/*
 * This file is part of lanterna (http://code.google.com/p/lanterna/).
 *
 * lanterna is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Copyright (C) 2010-2020 Martin Berglund
 */
package com.googlecode.lanterna.gui2;

import com.googlecode.lanterna.input.KeyStroke;

This interface can be used to programmatically intercept input from the user and decide if the input should be passed on to the interactable. It's also possible to fire custom actions for certain keystrokes.
/** * This interface can be used to programmatically intercept input from the user and decide if the input should be passed * on to the interactable. It's also possible to fire custom actions for certain keystrokes. */
public interface InputFilter {
Called when the component is about to receive input from the user and decides if the input should be passed on to the component or not
Params:
  • interactable – Interactable that the input is directed to
  • keyStroke – User input
Returns:true if the input should be passed on to the interactable, false otherwise
/** * Called when the component is about to receive input from the user and decides if the input should be passed on to * the component or not * @param interactable Interactable that the input is directed to * @param keyStroke User input * @return {@code true} if the input should be passed on to the interactable, {@code false} otherwise */
boolean onInput(Interactable interactable, KeyStroke keyStroke); }