queue is empty and will forever remain; die // Queue nonempty; look at first evt and do the right thing long currentTime, executionTime; task = queue.getMin(); synchronized(task.lock) { if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; // No action required, poll queue again } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; if (taskFired = (executionTime<=currentTime)) { if (task.period == 0) { // Non-repeating, remove queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // Repeating task, reschedule queue.rescheduleMin( task.period<0 ? currentTime - task.period : executionTime + task.period); } } } if (!taskFired) // Task hasn't yet fired; wait queue.wait(executionTime - currentTime); } if (taskFired) // Task fired; run it, holding no locks task.run(); } catch(InterruptedException e) { } } } }
This class represents a timer task queue: a priority queue of TimerTasks, ordered on nextExecutionTime. Each Timer object has one of these, which it shares with its TimerThread. Internally this class uses a heap, which offers log(n) performance for the add, removeMin and rescheduleMin operations, and constant time performance for the getMin operation.
/** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime. Each Timer object has one of these, which it * shares with its TimerThread. Internally this class uses a heap, which * offers log(n) performance for the add, removeMin and rescheduleMin * operations, and constant time performance for the getMin operation. */
class TaskQueue {
Priority queue represented as a balanced binary heap: the two children of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is ordered on the nextExecutionTime field: The TimerTask with the lowest nextExecutionTime is in queue[1] (assuming the queue is nonempty). For each node n in the heap, and each descendant of n, d, n.nextExecutionTime <= d.nextExecutionTime.
/** * Priority queue represented as a balanced binary heap: the two children * of queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is * ordered on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, * n.nextExecutionTime <= d.nextExecutionTime. */
private TimerTask[] queue = new TimerTask[128];
The number of tasks in the priority queue. (The tasks are stored in queue[1] up to queue[size]).
/** * The number of tasks in the priority queue. (The tasks are stored in * queue[1] up to queue[size]). */
private int size = 0;
Returns the number of tasks currently on the queue.
/** * Returns the number of tasks currently on the queue. */
int size() { return size; }
Adds a new task to the priority queue.
/** * Adds a new task to the priority queue. */
void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = Arrays.copyOf(queue, 2*queue.length); queue[++size] = task; fixUp(size); }
Return the "head task" of the priority queue. (The head task is an task with the lowest nextExecutionTime.)
/** * Return the "head task" of the priority queue. (The head task is an * task with the lowest nextExecutionTime.) */
TimerTask getMin() { return queue[1]; }
Return the ith task in the priority queue, where i ranges from 1 (the head task, which is returned by getMin) to the number of tasks on the queue, inclusive.
/** * Return the ith task in the priority queue, where i ranges from 1 (the * head task, which is returned by getMin) to the number of tasks on the * queue, inclusive. */
TimerTask get(int i) { return queue[i]; }
Remove the head task from the priority queue.
/** * Remove the head task from the priority queue. */
void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); }
Removes the ith element from queue without regard for maintaining the heap invariant. Recall that queue is one-based, so 1 <= i <= size.
/** * Removes the ith element from queue without regard for maintaining * the heap invariant. Recall that queue is one-based, so * 1 <= i <= size. */
void quickRemove(int i) { assert i <= size; queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak }
Sets the nextExecutionTime associated with the head task to the specified value, and adjusts priority queue accordingly.
/** * Sets the nextExecutionTime associated with the head task to the * specified value, and adjusts priority queue accordingly. */
void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); }
Returns true if the priority queue contains no elements.
/** * Returns true if the priority queue contains no elements. */
boolean isEmpty() { return size==0; }
Removes all elements from the priority queue.
/** * Removes all elements from the priority queue. */
void clear() { // Null out task references to prevent memory leak for (int i=1; i<=size; i++) queue[i] = null; size = 0; }
Establishes the heap invariant (described above) assuming the heap satisfies the invariant except possibly for the leaf-node indexed by k (which may have a nextExecutionTime less than its parent's). This method functions by "promoting" queue[k] up the hierarchy (by swapping it with its parent) repeatedly until queue[k]'s nextExecutionTime is greater than or equal to that of its parent.
/** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy * (by swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. */
private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } }
Establishes the heap invariant (described above) in the subtree rooted at k, which is assumed to satisfy the heap invariant except possibly for node k itself (which may have a nextExecutionTime greater than its children's). This method functions by "demoting" queue[k] down the hierarchy (by swapping it with its smaller child) repeatedly until queue[k]'s nextExecutionTime is less than or equal to those of its children.
/** * Establishes the heap invariant (described above) in the subtree * rooted at k, which is assumed to satisfy the heap invariant except * possibly for node k itself (which may have a nextExecutionTime greater * than its children's). * * This method functions by "demoting" queue[k] down the hierarchy * (by swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. */
private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j+1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } }
Establishes the heap invariant (described above) in the entire tree, assuming nothing about the order of the elements prior to the call.
/** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */
void heapify() { for (int i = size/2; i >= 1; i--) fixDown(i); } }