/*
 * This file is part of lanterna (https://github.com/mabe02/lanterna).
 *
 * lanterna is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Copyright (C) 2010-2020 Martin Berglund
 */
package com.googlecode.lanterna.input;

import java.util.List;

Used to compare a list of character if they match a particular pattern, and in that case, return the kind of keystroke this pattern represents
Author:Martin, Andreas
/** * Used to compare a list of character if they match a particular pattern, and in that case, return the kind of * keystroke this pattern represents * * @author Martin, Andreas */
@SuppressWarnings("WeakerAccess") public interface CharacterPattern {
Given a list of characters, determine whether it exactly matches any known KeyStroke, and whether a longer sequence can possibly match.
Params:
  • seq – of characters to check
Returns:see Matching
/** * Given a list of characters, determine whether it exactly matches * any known KeyStroke, and whether a longer sequence can possibly match. * @param seq of characters to check * @return see {@code Matching} */
Matching match(List<Character> seq);
This immutable class describes a matching result. It wraps two items, partialMatch and fullMatch.
fullMatch
The resulting KeyStroke if the pattern matched, otherwise null.
Example: if the tested sequence is Esc [ A, and if the pattern recognized this as ArrowUp, then this field has a value like new KeyStroke(KeyType.ArrowUp)
partialMatch
true, if appending appropriate characters at the end of the sequence can produce a match.
Example: if the tested sequence is "Esc [", and the Pattern would match "Esc [ A", then this field would be set to true.
In principle, a sequence can match one KeyStroke, but also say that if another character is available, then a different KeyStroke might result. This can happen, if (e.g.) a single CharacterPattern-instance matches both the Escape key and a longer Escape-sequence.
/** * This immutable class describes a matching result. It wraps two items, * partialMatch and fullMatch. * <dl> * <dt>fullMatch</dt><dd> * The resulting KeyStroke if the pattern matched, otherwise null.<br> * Example: if the tested sequence is {@code Esc [ A}, and if the * pattern recognized this as {@code ArrowUp}, then this field has * a value like {@code new KeyStroke(KeyType.ArrowUp)}</dd> * <dt>partialMatch</dt><dd> * {@code true}, if appending appropriate characters at the end of the * sequence <i>can</i> produce a match.<br> * Example: if the tested sequence is "Esc [", and the Pattern would match * "Esc [ A", then this field would be set to {@code true}.</dd> * </dl> * In principle, a sequence can match one KeyStroke, but also say that if * another character is available, then a different KeyStroke might result. * This can happen, if (e.g.) a single CharacterPattern-instance matches * both the Escape key and a longer Escape-sequence. */
class Matching { public final KeyStroke fullMatch; public final boolean partialMatch;
Re-usable result for "not yet" half-matches
/** * Re-usable result for "not yet" half-matches */
public static final Matching NOT_YET = new Matching( true, null );
Convenience constructor for exact matches
Params:
  • fullMatch – the KeyStroke that matched the sequence
/** * Convenience constructor for exact matches * * @param fullMatch the KeyStroke that matched the sequence */
public Matching(KeyStroke fullMatch) { this(false,fullMatch); }
General constructor

For mismatches rather use null and for "not yet" matches use NOT_YET. Use this constructor, where a sequence may yield both fullMatch and partialMatch or for merging result Matchings of multiple patterns.

Params:
  • partialMatch – true if further characters could lead to a match
  • fullMatch – The perfectly matching KeyStroke
/** * General constructor<p> * For mismatches rather use {@code null} and for "not yet" matches use NOT_YET. * Use this constructor, where a sequence may yield both fullMatch and * partialMatch or for merging result Matchings of multiple patterns. * * @param partialMatch true if further characters could lead to a match * @param fullMatch The perfectly matching KeyStroke */
public Matching(boolean partialMatch, KeyStroke fullMatch) { this.partialMatch = partialMatch; this.fullMatch = fullMatch; } @Override public String toString() { return "Matching{" + "partialMatch=" + partialMatch + ", fullMatch=" + fullMatch + '}'; } } }