/*
* This file is part of lanterna (http://code.google.com/p/lanterna/).
*
* lanterna is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright (C) 2010-2020 Martin Berglund
*/
package com.googlecode.lanterna.gui2;
import com.googlecode.lanterna.graphics.ThemedTextGraphics;
Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing
after a window has been rendered. This is used for making window shadows but can be used for anything.
Author: Martin See Also: - WindowShadowRenderer
/**
* Classes implementing this interface can be used along with DefaultWindowManagerTextGUI to put some extra processing
* after a window has been rendered. This is used for making window shadows but can be used for anything.
* @see WindowShadowRenderer
* @author Martin
*/
public interface WindowPostRenderer {
Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing.
You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's
position and decorated size to figure out where the bounds are
Params: - textGraphics – Graphics object you can use to draw with
- textGUI – TextGUI that we are in
- window – Window that was just rendered
/**
* Called by DefaultWindowTextGUI immediately after a Window has been rendered, to let you do post-processing.
* You will have a TextGraphics object that can draw to the whole screen, so you need to inspect the window's
* position and decorated size to figure out where the bounds are
* @param textGraphics Graphics object you can use to draw with
* @param textGUI TextGUI that we are in
* @param window Window that was just rendered
*/
void postRender(
ThemedTextGraphics textGraphics,
TextGUI textGUI,
Window window);
}